The 2026 expo was dedicated to the memory of longtime staff member Terry Taylor, who died much too soon earlier this year. Several staff members donned caps that read “God Bless Terry Taylor.” Indeed. I don’t recall, but I’m sure I interacted with Terry at least once in all my years at LI Retro. He was memorialized in the Terry Taylor Vectrex Corner on the first floor, as seen via this Facebook post:
My three prior recaps were spread out over three posts per year. (This is post 1 from last year.) I feel I was judicious enough in my photography and culling for a singular, self-contained recap post. To help, for the first time, I’ve utilized page jumps (a.k.a. anchor links) at the top and peppered throughout.
I was quick to buy my weekend pass when tickets went on sale in winter, and I gradually built up my biggest budget ever. (I will not divulge the amount.)
In the days and hours leading up to August 8 (I didn’t go on the 7th), I had the usual performance and social anxiety that comes with being on the autism spectrum. I prayed for the strength and coping skills to get through any and all situations. So, you can understand why I needed many deep breaths as my mom drove me to the Cradle of Aviation Museum parking lot.
SPOILER: All that worrying was for nothing. I had a great time without any hitches.
ARRIVING AT THE MUSEUM Mom’s car pulled into the lot at 9:29 AM on Saturday, August 8.
Despite the high heat and humidity, I wanted to arrive as early as possible so I wouldn’t have to wait too long on line outside.
There were two lines: one on the left for those retrieving their badges at the box office via QR code, and one on the right for those who already had badges. Of course, the left line was the longer one and my Saturday destination. I’d be on the right line on Sunday.
The museum doors opened at 10AM and I reached the entrance (and air conditioning) at 10:07.
Once I got my badge, I affixed to a lanyard I saved from a year or two before and began walking around the first floor.
PHOTOS WITH GUESTS AND CANDID PHOTOS OF THEIR TABLES
Audacity Games with David Crane, Dan Kitchen, Garry Kitchen, and John Van Ryzin On the other hand, I overcame last year’s shyness and had a enjoyable interaction with the quartet of game design legends. “We don’t bite,” David Crane reassured me after I introduced myself and gladly bought all four games – new for the Atari VCS/2600 – that each of them developed. David designed Rescue from Poseidon’s Gate, Dan Kitchen’s game was Casey’s Gold, there was Alien Abduction! by John Van Ryzin (the spiritual successor to H.E.R.O.), with Garry Kitchen and David Crane co-designing Circus Convoy. Any or all of the games can be bought online here.
David Crane and Garry Kitchen talk to attendees at the Audacity Games table
You could even try them out on separate Atari 7800+ consoles:
As mentioned earlier, Ryan Burger publishes Old School Gamer, a magazine Tristan Ibarra is now involved in, on top of his author and designer credits. We’ll learn more about them in photos of their Sunday panel.
For now, here are Tristan, Walter, and Ryan:
My Life in Gaming with Coury Carlson and Marc “Try4ce” Duddleson Coury and Try were a late addition to the 2026 LI Retro guest list, and I’m glad they were booked. They were actually the first people I saw outside the museum Saturday morning before I got in line.
Try and Coury meeting an attendee and his son (out of view) who was cosplaying as Minecraft Steve
PANELS I limited myself to two panels each on Saturday and Sunday. Saturday’s were later and in the Main Theatre; Sunday’s were earlier in Panel Room 2, relocated to the first floor.
…have worked in the video game industry since the late 1970s. While they are known for their iconic game catalog on the Atari 2600 ([H.E.R.O.,] Pitfall!, Donkey Kong, Ghostbusters, Keystone Kapers, Crackpots…), they also bring a boatload of experience on NES, SNES, Gameboy, C64, Xbox, PlayStation, iPhone/iPad, PC/Mac and online gaming. Everybody knows Pitfall! and Donkey Kong, but did you know they also worked on Bart vs. the Space Mutants (NES), A Boy and His Blob (NES), AddictingGames.com (online), Transformers (C64), Shockwave.com (online), Candystand.com (online), and the infamous Desert Bus game from Penn & Teller?
Garry KitchenDan KitchenJohn Van RyzinDavid CraneQ&A…
The last photo perfectly encapsulates the mood of the panel. Garry, Dan, John, and David were full of interesting, engaging, and humorous anecdotes about their time in the gaming industry, working at Activision, and the many games they design and developed. (I especially enjoyed how Garry debunked a myth about Coleco’s Atari 2600 port of Donkey Kong.) They are a winning team.
Now, if only I could find John’s H.E.R.O. at a good price. Otherwise, I’ll play it in an Activision compilation.
Saturday Panel 2, 1:30-2:30 PM Main Theatre Pat Contri and Ian Ferguson CU Podcast Live!
My initial photos were taken on the right side of the first row as I deferred to an LI Retro staff photographer. Then, I went back to the center.
Among the topics for this episode The CUPodcast (Super Show #34) were:
Ian Ferguson and Pat ContriPat ContriIan FergusonThe Q&A portion of the podcast panel included a question from G Gracin (G to the Next Level).
I did not ask a question this year, and told Pat afterward what I would have asked. Part of my annual Christmas special viewing tradition includes watching Pat the NES Punk Christmas episodes, such as It’s a Wonderful Life, Punk. (RIP Billy Chaser.) Will there be a Christmas episode this year? We’ll find out in four months.
I won’t go into detail about G’s panel since they recorded it for a future YouTube video, but I will share it in photo form.
If you’ve watched G’s streams, you’ll recognize the emotes designed by their spouse and fellow streamer Rannchann.
The 2026 Long Island Retro Gaming Expo was where I made my Dreamcast dream a reality. First, I found two controllers and a VMU from one vendor. Then, I found the console by itself (no power adapter or cables) from a second vendor. And from a third, I bought three games, including launch titles NFL 2K (released on launch day) and NBA 2K (two months after launch). You’ll see all of that (and the Sonic fanny pack) in the pickups segment.
As of publication, G’s most recent YouTube video is this one:
…a discussion on preserving and celebrating the history of video games and the community that built it. Walter Day will share stories from his years at Twin Galaxies, the journey behind his books, film appearances, and trading card series, explaining how the cards were created not just to honor champions, but to recognize the passion and achievements of gamers from every corner of the hobby. Ryan Burger will explore growing up during the rise of competitive gaming, the books, television shows, and media that chronicled gaming culture before it became a global phenomenon, and how Old School Gamer Magazine now works with many of those pioneering voices to introduce their stories to a new generation. Tristan Ibarra will discuss his path from Air Force veteran to gamer, collector, author, graphic designer, and magazine layout artist, sharing his passion for documenting the hobby and organizing its scattered history into accessible resources for fans and researchers alike. Together, the panel will reflect on the people, stories, and communities that shaped gaming culture, while celebrating the generations of enthusiasts whose dedication has helped preserve its legacy for the future.
How does that compare to my description written before thinking of citing the expo description?
For one hour, Panel Room 2 was transported to the state of Iowa. Ryan Burger and Tristan Ibarra were our hosts and they set up Walter Day to share stories galore. Ryan promoted Old School Gamer magazine and an upcoming book. Tristan detailed his The Video Game Collector’s Field Guide and his upcoming …Video Game Dictionary for the Total Noob. To that end, there were ten trivia questions with ten terms in Tristan’s dictionary. (I photographed the answers, but for obvious reasons, I’m keeping them to myself.) After Walter asked trivia questions, it was our turn to ask.
Mike Ferrara, a.k.a. HighScorsese, topped the Twin Galaxies rankings five times!One Walter quip made Tristan laugh.This question acknowledged learning of Twin Galaxies through Electronic Gaming Monthly, also founded in the Midwest (Lombard, Illinois).Journey with Patrick expressed hope to appear on one of Walter’s trading cards by attending many U.S. and Canada conventions, per a list he’s kept.
This is where I would have gone to a second post. Instead, in this same post, we begin a photographic tour of as much as I could see on each floor of the Cradle of Aviation Museum. I couldn’t get everything, and some photos were too blurry to include. The photos that remain are here.
Remembering what Norm Caruso said, I tried the Pods myself.
More from the Cradle of Aviation Museum’s Pan Am exhibit:
PART THREE
DEPARTING THE MUSEUM The commercial aircraft were the last thing I photographed after coming downstairs from the Arcade Age Exhibit. That’s when I went back to searching vendors for a few more purchases, including that model 2 Sega CD. The last game I bought was Castlevania III: Dracula’s Curse. Then, I went in the museum gift shop for three more plane replicas to go with the Pan Am plane I bought last year. And that was it. I took Lyft home to Wantagh with $44 to spare! It’s the first time I’ve ever left under budget!
Requisite exit photos:
PICKUPS What did Mike get? Well, let’s start with guest merchandise and business cards:
Thank you again, Sean Chiplock.
This is the fanny pack I won from G’s charity stream. Thank you very much, G.
