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Instrumental Invasion, 10/7/20 October 8, 2020

Posted by Mike C. in Airchecks, Audio, Comedy, Country, Film, Internet, Jazz, Media, Music, Personal, Radio, Technology, Video.
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The October 7, 2020, Instrumental Invasion on WCWP was recorded over three days. The first segment was recorded on September 3, the next three on the 4th, and the last two on the 5th. One talk break each in the first and last segments of the show were re-recorded on the 24th. The show intro was redone on the 26th. I originally said Herb Alpert was “the subject of a forthcoming documentary,” which was to premiere October 1, the day after the intended air date. Due to the September 23 programming error, the air date was moved back a week, so I redid the intro with the words “new documentary.” (And that documentary is fantastic!)

The playlist was created on September 3 and annotated on the 4th, hours before recording that first segment.

This show had the most scripted talk breaks to date.

The re-records were to acknowledge that I played songs by (or featuring) three different Browns, none of whom are related. There was Alison on banjo, Paul on acoustic and electric guitar, and Norman only on electric guitar.

I did mention in the initial recording sessions that The Champs’ song “Tequila” – covered by Larry Carlton – always makes me think of the Pee-wee Dance, which originated in Pee-wee’s Big Adventure:

I also mentioned that Anders Enger Jensen‘s cover of “Floaters” by Jimmy Fontanez and Media Right Productions was an homage to the Technology Connections YouTube channel, which he supports on Patreon. I, too, proudly support the channel, which puts out great content like this:

I like how, in the captions, creator Alec Watson identifies the song as a different adverb of “smooth jazz” in each episode. For the above episode, the caption read “glaringly smooth jazz.”

Thank you, Ryan Grabow, for getting me into the channel, which he recommended to me during his visit last October.

Click here to download this week’s aircheck MP3 or listen below:

12:45 PM UPDATE: I don’t know how I missed it, but I misspelled “ones” while referring to Paul Brown’s Ones Upon a Time album. I erroneously spelled it O-E-N-S, not O-N-E-S. The later line about “French Cafe” by David Benoit and Marc Antoine acting as the “second serving” of David is technically correct if you go by lead musicians. I forgot while recording the last two segments that David was also on “Samba del Luna” by Craig Chaquico and Russ Freeman in the show’s first segment that I recorded two days earlier.

Instrumental Invasion, 8/26/20 August 27, 2020

Posted by Mike C. in Airchecks, Audio, Internet, Jazz, Media, Music, Personal, Radio, Technology, Travel, Video, Video Games.
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The August 26, 2020, Instrumental Invasion on WCWP was recorded on July 31.

The playlist was created on July 29 with annotations on the 30th and during the recording session on the 31st.

I was able to include “Bright Sky” by the Jeff Lorber Fusion after replacing it during the recording session for last week’s show.

As noted during the show, “Morning Dew” by Anders Enger Jensen is the theme song for videos by The 8-Bit Guy, who I was fortunate to meet at the Long Island Retro Gaming Expo in 2017 and 2018, attending his panel at the latter. (I also watched his panel at UPLINK earlier this month.)

Click here to download the aircheck MP3 or listen below:

POSTSCRIPT: During the height of the pandemic, WCWP hosts were asked to record messages to include in PSAs (public service announcements). Here was my contribution, recorded May 1, which may or may not have been used:

8/28 UPDATE: Upon listening to the aircheck, I realized missed an opportunity to segue from Bob Mamet‘s Day Into Night to Nelson Rangell‘s Turning Night Into Day. Instead, I got hung up on the saxophone aspect of the show before the spot break and blindly referred to “the sunrise directive” in the talk-up after.

UPLINK by LI Retro recap August 21, 2020

Posted by Mike C. in Art, Film, History, Internet, Interviews, Media, Personal, Technology, Video, Video Games.
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Long Island Retro Gaming Expo recaps: 2017, 2018, 2019

Since the early days of the COVID-19 pandemic, events have been canceled or postponed. The 2020 Long Island Retro Gaming Expo was no exception. In its place, the team behind the expo announced UPLINK by LI Retro, a convention held entirely online. They also announced that tickets for the 2020 LI Retro will be honored in 2021.

UPLINK ran August 8 and 9, the weekend intended for the expo. In the days leading up to it, I consulted the schedule to determine which panels I would attend remotely. Seven caught my eye.

Saturday, August 8
As UPLINK began, the cable remained out at my house, stemming from an outage that began around 7PM Wednesday, two hours before my radio show was to air. That meant until service was restored, I had to take part via 4G on my iPhone 11.

I only noticed one vendor in the exhibitor hall selling games and none that I was interested in. So, there won’t be any pickups at the end of the post.

Discord chat servers were set up on the right side of the main event page and on all panel pages.

My plan was to take notes during each panel and also take screencaps for private use and, if granted permission, a public blog post. (Obviously, I was permitted or you wouldn’t be reading this.)

The first panel I attended, at 10:30 AM, was Origins of the JRPG (Japanese role-playing game) with Jeremy Parish, co-host of the Retronauts podcast and host of the Video Works series, and Kurt Kalata of Hardcore Gaming 101:

The games discussed were:

Some of the above games were chronicled in a 2013 HG101 post.

Jeremy and Kurt concluded by answering questions from the chat and Twitter, discussing Kurt’s upcoming JRPG book, and opining on the Trials of Mana remake.

I screencapped the panel from the archive video once my cable service was restored.

My next panel wasn’t until 1:45 PM, which gave me time to retouch photo scans on my computer while listening to an episode of Gilbert Gottfried’s Amazing Colossal Podcast.

The 1:45 panel was a My Life in Gaming Q&A with channel creators Coury Carlson & Marc “Try4ce” (“Try” for short) Duddleson:

Minutes into the panel, the 4G service fell to one or two bars, making UPLINK impossible to watch live. I hoped to watch the panel archives once cable was restored, whenever that would be.

Having given up, I turned on my TV to watch a film on Blu-ray. A strange thing greeted me: a message on the top right corner of the screen. Those only come if there’s a Wi-Fi connection. I walked into the guest room to check the cable modem. There were three solid lights! Not one solid and one blinking! The cable was back! My UPLINK weekend was back on!

Here are the notes I compiled while watching the archive:

The panel is available to watch on the My Life in Gaming YouTube channel:

I had a pair of primetime panels, but first, dinner and shows on my DVR that I missed while the cable was out.

At 7PM, there was a roundtable discussion moderated by Dom Delledera of the It’s All Fun and Games YouTube channel, with Metal Jesus Rocks & Friends: Metal Jesus, a.k.a. Jason Lindsey, The Immortal John Hancock, John Riggs, and Kelsey Lewin:

Due to technical problems, Riggs was a few minutes late.

Dom is on the top left, John Hancock is top center, Jason is top right, Kelsey is on the bottom left, and John Riggs on the bottom right.

Metal Jesus and his friends are based in Washington State. Jason and Kelsey both live in the Seattle area, Riggs is in Yakima, and Hancock is based on Longview.

For this and subsequent panels in the recap, if a remark is not in quotation marks, it is not verbatim.