Pixelated Pat [Contri] pin
Old School Gamer Magazine Issue 43, Mike Ferrara and Justin’s cards
Walter Day trading cards and his autobiography
The two bags full of games and signed cards from Audacity Games
This is just what I bought duringLong Island Retro Gaming Expo. I also bought many other things online to supplement some of my purchases. I won’t list them all, but they include VGA and power adapters for the Dreamcast and an Atari 7800+ to play those Audacity Games games. Furthermore, a VMUPro that I preordered months ago arrived Monday as I was wrapping up the first draft. (That process took six hours!)
CONCLUSION I’ve thanked many people throughout this post, but I owe a huge thanks to Ryan Shapiro, Joe Vincent, George Portugal (whom I didn’t get to see), and the rest of the Long Island Retro Gaming Expo staff for your support and accommodation. I am deeply grateful.
I’ll conclude this recap with the front and back of my badge and event program, the latter of which includes a photo of the late Terry Taylor.
NOTE: This post concludes with remarks on the passing of Bob Saget.
The January 12 Instrumental Invasion on WCWP was recorded from November 23 to 25, 2021. The first segment was recorded on the 23rd, the next three on the 24th, and the last two on the 25th, Thanksgiving. Pickups were recorded on the 25th, 27th, and 28th, with an additional pickup on December 14 to accommodate a shortened final segment. The other five had no wiggle room and remained 18:30 in length.
The playlist was created on November 21 and annotated on the 22nd, followed by the script draft.
I had South America, particularly Brazil, on my mind after watching a documentary on Disney+ called Walt & El Grupo about Walt Disney’s 1941 trip, with a group of studio artists, to South America. Then, I watched the two films inspired by the trip: Saludos Amigos and The Three Caballeros. The combination of watching those and listening to a DAT transfer of an extended of “Life is Like a Samba” by David Benoit, which was on a 7″ EP, are the reason I played the album version of the aforementioned song, “Cabana Carioca” by Spyro Gyra, and Cedar Walton‘s cover of “Aquarela do Brasil,” a.k.a. “Brazil.” And while determining how to pronounce vocalist Jerri Bocchino’s last name, since she sang the “Life is Like…” refrain, I was led to her website where she goes by Jerri Bo Keno. That’s how: “bo keno.”
I continued my tradition of playing a different version of a song I played the week before. Last week, I played the original Nelson Rangell version of “Dancing with Ivy,” and this week, it was the song’s writer Jay Rowe‘s version on his debut album, A Dream I Had.
“Wayman” by Steve Cole, “Still In Love” by Marc Antoine, and “Just Can’t Resist” by Oli Silk were all played for the second time. The first two were singles at the time of recording while the third song, like “Chrome Explosion” last week, was used to fill out the segment.
This was the second week in a row where the first song of the show was from 1979 and by a guitarist, and where the third song was by The Crusaders.
The November 10 Instrumental Invasion on WCWP was recorded over four days for the second week in a row: one segment per day on September 20 and the 21st, and two per day on the 22nd and 23rd. The latter pair of days were also when pickups were recorded. Additional pickups were recorded on October 21 while shortening segments to 18:30 or close to it.
This was the first show recorded with a new shock mount, which seemed to muffle my mic’s audio. In some talk breaks, I sound like I’m in a hollow tube. It’s because the mic was facing the wrong way, which I didn’t notice until afterward. I had to apply a “denoise” effect on the last talk break as construction machinery was running next door.
The playlist was created on September 19 with annotations and the script draft on the 20th.
I’d been meaning to play “Buckle Up” by Nick Colionne ever since I heard it on SiriusXM’s Watercolors on July 3 while on the way home from my first cousin once removed’s first birthday party.
The glasses and voice led me, and several others, to believe Andy Dick was the actor playing the H.A.G. president. I learned while drafting this post that it was really Larry Cedar. I mostly know Larry through his voice over work, but have followed him, and his artist daughter Jaqueline, on social media.
The days and weeks leading up to my trip were filled with trepidation. I felt anxious about what to expect. Would there be a capacity limit? Would I get scolded by staff or security? Did I waste my money on a badge? Why did William Shatnerhave to go to space, leading his events to be moved to the evening?
The day turned out to be as exciting as it was my last time at NYCC in 2019.
Been going back/forth on replying, but here goes: I have Asperger Syndrome, & I’m going to day 1 of NY Comic Con on Oct 7. I’m worried about what to expect, including photo op w/you that I bought. I’m hoping staff are nice, not angry/scolding. Will wear mask, of course.
Mike Chimeri
He replied encouragingly. I was hoping to link to that reply, but it seems to have been taken down.
Regardless, that led to many more replies from fellow fans. One fan in the UK made this suggestion:
Hi Mike, not sure if you have the same in the States, but in the UK we have a scheme where people wear a lanyard with sunflowers on, this signifies that the person wearing the lanyard may perceive life differently and to be a bit more understanding around them.
They are just a subtle way to let people know to be kind I work in the tourist industry & if a customer is wearing one we automatically know 2b kind & maybe a bit calmer around them, but they don’t have that awkward conversation of explaining why they don’t do lifts for example!
Mark ELVIS Goddard, @GBsBestElvis
So, I paid about $8 for a set of artificial sunflower heads. They shed like dog fur, but I proudly put one in my ticket holder above my badge.
My day began like any other Thursday since last April, in the days when the Javits Center was a field hospital for COVID patients: edit Wednesday’s Instrumental Invasion aircheck, make a scoped version for my blog, publish the blog post, and share the post on social media. That left me about 45 minutes to eat breakfast (a bowl of cereal), shower, and get dressed and packed.
An Uber driver picked me up around 9:00, dropping me off at Wantagh LIRR station within ten minutes. Once there, I bought my ticket and walked to my usual spot on the west end of the platform, above Wantagh Avenue. The train arrived at 9:28:
I was hoping for the new M9 railcar, but it was the old M7. Oh, well.
I listened to much of my aircheck on the platform and then on the train.
Penn Station has changed drastically since last January, as seen in these photos taken on the way back from Javits:
When I arrived at Javits, my Clear app vaccination voucher was scanned, then my badge, and I went through security. It was hassle-free, thankfully. I took the first photo at 10:42, snapping away until I reached the autographing area in hall 1E:
Knowing I’d be meeting Dee Bradley Baker, earlier in the week, I ordered a compilation DVD on Amazon of Phineas and Ferb episodes centered around Perry the Platypus, Dee’s character. Assuming I’d be seeing William Shatner’s panel at 11AM and getting a photo op at 12:10 PM, I bought a 1PM ticket for Dee. Thankfully, it was accepted at 11:00.
As I waited in line, I saw Dee and other celebrity guests assembling behind the curtain. I waved to Dee and he signaled back to me, pointing two fingers at his eyes and then toward me, as if to say “I’m watching you.” That was flattering. When I was next in line, I learned that photos were not allowed at the table; autographs only. I asked the representative if he had a photo op. Yes, at 3:40, an hour and 50 minutes before the rescheduled Shatner photo op would have been. I was fine with that.
Dee and I spoke briefly as he signed the DVD box art:
To Mike!
Dee Baker
Agent P (Perry’s code name in the O.W.C.A. [Organization Without a Cool Acronym])
Dee’s autograph
Then, he graced me with Perry’s signature vocal effect. We said our goodbyes and I proceeded to the sales table to buy my photo op.
It took half an hour because neither my credit nor debit cards worked and I had to withdraw cash from an ATM, then going on the line for cash payments.
I had 3 1/2 hours to spend until it was time to wait in the queue. What to do?
First, I bought lunch at the food court: chicken fingers with waffle fries and a Sprite. I ate as I finished listening to my aircheck. When I went to out my Bose SoundLink wireless headphones away, the ear cushion for the right channel came loose. I had to buy a replacement set from their website.
I was a big pro wrestling fan growing up, along with my sister Lauren and cousins Chris and Sam (Samantha). After another ATM trip, a dream of mine was fulfilled: an autographed photo…:
Before the photo, I told King that I didn’t know he’d be there. True to form, he quipped that he didn’t, either, but found himself and J.R. there anyway, or words to that effect. Don’t quote me. All I know is my comeback was “yeah, that’s how it goes,” meaning that’s what happens. After the photo, I told J.R. how long I’d been a fan and that I really enjoyed his two books, Slobberknocker and Under the Black Hat, which I listened to on Audible. He thanked me. (I synopsized Under the Black Hat in my latest “audiobooking” post.)
I took some more photos on the show floor…:
…then went back to the food court for seltzer (sparkling water) and a cookie. I engaged in conversation with my table mates, then called a few friends, and texted Lauren and Chris with a photo of the photo:
There was still plenty of time, so I sought out room 1E01: the Quiet Room:
As the name suggests, it’s a place where you can silently contemplate. I used my time in the room to charge my phone and draft the post you’re reading now.
My plan to pass the time worked. 3:15 came and I walked to the queue:
I spent the next 20 minutes or so chatting with my fellow queue members, then it was time.
I handed a staff member my ticket, put my belongings on a shelf, and was reunited with Dee. Here is our photo:
I was looking straight ahead, so I didn’t know what expression he made. I love it: Jack Benny-esque.
I said goodbye again, grabbed my belongings, picked up my photo print, and left the Javits Center. I may not have seen and met William Shatner, but I made many lasting memories. I’m so happy with how the day turned out. I will definitely be back.
Incidentally, there are articles on Bill’s 6:45 panel – which I would have seen if it was still at 11AM – on CNN’s website and Mediaite. Mediaite’s article includes a YouTube video of the panel (by Gragon Productions):
I watched on Friday night. It was like I was there in person.
10/13 UPDATE:Bill’s space trip was this morning. I didn’t realize it would only be a few minutes, but those few minutes were literally awesome for him. Watch the Blue Origin webcast replay:
10/14 UPDATE: Then, watch the moment of apogee inside the capsule:
10/17 UPDATE: Blue Origin had one more video up their sleeve: a recap:
Back to October 7.
Here’s my photographic journey back to Penn Station:
I reached Penn at 4:05…:
…and took the 4:12 bound for Wantagh, which was another M7:
When I arrived in Wantagh at 5:02, my mom was waiting to drive me home. As it turns out, the Penn-bound train was an M9:
Back in my room, I took photos of all the day’s belongings:
POSTSCRIPT: While perusing the New York Comic Con site on Friday afternoon, I noticed George Takei, Bill’s Star Trek co-star, was in the Q&A portion of his panel. So, I watched, periodically taking screencaps. In addition to Star Trek, he fielded questions about the animated film Kubo and the Two Strings, the video game Command & Conquer: Red Alert 3, his political activism stemming from internment during World War II (I ached as he told his story), and fond memories of Leonard Nimoy, another Star Trek co-star. One anecdote in particular was about how George saw Leonard perform in the play Equus on Broadway and Leonard returned the favor when George performed in the L.A. production. After the last question, George stood up, thanked the fans in the hall, and gave them Spock’s Vulcan salute. Now, how about those screencaps?
Well, thank you for making it this far. My next task is to chronicle the return of WCWP Homecoming Weekend. Till then, so long.
Long Island Retro Gaming Expo recaps: 2017, 2018, 2019
Since the early days of the COVID-19 pandemic, events have been canceled or postponed. The 2020 Long Island Retro Gaming Expo was no exception. In its place, the team behind the expo announced UPLINK by LI Retro, a convention held entirely online. They also announced that tickets for the 2020 LI Retro will be honored in 2021.
UPLINK ran August 8 and 9, the weekend intended for the expo. In the days leading up to it, I consulted the schedule to determine which panels I would attend remotely. Seven caught my eye.
Saturday, August 8 As UPLINK began, the cable remained out at my house, stemming from an outage that began around 7PM Wednesday, two hours before my radio show was to air. That meant until service was restored, I had to take part via 4G on my iPhone 11.
I only noticed one vendor in the exhibitor hall selling games and none that I was interested in. So, there won’t be any pickups at the end of the post.
Discord chat servers were set up on the right side of the main event page and on all panel pages.
My plan was to take notes during each panel and also take screencaps for private use and, if granted permission, a public blog post. (Obviously, I was permitted or you wouldn’t be reading this.)
Jeremy and Kurt concluded by answering questions from the chat and Twitter, discussing Kurt’s upcoming JRPG book, and opining on the Trials of Mana remake.
I screencapped the panel from the archive video once my cable service was restored.
The 1:45 panel was a My Life in Gaming Q&A with channel creators Coury Carlson & Marc “Try4ce” (“Try” for short) Duddleson:
Minutes into the panel, the 4G service fell to one or two bars, making UPLINK impossible to watch live. I hoped to watch the panel archives once cable was restored, whenever that would be.
Having given up, I turned on my TV to watch a film on Blu-ray. A strange thing greeted me: a message on the top right corner of the screen. Those only come if there’s a Wi-Fi connection. I walked into the guest room to check the cable modem. There were three solid lights! Not one solid and one blinking! The cable was back! My UPLINK weekend was back on!
Here are the notes I compiled while watching the archive:
Coury and Try hope to do a video on OSSC Pro when that comes out. Try doesn’t think the Pro will be what everyone needs. The original is still amazing.
Coury and Try talked about the Analog Frontiers series (part 1, part 2). Their dream schedule is part 3 in September, part 4 in November, and part 5 in January. They hope to do a Blu-ray release, as they did for Night Trap: 25 Years Later. (Full disclosure: My name is in the credits along with other Patreon supporters.)
Will they ever sell their collections? Try said no. It’s hard to commit to game on flash carts like Krikzz’s EverDrive series.
Zach Henson, a.k.a. Voultar, was in the chat. That led to quotes and impressions of him.
They praised the Technology Connections YouTube channel, wondering what creator Alec Watson’s pool of ideas looks like. They said the videos are always such weird things.
What are your predictions for retro gaming in 2030? Try would like to see a nearest neighbor 4K upscaler.
What’s the best way to take still photos off a CRT? Coury said to use synchro scan on the Panasonic GH5.
Due to technical problems, Riggs was a few minutes late.
Dom is on the top left, John Hancock is top center, Jason is top right, Kelsey is on the bottom left, and John Riggs on the bottom right.
Metal Jesus and his friends are based in Washington State. Jason and Kelsey both live in the Seattle area, Riggs is in Yakima, and Hancock is based on Longview.
For this and subsequent panels in the recap, if a remark is not in quotation marks, it is not verbatim.
How has everyone been during the pandemic?
Kelsey noted how game prices were affected by the pandemic
It’s not just archiving games, Jason explained, but also servers.
Riggs bought NES games cheap during liquidation sales in the late 1990s. Examples: Bucky O’Hare for $4 and Contra Force for $6.
Hancock used to get lots of games in a flea market with only $20 to $40 on him. He’s still finding deals at flea markets: a PS3 controller for $3, a Move controller for $5.
Kelsey noted the economy of retro game collecting has changed so much in the last decade.
Ever had to spend more than you wanted? For Jason, it was SSI gold box games and Neverwinter Nights. Kelsey spent more than she’d have wanted on Mama Mitte, a pregnancy tracker for the Bandai WonderSwan: $3,200. John Hancock’s big purchase was Magical Chase for the TurboGrafx-16: about $2,000 on a payment plan. John Riggs found The Flintstones: Surprise at Dinosaur Peak for NES (Nintendo Entertainment System) from Chile for only $200.
The rarest game in Hancock’s collection that he never gets to talk about is the Microsoft BASIC programming cartridge for the Mattel Intellivision. Jason’s rarest game is a DS cartridge for horse race betting.
Kelsey asked if anyone had anything rare outside of games. Jason has CDs that there’s only one copy of, such as a demo tape at a Nevermore signing by an album producer who also produced Queen. Hancock is an all-in guy; just games. Riggs has old cereal boxes. And Kelsey collected Nintendo toys from before they made video games.
Hancock and Riggs listed the games that their children play. Riggs’s 12-year-old son, who is autistic (I’m also on the spectrum), loves Clubhouse Games for the Switch.
What plans do they have for their collections at end of their lives? Hancock has a non-profit formed and is working on a museum. He never intended to keep his collection. Kelsey’s collection is committed to the Video Game History Foundation, where she is a co-director. (More on that in the VGHF panel later in this post.) Riggs has been piecing out his collection, selling some games at conventions.
What have you given up looking for? John Hancock gave up Neo Geo AES carts, prototypes, signage, and kiosks. Jason’s through looking for arcade machines. For Kelsey, Bandai WonderSwan store displays and WonderSwan “booth babe” outfits. She does have an inflatable WonderSwan balloon. Riggs has given up on the Ultimate Journey NES prototype.
New backyard workshop in backyard to be built over the next 3 to 4 months – will be able to work on projects more efficiently
David keeps retro hardware in his attic. There’s little room for it elsewhere in the house.
He won’t be moving his office into the workshop.
The DFW (Dallas-Fort Worth) retro computer community – used to have regular quarterly meetings – everyone would bring something – active Facebook group
David doesn’t ask for donations anymore because he can just borrow a given item from the community.
The Commander X16 project is 99% complete. He hasn’t been involved much in current development. Everything is working on the board except for the video chip. If it were booting now, he would start the Kickstarter campaign. He needs a functioning prototype first. He expects the Kickstarter to launch in the fall. Some people could have an X16 by Christmas. Christian Simpson, a.k.a. Perifractic, is doing the manual.
David talked about his various series on manufacturers – Commodore, Tandy, Sinclair – and took future episode suggestions.
He reacted in agreement to my Discord chat post: “You can’t please everyone.”
The worst videos to make are the ones that never got finished.
David gave an update on the Commodore series DVD (or Blu-ray). He’s waiting to finish it with a video on the Amiga line. He doesn’t know much about it outside of the 500, and is communicating with experts for help.
He will also need help in scripting the TRS-80 series video.
Are there YouTube channels David enjoys or watches? There are two he subscribes to: LGR (Lazy Game Reviews), run by Clint Basinger, and Techmoan, run by Mat Taylor. He also watches Perifractic and electric car-related channels. He has heard of and talked to the Nostalgia Nerd. He’s seen Technology Connections videos, but hasn’t talked to Alec. He likely won’t meet Mat since he doesn’t travel or do conventions.
David keeps a running list, in spreadsheet form, of topics he wants to cover.
His favorite video is the history of the Commodore VIC-20, which was his first computer. He also likes the two-part VIC-20 restoration video (part 1, part 2), which each got over a million views.