  • How has everyone been during the pandemic?
  • Kelsey noted how game prices were affected by the pandemic
  • Games that Jason and Riggs have been looking for
  • Jason has been buying PlayStation 3 games at various GameStop locations. He suggested collectors pick up games for PS3, Xbox 360, Wii, and Wii U.
  • Hancock is currently collecting retro computer games and pursuing Nintendo Switch games.
  • Riggs hasn’t been pursuing games due to the pandemic. His area is only at Phase 1. He’s fortunate to have an enormous backlog.
  • Kelsey and Jason have started cataloging more often.
  • Hancock went over his YouTube channel‘s recent videos, including The Many Ports of Joust, from Atari to Xbox.
  • Riggs talked about recent videos on his channel.
  • The conversation turned to preservation.
  • Jason is a fan of really bad movies, such as Chopping Mall.
  • All media has value, Jason said, whether it’s good or bad.
  • Every game is someone’s favorite game, said Riggs.
  • Hancock believes we need to consider obscurities.
  • The current generation of games is difficult to preserve.
  • Preserving mobile games: Jason preserved some of them on his iPhone 6
  • Hancock lamented that we’re moving from an ownership model to a service model, and that’s concerning.
  • Kelsey noted this has been a problem since the original Xbox.
  • It’s not just archiving games, Jason explained, but also servers.
  • Riggs bought NES games cheap during liquidation sales in the late 1990s. Examples: Bucky O’Hare for $4 and Contra Force for $6.
  • Hancock used to get lots of games in a flea market with only $20 to $40 on him. He’s still finding deals at flea markets: a PS3 controller for $3, a Move controller for $5.
  • Kelsey noted the economy of retro game collecting has changed so much in the last decade.
  • Ever had to spend more than you wanted? For Jason, it was SSI gold box games and Neverwinter Nights. Kelsey spent more than she’d have wanted on Mama Mitte, a pregnancy tracker for the Bandai WonderSwan: $3,200. John Hancock’s big purchase was Magical Chase for the TurboGrafx-16: about $2,000 on a payment plan. John Riggs found The Flintstones: Surprise at Dinosaur Peak for NES (Nintendo Entertainment System) from Chile for only $200.
  • The rarest game in Hancock’s collection that he never gets to talk about is the Microsoft BASIC programming cartridge for the Mattel Intellivision. Jason’s rarest game is a DS cartridge for horse race betting.
  • Kelsey asked if anyone had anything rare outside of games. Jason has CDs that there’s only one copy of, such as a demo tape at a Nevermore signing by an album producer who also produced Queen. Hancock is an all-in guy; just games. Riggs has old cereal boxes. And Kelsey collected Nintendo toys from before they made video games.
  • Hancock and Riggs listed the games that their children play. Riggs’s 12-year-old son, who is autistic (I’m also on the spectrum), loves Clubhouse Games for the Switch.
  • What plans do they have for their collections at end of their lives? Hancock has a non-profit formed and is working on a museum. He never intended to keep his collection. Kelsey’s collection is committed to the Video Game History Foundation, where she is a co-director. (More on that in the VGHF panel later in this post.) Riggs has been piecing out his collection, selling some games at conventions.
  • What have you given up looking for? John Hancock gave up Neo Geo AES carts, prototypes, signage, and kiosks. Jason’s through looking for arcade machines. For Kelsey, Bandai WonderSwan store displays and WonderSwan “booth babe” outfits. She does have an inflatable WonderSwan balloon. Riggs has given up on the Ultimate Journey NES prototype.
  • Jason hoped he’d find more 64DD development disks, after previously finding a 64DD, but no one came forward.
  • In closing, Dom asked if Jason had a hidden gem. He chose Skyrim VR. It’s not really a hidden gem, but it’s the first thing that came to mind.

Immediately after the MJR panel, I jumped to the Fireside Chat with David Murray, The 8-Bit Guy, moderated by George Portugal:

  • The Tech from Texas series (part 2)
  • New backyard workshop in backyard to be built over the next 3 to 4 months – will be able to work on projects more efficiently
  • David keeps retro hardware in his attic. There’s little room for it elsewhere in the house.
  • He won’t be moving his office into the workshop.
  • The DFW (Dallas-Fort Worth) retro computer community – used to have regular quarterly meetings – everyone would bring something – active Facebook group
  • David doesn’t ask for donations anymore because he can just borrow a given item from the community.
  • The Commander X16 project is 99% complete. He hasn’t been involved much in current development. Everything is working on the board except for the video chip. If it were booting now, he would start the Kickstarter campaign. He needs a functioning prototype first. He expects the Kickstarter to launch in the fall. Some people could have an X16 by Christmas. Christian Simpson, a.k.a. Perifractic, is doing the manual.
  • David talked about his various series on manufacturers – Commodore, Tandy, Sinclair – and took future episode suggestions.
  • He reacted in agreement to my Discord chat post: “You can’t please everyone.”
  • The worst videos to make are the ones that never got finished.
  • David gave an update on the Commodore series DVD (or Blu-ray). He’s waiting to finish it with a video on the Amiga line. He doesn’t know much about it outside of the 500, and is communicating with experts for help.
  • He will also need help in scripting the TRS-80 series video.
  • Are there YouTube channels David enjoys or watches? There are two he subscribes to: LGR (Lazy Game Reviews), run by Clint Basinger, and Techmoan, run by Mat Taylor. He also watches Perifractic and electric car-related channels. He has heard of and talked to the Nostalgia Nerd. He’s seen Technology Connections videos, but hasn’t talked to Alec. He likely won’t meet Mat since he doesn’t travel or do conventions.
  • David keeps a running list, in spreadsheet form, of topics he wants to cover.
  • His favorite video is the history of the Commodore VIC-20, which was his first computer. He also likes the two-part VIC-20 restoration video (part 1, part 2), which each got over a million views.
  • Are you PC or Mac? David is both, but edits on a Mac.
  • He hardly has time for games unless it’s for the purpose of a video. When there is time, he’ll play StarCraft, Duke Nukem 3D, and his own game, Planet X3.
  • Will there be a Planet X4? David says maybe. He’s working on something similar that’s closer to SimCity and M.U.L.E.. Whatever the next game is, he wants it to work on all Commodore systems. He’ll code it on the PET.
  • David likes programming constraints.
  • He might be getting a THEVIC20 mini console to review.
  • He has no desire to port Planet X2 to Atari 8-bit computers.
  • David owns all the equipment to do a video on Family BASIC for Famicom, which was donated to him recently. He’ll need help, though.
  • His favorite Commodore 64 games are the Ultima series, Master of the Lamps, M.U.L.E., Ghostbusters, Action Biker, Spy vs. Spy, Maniac Mansion, and Zak McCracken and the Alien Mindbenders.
  • David went on Richard Garriott‘s property for the Austin episode of Tech from Texas, speaking to Richard about that earlier in the year. Richard was in France at the time, and would have come back, but when the pandemic struck, he stayed in France. Instead, David was shown around the property by former Origin Systems employee Scott Jones and former Portalarium employee Edward Vitralis.
  • David’s least favorite computer that he reviewed are the Advantech I.Q. Unlimited by V-Tech and the Timex Sinclair 1000. His least favorite that he restored was the Osborne (part 1, part 2, part 3).
  • His favorite current computer storage medium is SD card; retro is 3.5″ floppy.
  • Are UV lights the best approach to retrobriting vs. the sun? David still prefers to use the sun, if available because it’s much faster.
  • David’s wife and daugther don’t help much with videos. His wife was camera operator in Austin, and his daughter handled that in Houston.
  • He talked about his appearance in a recent Krazy Ken’s Tech Talk video. It was recorded last year, and he forgot he even said what he did in the video.
  • David lamented that he couldn’t come to Long Island this year. He had a speech planned on the demo scene, which would have been revamped from a previous speech at Portland Retro Gaming Expo (PRGE), which was also canceled this year. He doesn’t like the IMAX theater in the Cradle of Aviation Museum. You can’t see the audience when the lights are dimmed. The projection on the IMAX screen is curved. Everyone is up above.
  • Hopefully, in person next year.