Are you PC or Mac? David is both, but edits on a Mac.
He hardly has time for games unless it’s for the purpose of a video. When there is time, he’ll play StarCraft, Duke Nukem 3D, and his own game, Planet X3.
Will there be a Planet X4? David says maybe. He’s working on something similar that’s closer to SimCity and M.U.L.E.. Whatever the next game is, he wants it to work on all Commodore systems. He’ll code it on the PET.
David went on Richard Garriott‘s property for the Austin episode of Tech from Texas, speaking to Richard about that earlier in the year. Richard was in France at the time, and would have come back, but when the pandemic struck, he stayed in France. Instead, David was shown around the property by former Origin Systems employee Scott Jones and former Portalarium employee Edward Vitralis.
His favorite current computer storage medium is SD card; retro is 3.5″ floppy.
Are UV lights the best approach to retrobriting vs. the sun? David still prefers to use the sun, if available because it’s much faster.
David’s wife and daugther don’t help much with videos. His wife was camera operator in Austin, and his daughter handled that in Houston.
He talked about his appearance in a recent Krazy Ken’s Tech Talk video. It was recorded last year, and he forgot he even said what he did in the video.
David lamented that he couldn’t come to Long Island this year. He had a speech planned on the demo scene, which would have been revamped from a previous speech at Portland Retro Gaming Expo (PRGE), which was also canceled this year. He doesn’t like the IMAX theater in the Cradle of Aviation Museum. You can’t see the audience when the lights are dimmed. The projection on the IMAX screen is curved. Everyone is up above.
Hopefully, in person next year.
That was the last of my Saturday panels. I finished watching a movie on Prime Video and went to sleep.
Sunday, August 9 My first panel of the day wasn’t until 12:15 PM. Of the three panels I planned on watching, two conflicted with each other. So, I opted to watch one live and the other later.
Bob was the only one to wear a t-shirt that says “Bob& Zach& René& Nick& Ste.”
What everyone’s been up to?
Bob, Ste, and Nick’s lives haven’t changed much. Zach’s has due to Kentucky small business regulations and government mandates. He had issues with the shipping system. At one point in the pandemic, items weren’t arriving on time, but “things are much better now.”
René said there was one COVID case in his town. Schools were shut down, and he worked from home for two months. René was eventually allowed back to his office, but with a mask, and he had to wash his hands after entering and before exiting. He quit Twitter about a year ago. René’s house got flooded, and he had to tear out the drywall. He hadn’t worked in the last few months, nor had he played any games during the post-flood restoration. He started playing games again two weeks ago.
Ste learned how to machine aluminum, had a problem with a U.S.-based supplier – Nick clarified it was over Dreamcast cables – and he played Final Fantasy VII Remake.
Nick said it took three months to ship cables to a distributor in Switzerland via USPS.
Bob lamented his shipping woes.
The last game Zach played was also Link’s Awakening. Like Bob, he can look beyond the subtle frame rate issues.
Zach and Ste rented server space, at $9 a month, for games they love to play, such as Battlefield 2142. They soon hope to invite friends and viewers to play in the server. Ste noted it’s running now via OpenSpy. Zach said all Doom games are on the server.
Bob asked if you can up the frame rate on older PC games. Zach said yes. A game’s vertical refresh rate will sync to the refresh rate of your monitor.
There was talk of two PlayStation ODEs (optical disc emulators): CybDyn’s PSIO and the upcoming xStation by Robert Neumann. (Zach posted a video on the xStation the day before.) ODE loading speeds were compared to loading speeds on disc.
They talked about the MiSTer FPGA (field-programmable gate array).
The subject turned to personal non-retro projects: René built his own amplifier, which he showed off. It’s a 4-channel tube amp that he made back in about 2008. Unfortunately, there’s a pop sound when switching between high and low gain.
The issue of repro (reproduction cart) sellers was debated.
The Video Game History Foundation panel at 2PM was the one I chose not to watch live. I watched on Wednesday, taking the most comprehensive notes out of any panel I watched.
This panel was moderated by Jeremy Parish, co-host of the Retronauts podcast and host of the Video Works series, who I saw on Saturday morning in Origins of the JRPG. His guests where VGHF founder and co-director Frank Cifaldi and co-director Kelsey Lewin, who I saw in the Metal Jesus roundtable on Saturday night.
Jeremy first thought of doing a VGHF update during last year’s Long Island Retro Gaming Expo. He would have had a panel at the GDC (Game Developers Conference) in the spring, but “the whole world got sick.” (The GDC was rescheduled to a few days before UPLINK was also held virtually.) Jeremy was “glad that we can finally make it happen” at UPLINK.
Jeremy spoke to Frank, Steve Lin and Mike Mica about their starting VGHF three years ago during California Extreme.
Frank got into video game history through the video game industry, starting in the late ’90s as a video game journalist. His first entry to preserving video games was seeking out cartridge-based console games that weren’t yet preserved digitally. He was inspired by The Film Foundation, applying that line of thinking to video games. He started a website called Lost Levels, the first to focus on unreleased games. He talked to game developers. He worked Gamasutra and 1UP. Frank is also in game development, working for Digital Eclipse on their game compilations. He was the producer/director of the Mega Man Legacy Collection and SNK 40th Anniversary Collection. He also worked on Street Fighter 30th Anniversary Collection and The Disney Afternoon Collection. The Video Game History Foundation is the culmination of Frank’s preservation on the side. “‘That guy Frank’ should be more than me,” he said.
Kelsey started collecting and playing old games a decade ago. She was working at a retro video game store, Pink Gorilla Games, which she now owns with her husband Cody Spencer. She enjoyed researching old games and reaching out to developers. Like Frank, Kelsey was a frustrated historian. She discovered VGHF shortly about a month after their 2017 launch.
Frank noted that Kelsey pitched the idea of being a public relations representative for the foundation, but he declined. She didn’t go away, though, and started sending him things, showed up to all the meetings, helped organize museum displays at PRGE. Kelsey did a project for Game Informer, organizing volunteers to help digitize a collection of press kits, slides, press releases, and more. She did it for all five weeks. Kelsey’s a co-director because “she’s the real deal and she proved her worth by far.”
Jeremy’s Video Works series was inspired by Chrontendo.
Jeremy lamented the problem with being a completionist is always thinking there’s more to do. (I can attest to that.)
Frank: “The research is never done.”
Frank stumbled across the Video Game Update/Computer Entertainer newsletter and has most of the set scanned. It’s a great resource for Jeremy, proving “you can’t believe everything Nintendo says about its own library.” The newsletter was the only outlet that consistently covered console games from 1985 to 1988 when video game magazines came back or launched. In Frank’s words: “This is the only English-language review of Super Mario Bros. from when it came out. This is it.”
Frank’s passion isn’t completing video games; it’s completing information. He admitted he gets upset if missing an issue of a video game magazine.
VGHF’s focus isn’t on the games, but the context.
Kelsey’s WonderSwan pregnancy tracker, Mama Mitte, caught the attention of Tanita, who manufactured it. (They also manufactured the scale I’ve had since 1999.)
Kelsey said there are still things in Japan that are not well-documented, such as retail releases. She claimed we’re 99% done here, but there are still some holes in Japan.
Frank talked about archiving Where in North Dakota is Carmen Sandiego?, a mainline Carmen Sandiego game that became extremely rare. He interviewed teachers who worked on it and managed to archive a clean copy of the game (unsaved disks) and a game box.
Frank is trying to blanket cover English-language print media and assets that the media had.
Frank said a majority of video games were made by companies that no longer exist.
Speaking of the Nintendo Gigaleak, Jeremy said it showed there’s actually a company that obsessively preserved all the content about a game: betas, development documents, in-house messaging. That doesn’t happen often in Japan. Regardless, the way the leak came out was unfortunate.
Frank believes collecting game development source material is the best way to study a game. You have access to its source, and can tweak and rebuild it.
Frank said source code should be donated to libraries. The code is something that lives in a place where an historian can access it, study it, and start piecing together a narrative.
The thing that drives Jeremy is telling stories and piecing them together: how a game compares to what else was on the market, what it owes to other creations. The more information that VGHF can put out, the easier it becomes to tell those stories, to go beyond review of a game and piece together a timeline of video game history. As someone of his age, who can remember the time of the NES launch (he was 10, at the time), he can fill in gaps from his experience. You need as much raw material to work with as you can.
Kelsey noted you get little info from a game itself. One magazine doesn’t paint the entire story. She analogized handing someone Pokémon Red and thinking that’s the entire story, ignoring three to four years of PokéMania, as chronicled in a TIME cover story. (Here’s the cover.) You don’t get that from just handing someone a copy of game.
Frank helped on an EarthBound documentary with VGHF resources. He noticed patterns: almost every reviewer thought the graphics were objectively bad. “8-bit” came up a lot. The game was compared to Chrono Trigger. Reviewers were in a 3D reality at the time. Jeremy added that American console gamers didn’t have nostalgia for RPGs back then. Frank concluded there was no scenario where better marketing would have saved EarthBound.
Projecting the thoughts of the reviewers, Jeremy quipped: “[Battle Arena] Toshinden looks so much better than EarthBound. I bet it’s a much better game. It’s gonna be a timeless classic that people are still talking about in 20 years, and EarthBound, no one’s gonna remember that.”
How has the VGHF mission has evolved in three years?
In the early days, Frank envisioned the foundation as a vetted, digital repository of information. There’s a lot of work to be done to get there, though. The foundation still doesn’t have good intake system. The biggest change since founding is recognizing things only they can do and what others can do. They will use resources to go out and seek things like video game source code from developers that trust them. They will not turn source material into gossip. Most resources are spent communicating, building bridges and organizing as opposed to actual archival work. Kelsey said it’s a matter of resources and dealing with volatile media. They’re currently focused on advocacy, building a premise of a world where people can study video games more easily. She talked to someone who came into Pink Gorilla that worked in the video game industry. The person had old builds that he considered “microwav[ing],” wondering “who’s gonna care about this game?” Kelsey concluded, “we don’t get to decide what becomes historically important later.”
Jeremy has found through hunting down Japanese game developers that worked on classic games 30 years ago that “people are often a very poor judge of the merit of their own work.” Some overvalue their work, others work for hire. It never occurs to them that the games mean something to people on the other side of the planet who will want to learn more about them. He continued you have to get over the barrier of humility, establish a sense of trust. It’s hard to get across, but essential if you can.
Frank recalled how in 2017, VGHF published an article breaking down Disney’s Aladdin on Sega Genesis: how it was made, the tools that was used, the animation process, and cut content. It was a very respectful long article. Thanks to the article, Disney and Digital Eclipse made Disney Classic Games: Aladdin and The Lion King. They used source code from the archives to make a new version of the Genesis Aladdin game that’s on the compilation. Speaking of advocacy, Frank said “if we’re able to demonstrate our vision in a respectable way, … we start working with companies and archiving this stuff more often.”
What would you most like to accomplish five years from now? Speaking “for both of us,” Kelsey replied getting the source code initiative off the ground. There are legal hurdles. They don’t have legal precedent for putting source code online unless it’s open source. The first step is to be able to have that accessible in the library.
Before formalizing VGHF, Frank visited the Library of Congress’s film archives, which is also where video game archives are. He spent time with librarians who run that, and came to understand the function they serve. LOC has master film reels; companies get prints for remasters. “This should exist for video games.” He wants it to become commonplace where source code is accessible to people, especially abandoned source code. It should be normal, in the archives of any kind, and accessible to people.
Kelsey said it’s great to have original art and development documents archived in a way that’s accessible to people.
Frank lamented that no video game publisher can justify any labor for allowing access. Time is money. It doesn’t make sense for a for-profit company. Jeremy added that profit motivation is the biggest challenge to preserving video game history. Games that are safe bets are republished constantly – such as Super Mario World – while esoteric games are in rights limbo.
How does the foundation’s work apply to MMOs (massively multiplayer online games)? Frank said they can’t do anything about that right now, but on the bright side, companies have gotten significantly better about archiving their material. They’ve figured out how to have secondary market for their product with HD remasters. Kelsey said there’s no way to make an MMO feel the same way it did when it was active, even if you’ve saved everything. What’s useful to historians is many video experiences, oral histories, and blog posts. Frank’s wife is currently playing World of Warcraft Classic, which is not the same as the original. He said people are playing it in a different way.
“You can only go so far with anecdotal commentaries,” Jeremy said. “Having the hard copy there as proof is invaluable.”
Someone in the chat asked about getting involved in VGHF. Kelsey said there will soon be a need for people who understand library systems, like cataloging and sorting things. The website is going through remodeling. Reach out to VGHF on Twitter. Frank acknowledged the Patreon page with Discord access. “Hang out with historians like us,” he pitched, adding that “it’s nice to have this tight-knit group that we can have conversations with so that we’re not feeling like we’re on our own with this stuff, and you could help us solve problems that way.”
This was John’s first U.S. convention appearance. He’s an American expatriate based in Germany, and previously France.
The main topic for the panel was gaming technology.
October marks seven years since MLiG debuted.
John joined Digital Foundry in 2013, as well.
Frame rate graphs
Video creation process
Preferring retro games to modern games
Coury praised John’s wealth of knowledge.
John said he can look at a game and immediately know how it’ll play.
John pretends he’s giving an E3 demo when capturing modern games. Try called it a “cinematic approach.”
Gaming technology originated for Coury with Quake II with its Voodoo graphics accelerator by 3dfx Interactive. He didn’t think much about it again until seeing John’s videos, as did Try.
Try lamented that people will fight over frame rate, saying 60 FPS (frames per second) retro games are impossible. Coury said that’s likely due to early 30 FPS YouTube videos.
John is a self-taught video editor. Coury and Try come from video editing backgrounds.
John’s first video in 2015 took a long time to put together
John and Try exchanged profundities: John’s pearl was “nobody will ever see the video you didn’t make,” while Try recalled his grandfather’s words of wisdom: “good enough never is.”
The trio went over their video editing techniques.
Try believes editing more fun when you’re providing each other material. He also used the term “G-roll,” which G to the Next Level liked in the chat.
John said “it’s more fun to work with a group now, when it’s possible.”
What’s the toughest part about making a video? For Coury, it’s writing. Try is better at that, saying he enjoys it, though he said he gets wordy at times. Coury leans more into editing, which is toughest for Try. The toughest part for John is stress. He feels a sense of accomplishment after finishing a video’s introduction. Then, the writing becomes easier. He writes in chunks.
Coury has been experimenting with writing outlines, taking bullet points (like the ones in this post) and turning them into paragraphs.
John uses Notepad.
Try writes notes so he doesn’t forget.
John on editing: “What could look cool here?”
Try: Slider shots
Coury: Comparison shots
Coury cautioned that “you don’t want to repeat shot ideas from episode to episode.”
They spoke of the Analog Frontiers series (part 1, part 2).
Try’s dog Sandy made a couple of cameos in the panel.
John’s PC gameplay capture was used by Try in a video via PC monitor.
Why does John say “Mega Drive” instead of “Genesis“? He loves the name, and has more Japanese Mega Drive games than Genesis games.
Try believes the PC Engine scene is bigger than TurboGrafx-16 scene. That means there’s more interest in the PC Engine than for its North American counterpart, which released two years after Japan.
What were their first experiences seeing RGB on a PVM? John’s came circa 2004. Coury’s first experience was seeing Dreamcast in composite on a CRT. For Try, it was S-Video in college in 2002 and then RGB explanations on Hazard-City.
Voiceover techniques
Capture techniques
Storyboarding and animation
John: “I just envision it in my head.”
Coury suggests that if you get stuck, step away and try again the next day.
Two of Try’s creative locations are in the shower and on the toilet.
John is most proud of the video he did on the making of Onrush. He filmed it all in a day and edited over three days. It’s not the best, but he’s proud nonetheless. It didn’t get many views because the game didn’t get much attention.
What are your dream documentary subjects? Coury’s is Working Designs. Try would like to profile the original Final Fantasy staff, including creator Hironobu Sakaguchi. John’s dream subject is the original creators of the Sega Saturn. He’d like to understand the entire process, from initial thought to release, and its legacy.
What videos would they like to do over or differently? Try would like to redo most older videos. The voiceover has improved so much over the years. He would redo the Myst series video. He wouldn’t have written his opinions into the script or use first- or second-person terms.
Has John gotten pushback from a company? Once. Most are happy. On his Redout video, he made a small error regarding the Xbox One X version. He received threats. (A retest video followed.)
John tries to be positive and documentary-like in videos, helping people understand things. He’s not a raging critic, referring to “angry videos,” though he can’t fault them.
There was a question in the chat about Analog Frontiers with Saturday’s information reiterated. New to this panel was Try considering a spinoff called Analog Frontiers Gaiden. John offered to do a Gaiden video about The CRT Wizard in Germany (referenced in this tweet). Try also noted Artemio Urbina and Tim Worthington will appear briefly in part 5. (Artemio previously appeared in part 2.)
They all prefer open world over simulation in contemporary games.
Try believes the generic AAA game formula has become tiresome.
John said it was good to see G To the Next Level in the chat. He feels like he’s competing with him on Genesis videos. (Here’s one such video.)
Thanks to John for staying up late, as it was 10PM local time.
The panel ran 45 minutes over its intended 3:15 end time. Like the Saturday panel, this one is available to watch on the MLiG YouTube channel:
I don’t think I’ve ever taken this many notes for a blog post. It was a worthwhile endeavor to archive the discussions I witnessed. I hope to be back at the Cradle of Aviation Museum next August to take many photos of panels and exhibits, meet and greet the panelists, and pickup retro games from vendors. Stay safe and healthy, and thank you for reading.
With a pair of loose ends successfully tied up, it’s on to the next post, whenever that may come.
It turns out you only had to wait two days for the next post. The focus this time is another trip to LIU Post, including a stroll down memory lane as I recall my undergrad years.