That was the last of my Saturday panels. I finished watching a movie on Prime Video and went to sleep.

Sunday, August 9
My first panel of the day wasn’t until 12:15 PM. Of the three panels I planned on watching, two conflicted with each other. So, I opted to watch one live and the other later.

The 12:15 panel was the Retro Roundtable hosted by Bob Neal of RetroRGB (top left), with Ste Kulov (top center) and Nick Mueller (bottom center) of HD Retrovision, Zach Henson, a.k.a. Voultar (top right), and René Richard (bottom right) of dB Electronics:

  • René wore a mask initially.
  • Bob was the only one to wear a t-shirt that says “Bob& Zach& René& Nick& Ste.”
  • What everyone’s been up to?
  • Bob, Ste, and Nick’s lives haven’t changed much. Zach’s has due to Kentucky small business regulations and government mandates. He had issues with the shipping system. At one point in the pandemic, items weren’t arriving on time, but “things are much better now.”
  • René said there was one COVID case in his town. Schools were shut down, and he worked from home for two months. René was eventually allowed back to his office, but with a mask, and he had to wash his hands after entering and before exiting. He quit Twitter about a year ago. René’s house got flooded, and he had to tear out the drywall. He hadn’t worked in the last few months, nor had he played any games during the post-flood restoration. He started playing games again two weeks ago.
  • Bob talked about the Sony BVM D32.
  • The last game Bob beat was The Legend of Zelda: Link’s Awakening for Nintendo Switch. He has been using the PlayStation 2 version of OutRun 2006 to test other games. It’s a really fun racing game, he said.
  • Ste learned how to machine aluminum, had a problem with a U.S.-based supplier – Nick clarified it was over Dreamcast cables – and he played Final Fantasy VII Remake.
  • Nick said it took three months to ship cables to a distributor in Switzerland via USPS.
  • Bob lamented his shipping woes.
  • The last game Zach played was also Link’s Awakening. Like Bob, he can look beyond the subtle frame rate issues.
  • Zach and Ste rented server space, at $9 a month, for games they love to play, such as Battlefield 2142. They soon hope to invite friends and viewers to play in the server. Ste noted it’s running now via OpenSpy. Zach said all Doom games are on the server.
  • Bob asked if you can up the frame rate on older PC games. Zach said yes. A game’s vertical refresh rate will sync to the refresh rate of your monitor.
  • There was talk of two PlayStation ODEs (optical disc emulators): CybDyn’s PSIO and the upcoming xStation by Robert Neumann. (Zach posted a video on the xStation the day before.) ODE loading speeds were compared to loading speeds on disc.
  • They talked about the MiSTer FPGA (field-programmable gate array).
  • René listed the flash carts he has.
  • Krikzz’s Mega EverDrive PRO vs. Terraonion’s Mega SD, two carts that can play Sega CD games and Virtua Racing for Genesis
  • The subject turned to personal non-retro projects: René built his own amplifier, which he showed off. It’s a 4-channel tube amp that he made back in about 2008. Unfortunately, there’s a pop sound when switching between high and low gain.
  • The issue of repro (reproduction cart) sellers was debated.
  • Zach promoted his cartridge patching and translation service.
  • Bob joked about a “guitar-off.” René’s been practicing guitar, improving his skill for the first time since 2012.
  • Bob went over his recording process.
  • The panel talked about the Analogue Pocket. Zach said their marketing is “disingenuously brilliant.” They praised Kevin Horton, a.k.a. Kevtris, who worked on previous Analogue consoles.
  • Zach plugged an upcoming video on Analogue.
  • What are their thoughts on mini consoles? Bob thinks they’re best for a nostalgia fix; Zach said they’re a fun novelty.
  • The panel universally praised 8BitDo products, then showed off controllers from 8BitDo, Krikzz, and Retro-Bit.
  • Ste and Nick gave an update on HD Retrovision.
  • There was a plug for the upcoming MLiG/John Linneman panel.

The Video Game History Foundation panel at 2PM was the one I chose not to watch live. I watched on Wednesday, taking the most comprehensive notes out of any panel I watched.

This panel was moderated by Jeremy Parish, co-host of the Retronauts podcast and host of the Video Works series, who I saw on Saturday morning in Origins of the JRPG. His guests where VGHF founder and co-director Frank Cifaldi and co-director Kelsey Lewin, who I saw in the Metal Jesus roundtable on Saturday night.