I walked the campus with my friend, Ryan Grabow, who graduated with me in 2004:
For many years after graduating, Ryan Grabow had been living in Fort Myers, Florida, where he directed newscasts for two TV stations owned by Waterman Broadcasting. This year, he decided to look for the same position upstate in Orlando. He now directs the morning newscast at WOFL-TV, FOX 35 Orlando.
My trip back to LIU Post with Ryan, one week removed from Homecoming Weekend, was arranged in a text message conversation we struck up during Instrumental Invasion on Friday, October 18, after I played a song by the Rippingtons. As I wrote in my comprehensive recap:
… [M]y friend Ryan Grabow texted me after I played “Silver Arrows” by the Rippingtons. When he would appear on The Mike Chimeri Show 15 years ago, he’d always say “a ripping good time” whenever I played a Ripps song. Coincidentally, the next song I played was “Dear Friend” by Patrick Bradley, a fitting title.
You can watch the aircheck here:
Ryan told me he was driving up to New York for a week-long vacation and chose Monday the 28th as our day to hang out. He would pick me up at 10AM.
This was our first time at Post together in two years. I brought along my Nikon D5500 camera and the two CDs I made to alternate between for my show. As we listened to the music on the ride to Brookville, we told one another what we’d been up to lately and I provided commentary on what was happening in my show as each song played on the CDs.
Once we arrived on campus, Ryan acknowledged the change in color on the signs, which I had first seen ten days earlier and photographed a day later. Case in point:
He quipped that the speed bumps hadn’t changed. The reference was a running gag that originated with a TV production project: “Speed control: good idea or just plain nuts?”:
Naturally, our first stop after parking was WCWP, where we spoke to receptionist Janine Celauro, my mother Lisa’s bowling teammate, and Dan Cox, Director of Broadcasting.
Ryan’s next task was going to the bursar to update his alumni contact information. So, we walked north to Kumble Hall, passing signs with alumni names on them. One of them was Fred Gaudelli:
Passing Brian’s name reminded Ryan that he helps set up remote guests for Fox & Friends and other national Fox broadcasts for the aforementioned Fox News Channel, Fox Business Network, and Fox Sports 1.
I photographed Kumble’s exterior before we walked inside:
Kumble was a place I visited when meeting with my academic advisor each semester. My aunt Robin Rose was an advisor in the 1990s and early 2000s, which is how I ended up at what was then C.W. Post. Her presence was invaluable. It helped that she knew so many faculty, which made things easier for me in my first two years. It turned out the place I had the most success, WCWP, didn’t require her connections.
The bursar’s office directed us to the Alumni & Employer Engagement building, which housed the campus bookstore while Ryan and I were students.
On the way, we stopped in the Crafts Center, home to ceramics:
Professor Frank Olt was among the faculty that was connected with Aunt Robin and she recommended one of his courses to me in my second semester when I switched out of photography. I couldn’t handle film development or manually setting aperture and F-stop. It was overwhelming. I thrived in ceramics, sculpting many works that semester. I would sculpt more works in the spring of 2002, after switching out of an intimidating journalism course, and fall of 2003, the only time the course was my first choice. Via grainy digital camera photos from 2003, here are a few of my works:
I don’t know what happened to those, but here is what I was able to find in my house this morning, starting with the first thing I ever made in 2000:
I called it “Hertz Fieldhouse” because I was inspired by Conseco Fieldhouse, the recently-opened arena in Indianapolis. Since I made an outdoor stadium, I should have just called “Hertz Field.”
Lastly, a piece I photographed on film in April 2000:
Frank and I posed for a picture as he sat at a pottery wheel:
I’m so glad to know Frank, and to have known his colleague Linda Marbach while she was a professor.
This was Linda in April 2000 with graduate student Ji-Hyun:
Frank directed me and Ryan to the back room where Dan Christoffel was situated. I hadn’t seen him since he attended his friend and fellow artist Charlie Fillizola’s exhibit at Wantagh Public Library in 2013; six years and two days before Monday, in fact. Dan told us that he was about to present his latest exhibit in the Steinberg Museum of Art on the lower level of the B. Davis Schwartz Memorial Library. Ryan would have to wait before updating his alumni contact info. Luckily, he didn’t mind.
Dan spoke to an audience of LIU Post art majors (at least, I think that’s what they were):
Shortly after Ryan and I came in, Dan had us introduce ourselves.
Here are some of Dan’s works, starting with Now He Belongs to the Ages on the Abraham Lincoln wing of the exhibit:
Unfortunately, I can’t make out the title on the left, but the painting on the right is Thinking Beyond:
Justice, a trompe-l’œil (deceive the eye) painting:
Two paintings of Walt Whitman: Oh captain, my Captain, inspired by Whitman’s poem after Lincoln’s assassination:
Walt Whitman in His Prime:
On to the Theodore Roosevelt wing:
In his deepest hour:
Colonel Roosevelt:
Sagamore Hill:
Nobel Prize:
Rough Rider:
At the Elk Horn Ranch, Dakota Territory:
1901 – A Very Young President:
A Young Assemblyman:
Fighting the Good Fight:
A portrait of Booker T. Washington to mark a milestone occasion: First Black Man to Have Dinner at the White House:
His Love of Reading:
Little Texas:
T.R. – His Wife and Mother Died on the Same Day; He Went out West to Deal with His Deep Grief:
The exhibit concluded with Taking the Bull by the Horns:
A Newsday article on Dan’s artistry:
A picture with Dan before departing:
Thank you, Dan, for inviting us to your exhibit. It was wonderful. I highly recommend the exhibit if you, the reader, will be at LIU Post in the near future.
Ryan and I made our way east to the Alumni & Employer Engagement building:
Leftover from Homecoming:
Ryan was given a notepad to write down his new contact information and that was that.
We took the scenic route back to Hillwood Commons:
Ryan stopped in the Arboretum Walk so I could photograph him with his iPhone for a Facebook post. I also took a photo with my camera:
Ryan has been inside The Doll House, but I never have:
Post Hall:
As an undergrad, the southwest corner of the building was home to the Academic Resource Center. It was my home away from home. I made many friends in the form of fellow students, directors, learning assistants, and annual social work interns. I remain in touch with some of them.
The northeast corner of Hillwood:
Before going up the stairs to the current campus bookstore, which was once home to the museum, we passed a sign that explained the presence of Dan Christoffel’s exhibit:
Once in the bookstore, I planned on buying a sky blue polo shirt that said “Long Island University,” convinced to buy one after seeing Jeff Kroll (right) and Neil Marks (left) sporting them during the Homecoming game:
I was hoping for a shirt that said “LIU,” but when I initially visited the bookstore ahead of my radio show, it seemed only shirts emblazoned with the full name were available. But seeing Jeff and Neil in the shirts convinced me to buy upon my return with Ryan. On this day, I searched the rack where the shirts hung to look for my size: medium. Once I saw the letter M, I blindly reached for the shirt, and was surprised to find the holy grail: an “LIU” shirt!
Meanwhile, Ryan bought a windbreaker that said “Long Island University,” something to wear on cool winter mornings in Orlando. I’m proudly wearing my “LIU” shirt as I write this post, and it will be part of my warm/hot weather rotation.
We made one more stop at WCWP to say goodbye to Dan Cox and Janine Celauro. I had Janine take our picture:
Coincidentally, our friend Bernie Bernard was on the display behind us.
Ryan planned on stopping at Wendy’s on Glen Cove Road in Greenvale, but it was closed for renovations. So, we proceeded to our next stop – Micro Center in Westbury – looking for a place to eat on the way. We settled on Applebee’s in Roosevelt Raceway Center. Inside, besides eating our entrees, we talked about Ryan’s job at FOX 35 Orlando, about former WCWP Director of Operations Joe Manfredi (now at SUNY Old Westbury where he serves as station manager for OWWR), and other things. We walked around Micro Center for 45 minutes, browsing but not buying. Ryan didn’t leave empty-handed, though, buying a few mouse pads.
Ryan was nice enough to take me grocery shopping at the Levittown Stop & Shop, then we hung out at my house for an hour. After talking about a few YouTube channels in the car, he recommended the channel Technology Connections. I chose a couple of videos to watch on the CED (Capacitance Electronic Disc). (A third video on the subject was released yesterday with a fourth still to come.)
After that, we said our goodbyes until his next visit. It was enjoyable 7 1/2 hours.
It’s always great to see you, Ryan. As I said on the air, you’re a dear friend. I hope you don’t mind that I dipped into the archives with the speed bump video.
Thursday marked my fifth time at New York Comic Con, and third year in a row. It’s become tradition to attend, meet actors, and tour the show floor. NYCC is held annually inside the Javits Center in Midtown West.
I waited by my computer for about two hours back on May 5 to buy my Thursday badge. I didn’t know what guests would attend, but I found out a month later. The ones I was interested in meeting were Paul Reubens, James Arnold Taylor, Laraine Newman, Jennifer Hale, and Tom Kenny. Once again, this was my sole reason for attending because there weren’t any panels worth seeing.
One day removed from record heat, the weather that greeted me when I left my Wantagh home at 8:30 was cool and cloudy. As I stood on the LIRR station platform waiting for the 8:47 train, I briefly wished I brought gloves. Keeping with my train travel routine, I chose to sit in the first car. There were a few people seated ahead of me that were also on their way to New York Comic Con, but I didn’t want to bother them. I just listened to David Benoit and Friends and ate my protein bar with a can of orange seltzer.