  • Jeremy first thought of doing a VGHF update during last year’s Long Island Retro Gaming Expo. He would have had a panel at the GDC (Game Developers Conference) in the spring, but “the whole world got sick.” (The GDC was rescheduled to a few days before UPLINK was also held virtually.) Jeremy was “glad that we can finally make it happen” at UPLINK.
  • Jeremy spoke to Frank, Steve Lin and Mike Mica about their starting VGHF three years ago during California Extreme.
  • Frank got into video game history through the video game industry, starting in the late ’90s as a video game journalist. His first entry to preserving video games was seeking out cartridge-based console games that weren’t yet preserved digitally. He was inspired by The Film Foundation, applying that line of thinking to video games. He started a website called Lost Levels, the first to focus on unreleased games. He talked to game developers. He worked Gamasutra and 1UP. Frank is also in game development, working for Digital Eclipse on their game compilations. He was the producer/director of the Mega Man Legacy Collection and SNK 40th Anniversary Collection. He also worked on Street Fighter 30th Anniversary Collection and The Disney Afternoon Collection. The Video Game History Foundation is the culmination of Frank’s preservation on the side. “‘That guy Frank’ should be more than me,” he said.
  • Kelsey started collecting and playing old games a decade ago. She was working at a retro video game store, Pink Gorilla Games, which she now owns with her husband Cody Spencer. She enjoyed researching old games and reaching out to developers. Like Frank, Kelsey was a frustrated historian. She discovered VGHF shortly about a month after their 2017 launch.
  • Frank noted that Kelsey pitched the idea of being a public relations representative for the foundation, but he declined. She didn’t go away, though, and started sending him things, showed up to all the meetings, helped organize museum displays at PRGE. Kelsey did a project for Game Informer, organizing volunteers to help digitize a collection of press kits, slides, press releases, and more. She did it for all five weeks. Kelsey’s a co-director because “she’s the real deal and she proved her worth by far.”
  • Jeremy’s Video Works series was inspired by Chrontendo.
  • Jeremy lamented the problem with being a completionist is always thinking there’s more to do. (I can attest to that.)
  • Frank: “The research is never done.”
  • Frank stumbled across the Video Game Update/Computer Entertainer newsletter and has most of the set scanned. It’s a great resource for Jeremy, proving “you can’t believe everything Nintendo says about its own library.” The newsletter was the only outlet that consistently covered console games from 1985 to 1988 when video game magazines came back or launched. In Frank’s words: “This is the only English-language review of Super Mario Bros. from when it came out. This is it.”
  • Frank’s passion isn’t completing video games; it’s completing information. He admitted he gets upset if missing an issue of a video game magazine.
  • VGHF’s focus isn’t on the games, but the context.
  • Kelsey’s WonderSwan pregnancy tracker, Mama Mitte, caught the attention of Tanita, who manufactured it. (They also manufactured the scale I’ve had since 1999.)
  • Kelsey said there are still things in Japan that are not well-documented, such as retail releases. She claimed we’re 99% done here, but there are still some holes in Japan.
  • Frank talked about archiving Where in North Dakota is Carmen Sandiego?, a mainline Carmen Sandiego game that became extremely rare. He interviewed teachers who worked on it and managed to archive a clean copy of the game (unsaved disks) and a game box.
  • Frank is trying to blanket cover English-language print media and assets that the media had.
  • Frank said a majority of video games were made by companies that no longer exist.
  • Speaking of the Nintendo Gigaleak, Jeremy said it showed there’s actually a company that obsessively preserved all the content about a game: betas, development documents, in-house messaging. That doesn’t happen often in Japan. Regardless, the way the leak came out was unfortunate.
  • Frank believes collecting game development source material is the best way to study a game. You have access to its source, and can tweak and rebuild it.
  • Frank said source code should be donated to libraries. The code is something that lives in a place where an historian can access it, study it, and start piecing together a narrative.
  • The thing that drives Jeremy is telling stories and piecing them together: how a game compares to what else was on the market, what it owes to other creations. The more information that VGHF can put out, the easier it becomes to tell those stories, to go beyond review of a game and piece together a timeline of video game history. As someone of his age, who can remember the time of the NES launch (he was 10, at the time), he can fill in gaps from his experience. You need as much raw material to work with as you can.
  • Kelsey noted you get little info from a game itself. One magazine doesn’t paint the entire story. She analogized handing someone Pokémon Red and thinking that’s the entire story, ignoring three to four years of PokéMania, as chronicled in a TIME cover story. (Here’s the cover.) You don’t get that from just handing someone a copy of game.
  • Frank helped on an EarthBound documentary with VGHF resources. He noticed patterns: almost every reviewer thought the graphics were objectively bad. “8-bit” came up a lot. The game was compared to Chrono Trigger. Reviewers were in a 3D reality at the time. Jeremy added that American console gamers didn’t have nostalgia for RPGs back then. Frank concluded there was no scenario where better marketing would have saved EarthBound.
  • Projecting the thoughts of the reviewers, Jeremy quipped: “[Battle Arena] Toshinden looks so much better than EarthBound. I bet it’s a much better game. It’s gonna be a timeless classic that people are still talking about in 20 years, and EarthBound, no one’s gonna remember that.”
  • How has the VGHF mission has evolved in three years?
  • In the early days, Frank envisioned the foundation as a vetted, digital repository of information. There’s a lot of work to be done to get there, though. The foundation still doesn’t have good intake system. The biggest change since founding is recognizing things only they can do and what others can do. They will use resources to go out and seek things like video game source code from developers that trust them. They will not turn source material into gossip. Most resources are spent communicating, building bridges and organizing as opposed to actual archival work. Kelsey said it’s a matter of resources and dealing with volatile media. They’re currently focused on advocacy, building a premise of a world where people can study video games more easily. She talked to someone who came into Pink Gorilla that worked in the video game industry. The person had old builds that he considered “microwav[ing],” wondering “who’s gonna care about this game?” Kelsey concluded, “we don’t get to decide what becomes historically important later.”
  • Jeremy has found through hunting down Japanese game developers that worked on classic games 30 years ago that “people are often a very poor judge of the merit of their own work.” Some overvalue their work, others work for hire. It never occurs to them that the games mean something to people on the other side of the planet who will want to learn more about them. He continued you have to get over the barrier of humility, establish a sense of trust. It’s hard to get across, but essential if you can.
  • Frank recalled how in 2017, VGHF published an article breaking down Disney’s Aladdin on Sega Genesis: how it was made, the tools that was used, the animation process, and cut content. It was a very respectful long article. Thanks to the article, Disney and Digital Eclipse made Disney Classic Games: Aladdin and The Lion King. They used source code from the archives to make a new version of the Genesis Aladdin game that’s on the compilation. Speaking of advocacy, Frank said “if we’re able to demonstrate our vision in a respectable way, … we start working with companies and archiving this stuff more often.”
  • What would you most like to accomplish five years from now? Speaking “for both of us,” Kelsey replied getting the source code initiative off the ground. There are legal hurdles. They don’t have legal precedent for putting source code online unless it’s open source. The first step is to be able to have that accessible in the library.
  • Before formalizing VGHF, Frank visited the Library of Congress’s film archives, which is also where video game archives are. He spent time with librarians who run that, and came to understand the function they serve. LOC has master film reels; companies get prints for remasters. “This should exist for video games.” He wants it to become commonplace where source code is accessible to people, especially abandoned source code. It should be normal, in the archives of any kind, and accessible to people.
  • Kelsey said it’s great to have original art and development documents archived in a way that’s accessible to people.
  • Frank lamented that no video game publisher can justify any labor for allowing access. Time is money. It doesn’t make sense for a for-profit company. Jeremy added that profit motivation is the biggest challenge to preserving video game history. Games that are safe bets are republished constantly – such as Super Mario World – while esoteric games are in rights limbo.
  • How does the foundation’s work apply to MMOs (massively multiplayer online games)? Frank said they can’t do anything about that right now, but on the bright side, companies have gotten significantly better about archiving their material. They’ve figured out how to have secondary market for their product with HD remasters. Kelsey said there’s no way to make an MMO feel the same way it did when it was active, even if you’ve saved everything. What’s useful to historians is many video experiences, oral histories, and blog posts. Frank’s wife is currently playing World of Warcraft Classic, which is not the same as the original. He said people are playing it in a different way.
  • “You can only go so far with anecdotal commentaries,” Jeremy said. “Having the hard copy there as proof is invaluable.”
  • Someone in the chat asked about getting involved in VGHF. Kelsey said there will soon be a need for people who understand library systems, like cataloging and sorting things. The website is going through remodeling. Reach out to VGHF on Twitter. Frank acknowledged the Patreon page with Discord access. “Hang out with historians like us,” he pitched, adding that “it’s nice to have this tight-knit group that we can have conversations with so that we’re not feeling like we’re on our own with this stuff, and you could help us solve problems that way.”

The last of the magnificent seven panels was at 2:15 PM Sunday: a second My Life in Gaming panel, this time with John Linneman of Digital Foundry:

  • This was John’s first U.S. convention appearance. He’s an American expatriate based in Germany, and previously France.
  • The main topic for the panel was gaming technology.
  • October marks seven years since MLiG debuted.
  • John joined Digital Foundry in 2013, as well.
  • Frame rate graphs
  • Video creation process
  • Preferring retro games to modern games
  • Coury praised John’s wealth of knowledge.
  • John said he can look at a game and immediately know how it’ll play.
  • John pretends he’s giving an E3 demo when capturing modern games. Try called it a “cinematic approach.”
  • Gaming technology originated for Coury with Quake II with its Voodoo graphics accelerator by 3dfx Interactive. He didn’t think much about it again until seeing John’s videos, as did Try.
  • SLI (scan-line interleave)
  • The evolution of John’s videos
  • What started John down the gaming tech path was seeing the Daytona USA arcade game in 1994.
  • Try’s entry was F-Zero X on Nintendo 64.
  • Try lamented that people will fight over frame rate, saying 60 FPS (frames per second) retro games are impossible. Coury said that’s likely due to early 30 FPS YouTube videos.
  • John is a self-taught video editor. Coury and Try come from video editing backgrounds.
  • John’s first video in 2015 took a long time to put together
  • John and Try exchanged profundities: John’s pearl was “nobody will ever see the video you didn’t make,” while Try recalled his grandfather’s words of wisdom: “good enough never is.”
  • The trio went over their video editing techniques.
  • Try believes editing more fun when you’re providing each other material. He also used the term “G-roll,” which G to the Next Level liked in the chat.
  • John said “it’s more fun to work with a group now, when it’s possible.”
  • What’s the toughest part about making a video? For Coury, it’s writing. Try is better at that, saying he enjoys it, though he said he gets wordy at times. Coury leans more into editing, which is toughest for Try. The toughest part for John is stress. He feels a sense of accomplishment after finishing a video’s introduction. Then, the writing becomes easier. He writes in chunks.
  • Coury has been experimenting with writing outlines, taking bullet points (like the ones in this post) and turning them into paragraphs.
  • John uses Notepad.
  • Try writes notes so he doesn’t forget.
  • John on editing: “What could look cool here?”
  • Try: Slider shots
  • Coury: Comparison shots
  • Coury cautioned that “you don’t want to repeat shot ideas from episode to episode.”
  • John is proud of the intro to his Analogue Super Nt video.
  • Try is proud of the Play It Loud intro to the MLiG Super Nt video, with its low frame rate, Play It Loud music, and Kevtris soundbites.
  • Coury: Hands-on feel
  • They spoke of the Analog Frontiers series (part 1, part 2).
  • Try’s dog Sandy made a couple of cameos in the panel.
  • John’s PC gameplay capture was used by Try in a video via PC monitor.
  • Why does John say “Mega Drive” instead of “Genesis“? He loves the name, and has more Japanese Mega Drive games than Genesis games.
  • Try believes the PC Engine scene is bigger than TurboGrafx-16 scene. That means there’s more interest in the PC Engine than for its North American counterpart, which released two years after Japan.
  • What were their first experiences seeing RGB on a PVM? John’s came circa 2004. Coury’s first experience was seeing Dreamcast in composite on a CRT. For Try, it was S-Video in college in 2002 and then RGB explanations on Hazard-City.
  • Voiceover techniques
  • Capture techniques
  • Storyboarding and animation
  • John: “I just envision it in my head.”
  • Coury suggests that if you get stuck, step away and try again the next day.
  • Two of Try’s creative locations are in the shower and on the toilet.
  • John is most proud of the video he did on the making of Onrush. He filmed it all in a day and edited over three days. It’s not the best, but he’s proud nonetheless. It didn’t get many views because the game didn’t get much attention.
  • What are your dream documentary subjects? Coury’s is Working Designs. Try would like to profile the original Final Fantasy staff, including creator Hironobu Sakaguchi. John’s dream subject is the original creators of the Sega Saturn. He’d like to understand the entire process, from initial thought to release, and its legacy.
  • What’s the most powerful mini console? John said the Capcom Home Arcade. For hacking purposes, Try went with the PlayStation Classic. Coury’s choice was the Super NES Classic Edition.
  • What videos would they like to do over or differently? Try would like to redo most older videos. The voiceover has improved so much over the years. He would redo the Myst series video. He wouldn’t have written his opinions into the script or use first- or second-person terms.
  • Has John gotten pushback from a company? Once. Most are happy. On his Redout video, he made a small error regarding the Xbox One X version. He received threats. (A retest video followed.)
  • John tries to be positive and documentary-like in videos, helping people understand things. He’s not a raging critic, referring to “angry videos,” though he can’t fault them.
  • They all prefer the OSSC to the Framemeister.
  • They think of Bob Neal when referring to bob deinterlacing.
  • There was a question in the chat about Analog Frontiers with Saturday’s information reiterated. New to this panel was Try considering a spinoff called Analog Frontiers Gaiden. John offered to do a Gaiden video about The CRT Wizard in Germany (referenced in this tweet). Try also noted Artemio Urbina and Tim Worthington will appear briefly in part 5. (Artemio previously appeared in part 2.)
  • They all prefer open world over simulation in contemporary games.
  • Try believes the generic AAA game formula has become tiresome.
  • What’s your favorite modern game? John was torn between Sonic Mania and Monster Boy and the Cursed Kingdom. Coury’s favorite is also Monster Boy. Try’s is The Legend of Zelda: Breath of the Wild for Nintendo Switch.
  • Thanks to everybody who hung out and watched.
  • John said it was good to see G To the Next Level in the chat. He feels like he’s competing with him on Genesis videos. (Here’s one such video.)
  • Thanks to John for staying up late, as it was 10PM local time.

The panel ran 45 minutes over its intended 3:15 end time. Like the Saturday panel, this one is available to watch on the MLiG YouTube channel:

I don’t think I’ve ever taken this many notes for a blog post. It was a worthwhile endeavor to archive the discussions I witnessed. I hope to be back at the Cradle of Aviation Museum next August to take many photos of panels and exhibits, meet and greet the panelists, and pickup retro games from vendors. Stay safe and healthy, and thank you for reading.

Instrumental Invasion, 5/20/20 May 21, 2020

Posted by Mike C. in Airchecks, Audio, Jazz, Media, Music, Personal, Radio, Technology.
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The May 20, 2020, Instrumental Invasion on WCWP was the eighth show to air. It was the first to include liners provided by fellow WCWP alumni Bruce Leonard, Father John Commins, Jay Mirabile, and Pete “The Body” Bellotti.

The playlist was created on April 11 with annotations on the 14th and 15th. The show was recorded on the morning of April 23 with a talk break rerecord in the afternoon. I said “but first” twice while talking up the last two songs of hour 1 and initially missed the mistake.

David Benoit‘s cover of “Eye of the Tiger” marks the first time I’ve played a song off a cassette as his Waves of Raves album only came out on cassette and LP. I was unaware this compilation album even had an original track until last summer. Once I found out, I checked YouTube and found this:

Then, I bought a cassette on eBay. After it arrived, I connected a USB phono preamp to my cassette deck and recorded the track to Adobe Audition, saving as WAV and MP3 files. The WAV file is what you heard on the show, a decision unrelated to originating on Waves of Raves.

Click here to download the aircheck MP3 or listen below:

Instrumental Invasion to air weekly on WCWP! March 30, 2020

Posted by Mike C. in Audio, Internet, Jazz, Media, Music, Personal, Radio, Technology.
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Wednesday night will mark the beginning of my first weekly stint at WCWP since the Evening Jazz era a decade ago.