The ride to Penn Station took about 45 minutes. When I exited at 8th Avenue and West 33rd Street, I greeted by persistent drizzle. It followed me all the way to the Javits Center. It took a while for the massive throng of attendees to get through security, but my search was quick and scold-less. After I was checked, I walked toward the entrance and then zipped my backpack compartments back up.
Once inside, I made my way to the autographing area:
It turns out there were two autographing areas: 1C and 1E. I was looking for Paul Reubens’ table in 1C, but he was actually in 1E. So, I walked toward there and waited in line at his table. Thank you to the staff members who aided me.
Like most 1980s children, I grew up watching Pee-wee’s Playhouse. I didn’t realize Pee-wee Herman was a character created and portrayed by Paul Reubens until the mid ’90s. That was the first time I saw Paul out of that character, on Murphy Brown.
I rediscovered Pee-wee’s Playhouse on Cartoon Network’s Adult Swim in 2006, then rediscovered it again ten years later on Netflix. Watching it there wasn’t enough. I had to buy the series on Blu-ray, especially for the bonus features. I sometimes find myself quoting not just Pee-wee, but other series characters like Globey, Mr. Window (particularly when I see Lynne Marie Stewart [Miss Yvonne] on TV), Jambi, Pterri, Conky, Randy, and occasionally Clocky.
So, it was a thrill to meet Paul, albeit briefly, on Thursday morning. I told him I met Phil LaMarr last year. Phil played Cowboy Curtis in the Broadway run of The Pee-wee Herman Show. I had noticed Paul was making a surprised face while posing with attendees ahead of me, so I tried to do the same:
I look more shocked than surprised, but I still like it.
I discovered James through Johnny Test, but learned more about his illustrious career through his website, JAT Vlogs on his YouTube channel, and appearance on the podcast Talkin’ Toons with Rob Paulsen. I told him I liked how for his Fred Flintstone voice, he combined Alan Reed’s original portrayal with Henry Corden’s subsequent version. I also expressed my love as the voice of Fox’s Sunday primetime promos, to which he said he recorded the latest set of promos in his hotel room the night before. There was one thing I neglected to discuss. I’ve never played a Final Fantasy game, but I am aware of an infamous cutscene he voiced as Tidus in Final Fantasy X. In the cutscene, Tidus let out a loud, wooden, staccato laugh: “haaaa ha ha ha ha ha ha!” James explained that scene in a March 2016 JAT Vlog:
I chose a character collage at his table to sign, and he wrote:
Mike – You’re awesome!!
James Arnold Taylor
5:05 PM UPDATE: James recorded another promo from his hotel room yesterday, as he shared on Instagram:
After James, I moved one table to the right (his left) and spoke to Laraine Newman:
You may know Laraine from her days on Saturday Night Live, and I’ve seen a handful of sketches from that time, but I’m more familiar with her voice over work. She was Queen Jipjorulac, Mark Chang’s mother on The Fairly OddParents. Mark Chang was voiced by Rob Paulsen as an energetic surfer dude with awkward syntax (pronouncing assistance “ah-sis-TAHN-say,” for example). When Rob interviewed Laraine for Talkin’ Toons, she mentioned Histeria!, the Warner Bros. edutainment animated series they co-starred in. I was not aware of the series when it originally aired, but my curiosity was piqued after that interview. Unfortunately, unlike the other ’90s WB series, Histeria! was not yet on DVD. When it was finally released years later, I bought it, watching for the first time over the 2017 Christmas vacation. I loved it! So, it was that DVD that I brought to NYCC for Laraine to sign. She was thrilled. I told her how much I loved the show and loved her characters: Miss Information, a bubbly Southern tour guide with a penchant for getting things wrong, and Charity Bazaar, a sad girl who frequently lamented, “I’m not happy.” I said I sometimes find myself saying that in certain situations.
Laraine signed the following on my DVD:
To Mike (Heart)
Laraine Newman
Laraine and the aforementioned Paul Reubens, Lynne Stewart, and Phil LaMarr are all alumni of The Groundlings improv and sketch comedy troupe. It’s where Paul created Pee-wee Herman.
Jennifer has a wealth of video game credits, but I know her mostly for her work as Ms. Keane on The Powerpuff Girls, various characters on Johnny Bravo, and T.U.F.F. Puppy. Someday, I will play some of the games she appeared in.
Of course, Tom is the titular character on SpongeBob SquarePants. I love that show, but also love Futurama, where Tom’s credits include the all-purpose commissioner Abner Doubledeal and Leela’s bland eye doctor boyfriend Adlai Atkins, and the aforementioned Johnny Bravo, where he played Johnny’s (Jeff Bennett) nerdy friend Carl Chryniszzswics (“cruh-SIN-uh-wits”). He was glad to hear Carl get some love at the convention, as one attendee ahead of me had a drawing of Carl. We talked about his co-star, the late Larry Drake, who voiced Pops. I even imitated Pops (“Hey, Johnny!”). Tom told me about Larry’s horror film background, which I wasn’t aware of but glad to learn. Prior to Johnny Bravo, I only knew him from L.A. Law.
I thanked Tom for taking the time to meet with everyone in line, as the line extended down to one of the panel “chutes,” requiring security to let people know which side was the panel chute and which was the line for Tom (or “SpongeBob,” as the guard said). I brought my copy of the eighth season of SpongeBob SquarePants for him to sign:
10-3-19
Mike Ahoy!
Best fishes from “SpongeBob”
Tom Kenny
Thank you to Paul, James, Laraine, Jennifer, and Tom. It was a pleasure to meet all of you. Thanks, as well, to Anissa and her eldest son James, who I met in Tom’s line. It was nice to meet you, too, and I hope we can stay in touch.
After nearly four hours in autograph land, I was ready to head for home, but not before touring parts of the show floor:
Within 20 minutes of walking the show floor, I exited the Javits Center:
25 minutes after that, I was back in Penn Station where I boarded the 3:03 Babylon-bound train, which was packed with commuters. The crowd thinned a little at Jamaica, then further at Rockville Centre, but a handful of passengers exited with me at Wantagh one hour later. I was once again in the first car, which meant that I was on the east end and exited above Beech Street. (The first car westbound is just west of Wantagh Avenue.) After walking 20 minutes in the mist, I was home.
Once inside, I unpacked and photographed my autographed merchandise and my badge (with the codes blurred out):
I hope to be back at New York Comic Con next year. In the meantime, thank you for viewing this post.
Yesterday marked my fourth time at New York Comic Con, held annually at the Javits Center in Midtown West. It was also my second consecutive year at NYCC.
I’d been looking forward to going ever since I bought my badge in June. Grey DeLisle (a.k.a. Grey Griffin), Phil LaMarr, and Richard Horvitz were among the voice actors that would be signing autographs, recording video or audio messages, and taking pictures with fans like me. Like last year, this was my sole reason for attending. None of the panels interested me.
I woke up at 5:30 in the morning. I spent the next three hours watching the American League Wild Card Game on DVR (the Yankees won handily), a couple of episodes of season six of Rowan & Martin’s Laugh-In on Amazon Prime, working out, and of course, getting ready to leave for the day.
My mother drive me to the Wantagh LIRR (Long Island Rail Road) station at 8:30 for an 8:47 westbound train. When I went there last Saturday on the way to see Chieli Minucci & Special EFX at The Cutting Room, the elevated track platform was partially closed off while the west half of it was being renovated. Little did I realize that renovation would complete two days later. Finally, after two years, when boarding a Babylon-bound LIRR train at Penn Station, you no longer have to ask if you’re in one of the six cars that lets out at Wantagh. When the east half was being renovated, only the last six cars could exit. When the west half was under renovation, you had to be in one of the first six cars.
I didn’t feel like taking out my DSLR until I got to the Javits Center, so I used my iPhone to take pictures on the platform:
It felt good to sit in the first car again.
The train ride to Penn Station took nearly an hour. Upon exiting, I walked up West 33rd Street to 10th Avenue, then north to West 35th to enter the Javits Center’s south side:
I endured a quick bag search (including emptying my pants pockets and holding up the contents) and tapped my badge in. Unfortunately, I was scolded for not moving beyond the area where the badge was tapped when I replenished my pants pockets. I felt like a fool, but felt better when I got inside and relayed my situation to an empathetic staff member when she asked if I needed help finding something.
Off to the autographing area:
I was third in line to meet Grey DeLisle at Table 1 after waiting about 45 minutes before her scheduled arrival.
As she and Richard Horvitz arrived, they spoke to each other in their respective voices on The Grim Adventures of Billy & Mandy. Richard was Billy and Grey was Mandy.