Instrumental Invasion with Mike Chimeri began life on WCWP in 2015 as a new name for my annual Homecoming Weekend show. I’ve done two shows a year: a live one on Fridays and a prerecorded show early on Sunday mornings. The name Instrumental Invasion was recycled from my WGBB-AM show in the mid 2000s.

The closure of WCWP during the COVID-19 pandemic led to a call for alumni to create original programming to run while the station was entirely automated. After receiving the blessing of WCWP Director of Broadcasting Dan Cox, I planned out six shows to record. I’ve been recording since last Wednesday and will record the last of the initial six today.

Two days ago, Dan gave me a regular slot: Wednesdays from 9PM to 11PM for at least ten weeks. I am thrilled to be given this opportunity and I thank Dan very much for it.

Make plans to listen to WCWP every Wednesday night starting April 1. If you can receive the signal, you can listen on your radio at 88.1 FM. Otherwise, go to WCWP.org or the WCWP app for iOS and Android.

In case you’re wondering, here’s my setup:

I use an Audio-Technica AT2020 XLR condenser mic with a compatible windscreen by Whisperteknik. (If that windscreen is unavailable, get one by VocalBeat instead.) The mic is connected to a Koolertron shock mount which attaches to a Neewer boom scissor arm stand. A six-foot AmazonBasics XLR male to female cable runs to a FocusRite Scarlett 2i2 USB interface. I’d been using Adobe Audition 3.0 for 12 years, but it does not take kindly to USB, regularly freezing while recording. Adobe Audition 2020 does not have that problem. I subscribed to the software early in the recording process. My shows are recorded in multi-track sessions. Airchecks are recorded and music and liners are added. The duration of an aircheck depends on how much time is left in a segment or to the next song’s post. Audition 2020 lets you record files up to 48 kHz and 32 bits, but I stick with 44.1 and 16.

Pat Contri, Ultimate Nintendo: Guide to the SNES Library December 2, 2019

Posted by Mike C. in Baseball, Basketball, Books, Education, Football, Internet, Media, Radio, Sports, Technology, TV, Video, Video Games.
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I photographed my copy of Guide to the SNES Library shortly after completing it Sunday

Two months and one day after completing Pat Contri‘s Ultimate Nintendo: Guide to the NES Librarywhich I reviewed here – my pre-order copy of the special edition of his Guide to the SNES Library arrived on my front porch.

Once again, the guide is as big as an educational textbook. Now that I think of it, this book is educational. There’s much to learn about the Super Nintendo Entertainment System within its 445 pages (plus a few pages listing Kickstarter contributors).

When I tweeted on Sunday that I finished reading, Pat wondered what my muscle gains were, considering the book’s heft. I replied thusly:

I was late in boarding the NES bandwagon, not getting a console until February 1990, over four years after its initial release in the New York Metropolitan Area. The Super NES, released on August 23, 1991, is a different story. Besides commercials, my first exposure to the console came at my friend Jessie’s house. I regularly played Super Mario World and F-Zero on her projection TV as 1991 gave way to ’92. After saving up part of the cost, my parents got a console for me and my sister Lauren in late January. In the months that followed, I spent many hours playing games, especially the aforementioned Super Mario World, Super Mario Kart (an 11th birthday present), and Mario Paint. I discovered all of Super Mario World’s exits and repeatedly watched the end credits. I would get emotional at the scene with the Yoshi eggs hatching. I successfully beat all cups in Super Mario Kart in all cc modes, and I loved the Rainbow Road theme. And as a weather buff, I had fun making radar loops with Mario Paint’s animation feature.

In nearly 28 years, I’ve amassed a collection of 46 Super Nintendo games. Reading this guide inspired me to add to that collection, at least somewhat.

Guide to the SNES Library chronicles all games released in North America and PAL territories in alphanumerical order, from 3 Ninjas Kick Back and The 7th Saga to Zool and Zoop. (Yes, those are their names.)

Pat Contri was not alone in reviewing the games. Returning from Guide to the NES Library are Asheton “Ashi” Phinney (I loved his alliteration, puns, and rhymes), Jim Evans, and Karen Niemla. The new recruits are Daniel Anderson, Daniel Greenberg, Dagan Moriarty, Kyh Yang, Alli Flanagan (who, like Pat, appeared in The Video Game Years), Pete Skerritt, and Mike Vito(12/14 UPDATE: Dagan, Kyh, and Pete also wrote reviews for the third edition of the NES guide.) Visual effects artist Yoshi Vu provided cart and hardware images, and additional cover art. The foreword was written by Jirard Khalil, a.k.a. The Completionist.

As with Guide to the NES Library, most pages in Guide to the SNES Library are devoted to two games. An image from one of the games is blurred in the background with two images from each game appearing above and below the review. The top of the page shows the games’ cartridge designs and lists their genre, release date, developer, publisher, number of players, special features, availability during the SNES’s life (from “very common” to “extremely rare”), and star rating. There are 10 ratings that range from half a star (one small star, “poor”) to 2 1/2 stars (two big stars and one small star, “average”) to 5 stars (five big stars, “classic”). Reviews can take up anywhere from a fifth of the page to a third of it, followed by the reviewers’ “reflections.” Reviewers are identified by their initials (i.e. PC, PS, AP, DG).

Eleven landmark titles with five-star ratings got full page reviews, including EarthBound, The Legend of Zelda: A Link to the Past, Super Mario World and its sequel, and Super Metroid. Those reviews take up more space on the page than regular half-page reviews. I only own four of the games out of those eleven, and only two that I listed here. Some five-star games only got half a page, such as Donkey Kong Country 2: Diddy’s Kong Quest, Super Street Fighter II, and Teenage Mutant Ninja Turtles IV: Turtles in Time. I have two of those, along with one that I didn’t mention. You’ll have to buy the book to find out which other five-star games were only on half a page and which got the full page treatment.

The tone of game reviews ranged from clinical to critical, but not in your face or obnoxious. I’m just glad the SNES versions of Tetris 2 and Yoshi’s Cookie weren’t treated as harshly. As I mentioned earlier, I currently have 46 SNES games, and I plan on buying some of the easier-to-obtain games in the book with ratings of 4, 4 1/2, or 5 stars to add to the collection. If they cost over $100, forget it. No Pocky & Rocky for me.

There were plenty of sports games released for the Super Nintendo that I read about. At the moment, I only have four: NBA Hangtime (which I also have on the Genesis and Nintendo 64), NBA Jam: Tournament Edition, True Golf Classics: Pebble Beach Golf Links and Super Bases Loaded. While reading about Midway games like NBA Jam, I learned who that the voice of most of those games was Tim Kitzrow. Besides NBA Jam, Tim also voiced the NFL Blitz series, which I enjoyed on the N64. He included video of an appearance on FOX Sports West on his website:

NBA Hangtime, Midway’s successor to NBA Jam, was voiced by longtime Bulls TV play-by-play announcer Neil Funk, who is retiring at the end of this season. Other TV announcers and analysts to lend their voices to sports games on the Super Nintendo are Al Michaels, Jack Buck, Pat Summerall, and of course, John Madden, to name a few.

After 400 pages of North American and PAL releases, there are chapters on special and promo cartridges, test cartridges, select games from the Japanese Super Famicom library, a look at some unreleased games (by Evan Gowan of SNES Central), and the SNES console and its accessories.

Guide to the SNES Library concludes with supplemental articles. Three of the articles were based on the authors’ YouTube videos. James Rolfe‘s “The Console Wars: SNES vs. Sega Genesis” was taken from a two-part video in 2012, which was combined into one part on the Cinemassacre Plays subchannel:

James and Pat Contri’s friendship dates back to their early days on YouTube. They’ve occasionally collaborated on videos. In fact, their latest went up on Saturday night:

Kelsey Lewin‘s supplemental article was on the Life Fitness LifeCycle Exertainment Bike, based on her video from last year:

In addition to her YouTube channel, Kelsey is the co-owner with her husband Cody of Pink Gorilla Games and co-director with Frank Cifaldi of The Video Game History Foundation. For you sports fans, Kelsey’s father is play-by-play announcer Josh Lewin. You may know him from his stints with the Detroit Tigers and Texas Rangers on TV, and the New York Mets, Boston Red Sox, San Diego Chargers, and UCLA Bruins football and men’s basketball on radio. Those and other credits can be found here.

And speaking of sports, the third article based on a video was Norman Caruso‘s Gaming Historian 2016 episode on Nintendo‘s ownership of the Seattle Mariners, which he posted as Nintendo was selling most of their shares. The episode had periodic quote readings by YouTubers, and Pat read a quote – in a sinister tone – from Fay Vincent, commissioner of Major League Baseball at the time of Nintendo’s purchase. Unfortunately, MLB forced the removal of the video, so I can’t embed it here.

As for the rest of the supplemental articles, Chris Kohler’s entry on the SNES CD-ROM originally appeared on Kotaku last September. Roger Barr, Andre Meadows, and Karen Niemla supplied original articles. It’s worth reading each article, especially the ones based on videos so you can see differences in text.

It took 19 days to read 445 pages of Ultimate Nintendo: Guide to the SNES Library. Once again, I kept a journal of how many pages I read per day. Dividing 445 by 19, I averaged about 24 pages a day. I mostly imagined my own voice in my head as I read the reviews, but I occasionally thought of certain public figures narrating them. I had Pat’s voice in mind when I read his reviews.

Guide to the SNES Library was another great read! Thanks to Pat Contri and his fellow reviewers Ashi Phinney, Daniel Anderson, Daniel Greenberg, Kyh Yang, Karen Niemla, Alli Flanagan, Jim Evans, Dagan Moriarty, Pete Skerritt, and Mike Vito.

For those that grew up with the Super Nintendo Entertainment System, are collecting for it, or just want to learn about it, this book is a must. There are eight versions available for purchase ranging from $59.99 to $99.99, or $29.99 for just the digital download. I have the $79.99 special edition, but I recommend the physical/digital combo at $99.99. I should have bought that in the first place, but I didn’t mind paying an extra $10 yesterday for the digital download and paying the same price to download the NES guide. Having the books physically and digitally is the ultimate experience.

There will eventually be an Ultimate SNES Game Guide Collecting app for iOS and Android. I will update this post when it’s available.

Ryan and Mike at LIU Post, Teddy and Abe on exhibit October 30, 2019

Posted by Mike C. in Airchecks, Art, Education, History, Internet, Jazz, Media, Music, Personal, Photography, Radio, Sports, Technology, Travel, TV, Video.
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I concluded my Monday post this way:

With a pair of loose ends successfully tied up, it’s on to the next post, whenever that may come.

It turns out you only had to wait two days for the next post. The focus this time is another trip to LIU Post, including a stroll down memory lane as I recall my undergrad years.

I walked the campus with my friend, Ryan Grabow, who graduated with me in 2004:

I also had a chance encounter with another friend of mine, LIU Post artist-in-residence Dan Christoffel, leading to a tour of his latest art exhibit. More on that later.

For many years after graduating, Ryan Grabow had been living in Fort Myers, Florida, where he directed newscasts for two TV stations owned by Waterman Broadcasting. This year, he decided to look for the same position upstate in Orlando. He now directs the morning newscast at WOFL-TV, FOX 35 Orlando.

My trip back to LIU Post with Ryan, one week removed from Homecoming Weekend, was arranged in a text message conversation we struck up during Instrumental Invasion on Friday, October 18, after I played a song by the Rippingtons. As I wrote in my comprehensive recap:

… [M]y friend Ryan Grabow texted me after I played “Silver Arrows” by the Rippingtons. When he would appear on The Mike Chimeri Show 15 years ago, he’d always say “a ripping good time” whenever I played a Ripps song. Coincidentally, the next song I played was “Dear Friend” by Patrick Bradley, a fitting title.

You can watch the aircheck here:

Ryan told me he was driving up to New York for a week-long vacation and chose Monday the 28th as our day to hang out. He would pick me up at 10AM.

This was our first time at Post together in two years. I brought along my Nikon D5500 camera and the two CDs I made to alternate between for my show. As we listened to the music on the ride to Brookville, we told one another what we’d been up to lately and I provided commentary on what was happening in my show as each song played on the CDs.

Once we arrived on campus, Ryan acknowledged the change in color on the signs, which I had first seen ten days earlier and photographed a day later. Case in point:

He quipped that the speed bumps hadn’t changed. The reference was a running gag that originated with a TV production project: “Speed control: good idea or just plain nuts?”:

Naturally, our first stop after parking was WCWP, where we spoke to receptionist Janine Celauro, my mother Lisa’s bowling teammate, and Dan Cox, Director of Broadcasting.

Ryan’s next task was going to the bursar to update his alumni contact information. So, we walked north to Kumble Hall, passing signs with alumni names on them. One of them was Fred Gaudelli:

Fred is the executive producer of NBC’s Sunday Night Football and was inducted into the WCWP Hall of Fame earlier this year.

Another was Brian Kilmeade:

Brian, a Massapequa native, co-hosts Fox & Friends on Fox News Channel, hosts The Brian Kilmeade Show on Fox News Radio, and has authored a handful of books about American history. His latest is called Sam Houston and the Alamo Avengers: The Texas Victory That Changed American History.

Passing Brian’s name reminded Ryan that he helps set up remote guests for Fox & Friends and other national Fox broadcasts for the aforementioned Fox News Channel, Fox Business Network, and Fox Sports 1.

I photographed Kumble’s exterior before we walked inside:

Kumble was a place I visited when meeting with my academic advisor each semester. My aunt Robin Rose was an advisor in the 1990s and early 2000s, which is how I ended up at what was then C.W. Post. Her presence was invaluable. It helped that she knew so many faculty, which made things easier for me in my first two years. It turned out the place I had the most success, WCWP, didn’t require her connections.

The bursar’s office directed us to the Alumni & Employer Engagement building, which housed the campus bookstore while Ryan and I were students.

On the way, we stopped in the Crafts Center, home to ceramics:

Professor Frank Olt was among the faculty that was connected with Aunt Robin and she recommended one of his courses to me in my second semester when I switched out of photography. I couldn’t handle film development or manually setting aperture and F-stop. It was overwhelming. I thrived in ceramics, sculpting many works that semester. I would sculpt more works in the spring of 2002, after switching out of an intimidating journalism course, and fall of 2003, the only time the course was my first choice. Via grainy digital camera photos from 2003, here are a few of my works:

I don’t know what happened to those, but here is what I was able to find in my house this morning, starting with the first thing I ever made in 2000:

I called it “Hertz Fieldhouse” because I was inspired by Conseco Fieldhouse, the recently-opened arena in Indianapolis. Since I made an outdoor stadium, I should have just called “Hertz Field.”