Grey was very nice. In my brief time with her, I told her I’d been a fan of hers since Clifford the Big Red Dog and three Butch Hartman cartoons – The Fairly OddParents, Danny Phantom, and T.U.F.F. Puppy. She did the voices of Emily Elizabeth (Clifford) and Vicky (FOP) for me, which led me to respond as Mark Chang, voiced by Rob Paulsen, whom I met last year. Then, we posed:
After we said our goodbyes as Vicky and Mark, I headed to Table 6 for Phil LaMarr:
I let him know how the chronological order in which I’d seen his work: Futurama, Family Guy,MADtv reruns on Comedy Central, and Butch Hartman’s Bunsen Is a Beast. He was complimentary of Bunsen, and I lamented that it was a shame the show was canceled after only one season.
We didn’t have time to chat, but I’m still glad to have met him. Shortly before our picture, I saw him record a video message for a fan as Zim from Invader Zim. As with his conversation with Grey as Billy and Mandy, it put a smile on my face and made me laugh. I applauded when he was finished.
After that, I headed back to civilization, so to speak…
I walked by the stage during this interview. I was curious about this series after seeing The Power of Grayskull documentary, but now I’m all in. I’ll definitely be watching.
11/20 UPDATE: I have unfortunately fallen off the bandwagon. While I wish nothing but the best for the series, it plays out like a soap opera, and I’m more into episodes with self-contained plots. I don’t know how I would have managed watching the Rocky & Bullwinkle cartoons when they were new with story arcs lasting several weeks. The “Jet Fuel Formula” arc took 20 weeks, “Upsidasium” lasted 18 weeks, and “Missouri Mish-Mash” played out over 13 weeks. Now, back to the recap…
Yesterday, I was at the first day of the 2017 New York Comic Con, held annually at the Javits Center in the Midtown West section of Manhattan. It was my third trip to NYCC.
I almost didn’t go this year. When I planned on buying a badge (ticket) in June, I learned that fan verification was required. Unfortunately, fan verification was closed. Luckily, last month, I learned on the website that verification was open again. So, I immediately got verified and bought a badge for Day 1.
I woke up at 6:20 yesterday morning. I looked out my window and saw a picturesque sky. I took a couple of shots of it, without and with flash:
After that, I put my camera in my backpack, where it stayed for a few hours.
In between, my mother drove me to the Wantagh LIRR (Long Island Rail Road) station at 8:40. Nine minutes later, I was on a train bound for Penn Station.
50 minutes later, I exited Penn and walked to the Javits Center. Those that had a badge, including me, were directed to the green entrance via West 39th Street, five blocks north of where I’d been walking.
I made my way down to Level 1 to meet five voice actors and get professional photo ops with four of them.
As you can see, I wore my Northern Trust golf tournament shirt. I got it back on August 27, after walking Glen Oaks Club in Old Westbury to see the final round.
When I noticed Jess had his sunglasses on, I put my glasses on:
In all, I spent about four hours in five lines. It was a thrill to meet and chat with them all. I won’t get into the details of our brief conversations, but they were all very nice. Jess even gave me a hug.
I also enjoyed chatting with fellow fans – like Kelly, Sierra, Dave, and a few others whose names I didn’t get – while waiting in line. There was even a woman ahead of me on the Jess Harnell line who was not only dressed as one of his characters – Cedric from Sofia the First – but her name is Jess Warner! Her first name was the same as his, and her last name was the same as his Animaniacs character Wakko Warner. More on that below.
Afterward, I headed to the Epic Photo Ops area for a pair of professional photo ops. Since I had just met the actors at their autograph tables, there was a familiarity in the booth. It was like visiting old friends.
Jim Cummings suggested we “look intrepid”:
I love the outcome.
The second photo op was with Rob, Tress, and Jess, the stars of Animaniacs:
They were the Warner siblings: Yakko, voiced by Rob, Wakko, by Jess (as I noticed before), and Dot, by Tress.
All that remained was to walk the show floor on Level 3. But first, a few shots taken in the lobby on Level 2 after entering around 10:15:
The show floor:
I mostly focused on the video game developers section, as you’ll see below.
The next six pictures were taken in the morning:
I took this in the afternoon:
It was a fun day, but I was ready to head home. I left satisfied.
I walked south on 11th Avenue until I reached West 34th Street, where I alternated between walking and running, hoping to make the 4:12 train back to Wantagh. I did, with time to spare.
Thank you to Tara Strong, Jim Cummings, Rob Paulsen, Tress MacNeille, and Jess Harnell. As I said, it was a pleasure to meet and chat with you all.
I’ll conclude this post with a picture of my program and badge:
10:25 PM UPDATE: While searching in vain on YouTube for video of the I Know That Voice: The Series panel that took place at 5:30, shortly after I got home, I found this interview of Jim Cummings:
10/7 UPDATE: The only video I could find of the aforementioned panel was this:
I’ve been to jazz performances, comedy acts, and New York Comic Con. But yesterday marked my first time at a retro gaming convention. I made my way to the Cradle of Aviation Museum in East Garden City for the second day of this year’s Long Island Retro Gaming Expo.
Within the last year, I’ve become a regular YouTube viewer, gravitating toward channels about computers, music keyboards, video games, video game and console collecting, and what equipment to use to get the best picture quality out of video game consoles on an HDTV. These videos inspired me to start the Mike Chimeri’s Music Collection YouTube series. Here’s the latest episode:
Two of the YouTube channels I watch are The 8-Bit Guy and 8-Bit Keys, both run by David Murray. (He also has a website.) In a video earlier this year, David announced he would be appearing at the Long Island Retro Gaming Expo. With that in mind, I bought a ticket for the second day.
When I purchased my ticket, I was automatically subscribed to the expo newsletter. With a month to go, the schedule was released. It turned out the first day would be more eventful, with many guest speakers, including David. In fact, my friend Jill and her son Mark went on the first day and saw him speak. But I chose to stick with my decision to only go to the second day, since David was also listed as a vendor.
I left for the Cradle of Aviation Museum, part of Museum Row, at 11:30. 20 minutes later, I was there.
I was directed to a desk, where I exchanged my ticket for a wristband.
I also bought into a raffle at the information desk:
After a few minutes of walking by vendors, I spotted David Murray. I introduced myself and we had a brief conversation. He graciously allowed a picture with him, which his wife took:
It slipped my mind that he should sign something until he brought it up after the picture. I had him sign my program:
It turned out David wasn’t a vendor on the second day because he had sold all his merchandise on the first day. I was disappointed, but still honored to meet him and his wife. Be sure to check out The 8-Bit Guy and 8-Bit Keys. And if you like what you see, consider supporting the channels on Patreon. I do.
After that, I toured the rest of the vendors.
I held off on buying anything until I was ready to leave.
The tournament room:
The second floor had freeplays on various consoles and CRT TVs, as well as arcade cabinets:
I gave Mega Man and Castlevania a try, but struggled and gave up after losing a life:
I played a successful level of Dr. Mario, a favorite of mine:
I’ve always liked how the “Chill” tune briefly pays homage to “St. Thomas” by Sonny Rollins.
I first discovered the arcade version of Tetris at the since-closed Kutsher’s Hotel in 1995. My former dentist also had a Tetris cabinet for many years. Back in 2010, I bought the rare, unlicensed NES port on eBay. The music and gameplay sound just like the arcade. I also have the licensed Nintendo version.
I subscribed to Nintendo Power for several years. Game Genies for many consoles helped me greatly. The NES version allowed me to beat Super Mario Bros. 3 many times.
Here are R.O.B. (Robotic Operating Buddy), the Virtual Boy, and the Power Glove:
One of my cousins had a Virtual Boy, which I tried in 1995, six months after the Kutsher’s weekend, and did not like.
I quickly walked the third floor where there was PC LAN freeplay:
Back on the second floor, AfroDJMac played our favorite retro tunes:
Madden:
A corridor of freeplay:
Back to the first floor:
Board games, or tabletop games:
In just over an hour, I’d seen everything. All that remained was to go back to the Vendor Hall and buy some games I’ve always wanted, but never owned. Consider this the equivalent of a pickups video. The games I bought were:
Nintendo Game Boy:
Monopoly
Elmo’s ABCs (don’t judge)
Mickey’s Speedway USA
Sega Genesis:
Tecmo Super Bowl
Nintendo 64:
Cruis’n World
Top Gear Rally
Nintendo Gamecube:
Super Monkey Ball
Nintendo DS:
Kirby Mass Attack
I also bought a Nintendo Game Boy Advance SP model AGS-101:
For over a decade, I’ve had the frontlit AGS-001. I was satisfied with the quality until I found out in this My Life in Gaming video…
…and this Metal Jesus Rocks video…
…that there was a second model, the AGS-101, which was not only backlit, but brighter! The difference is amazing. On top of that, as you saw, the GBA SP I bought was a Limited Edition Pikachu version. I’m not into Pokémon, but it’s still special to have.
I was hoping to get a Sega Saturn at a decent price, but did not succeed. I’ll have to settle for eBay sometime in the future.
There was one item I bought that was neither a game nor a console. It was pixel art by Joseph Uzzo who has a blog called Nestalgic Bits. I picked out a standing sprite of Raccoon Mario from Super Mario Bros. 3:
I may have only been at the Long Island Retro Gaming Expo for a couple of hours, but I had a great time. Thanks to the expo staff, the vendors, the Cradle of Aviation Museum, Joseph Uzzo, the Murrays, and my fellow game enthusiasts.