Lastly, a piece I photographed on film in April 2000:

I hadn’t visited Frank Olt in years – he wasn’t there when Ryan and I walked the campus in 2017 – so we were both happy to see each other. I told him about the jazz shows I had been to recently: the aforementioned Rippingtons in March, David Benoit in June, and the Bob James Trio last November. I forgot to tell him about seeing John Scofield two weeks after Bob.

Frank and I posed for a picture as he sat at a pottery wheel:

I’m so glad to know Frank, and to have known his colleague Linda Marbach while she was a professor.

This was Linda in April 2000 with graduate student Ji-Hyun:

Frank directed me and Ryan to the back room where Dan Christoffel was situated. I hadn’t seen him since he attended his friend and fellow artist Charlie Fillizola’s exhibit at Wantagh Public Library in 2013; six years and two days before Monday, in fact. Dan told us that he was about to present his latest exhibit in the Steinberg Museum of Art on the lower level of the B. Davis Schwartz Memorial Library. Ryan would have to wait before updating his alumni contact info. Luckily, he didn’t mind.

Dan spoke to an audience of LIU Post art majors (at least, I think that’s what they were):

Shortly after Ryan and I came in, Dan had us introduce ourselves.

Here are some of Dan’s works, starting with Now He Belongs to the Ages on the Abraham Lincoln wing of the exhibit:

Unfortunately, I can’t make out the title on the left, but the painting on the right is Thinking Beyond:

Justice, a trompe-l’œil (deceive the eye) painting:

Two paintings of Walt Whitman: Oh captain, my Captain, inspired by Whitman’s poem after Lincoln’s assassination:

Walt Whitman in His Prime:

On to the Theodore Roosevelt wing:

In his deepest hour:

Colonel Roosevelt:

Sagamore Hill:

Nobel Prize:

Rough Rider:

At the Elk Horn Ranch, Dakota Territory:

1901 – A Very Young President:

A Young Assemblyman:

Fighting the Good Fight:

A portrait of Booker T. Washington to mark a milestone occasion: First Black Man to Have Dinner at the White House:

His Love of Reading:

Little Texas:

T.R. – His Wife and Mother Died on the Same Day; He Went out West to Deal with His Deep Grief:

The exhibit concluded with Taking the Bull by the Horns:

A Newsday article on Dan’s artistry:

A picture with Dan before departing:

Thank you, Dan, for inviting us to your exhibit. It was wonderful. I highly recommend the exhibit if you, the reader, will be at LIU Post in the near future.

Ryan and I made our way east to the Alumni & Employer Engagement building:

Leftover from Homecoming:

Ryan was given a notepad to write down his new contact information and that was that.

We took the scenic route back to Hillwood Commons:

Ryan stopped in the Arboretum Walk so I could photograph him with his iPhone for a Facebook post. I also took a photo with my camera:

Ryan has been inside The Doll House, but I never have:

Post Hall:

As an undergrad, the southwest corner of the building was home to the Academic Resource Center. It was my home away from home. I made many friends in the form of fellow students, directors, learning assistants, and annual social work interns. I remain in touch with some of them.

The northeast corner of Hillwood:

Before going up the stairs to the current campus bookstore, which was once home to the museum, we passed a sign that explained the presence of Dan Christoffel’s exhibit:

Once in the bookstore, I planned on buying a sky blue polo shirt that said “Long Island University,” convinced to buy one after seeing Jeff Kroll (right) and Neil Marks (left) sporting them during the Homecoming game:

I was hoping for a shirt that said “LIU,” but when I initially visited the bookstore ahead of my radio show, it seemed only shirts emblazoned with the full name were available. But seeing Jeff and Neil in the shirts convinced me to buy upon my return with Ryan. On this day, I searched the rack where the shirts hung to look for my size: medium. Once I saw the letter M, I blindly reached for the shirt, and was surprised to find the holy grail: an “LIU” shirt!

Meanwhile, Ryan bought a windbreaker that said “Long Island University,” something to wear on cool winter mornings in Orlando. I’m proudly wearing my “LIU” shirt as I write this post, and it will be part of my warm/hot weather rotation.

We made one more stop at WCWP to say goodbye to Dan Cox and Janine Celauro. I had Janine take our picture:

Coincidentally, our friend Bernie Bernard was on the display behind us.

Ryan planned on stopping at Wendy’s on Glen Cove Road in Greenvale, but it was closed for renovations. So, we proceeded to our next stop – Micro Center in Westbury – looking for a place to eat on the way. We settled on Applebee’s in Roosevelt Raceway Center. Inside, besides eating our entrees, we talked about Ryan’s job at FOX 35 Orlando, about former WCWP Director of Operations Joe Manfredi (now at SUNY Old Westbury where he serves as station manager for OWWR), and other things. We walked around Micro Center for 45 minutes, browsing but not buying. Ryan didn’t leave empty-handed, though, buying a few mouse pads.

Ryan was nice enough to take me grocery shopping at the Levittown Stop & Shop, then we hung out at my house for an hour. After talking about a few YouTube channels in the car, he recommended the channel Technology Connections. I chose a couple of videos to watch on the CED (Capacitance Electronic Disc). (A third video on the subject was released yesterday with a fourth still to come.)

After that, we said our goodbyes until his next visit. It was enjoyable 7 1/2 hours.

It’s always great to see you, Ryan. As I said on the air, you’re a dear friend. I hope you don’t mind that I dipped into the archives with the speed bump video.

My experience at Day 1 of 2019 New York Comic Con October 5, 2019

Posted by Mike C. in Animation, Art, Blu-ray, Broadway, Comedy, DVD, Internet, Media, Personal, Photography, Technology, Travel, TV, Video, Video Games, Weather.
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Previous New York Comic Con recaps: 2012 Day 22014 Day 1, 2017 Day 1, 2018 Day 1

Thursday marked my fifth time at New York Comic Con, and third year in a row. It’s become tradition to attend, meet actors, and tour the show floor. NYCC is held annually inside the Javits Center in Midtown West.

I waited by my computer for about two hours back on May 5 to buy my Thursday badge. I didn’t know what guests would attend, but I found out a month later. The ones I was interested in meeting were Paul Reubens, James Arnold Taylor, Laraine Newman, Jennifer Hale, and Tom Kenny. Once again, this was my sole reason for attending because there weren’t any panels worth seeing.

One day removed from record heat, the weather that greeted me when I left my Wantagh home at 8:30 was cool and cloudy. As I stood on the LIRR station platform waiting for the 8:47 train, I briefly wished I brought gloves. Keeping with my train travel routine, I chose to sit in the first car. There were a few people seated ahead of me that were also on their way to New York Comic Con, but I didn’t want to bother them. I just listened to David Benoit and Friends and ate my protein bar with a can of orange seltzer.

The ride to Penn Station took about 45 minutes. When I exited at 8th Avenue and West 33rd Street, I greeted by persistent drizzle. It followed me all the way to the Javits Center. It took a while for the massive throng of attendees to get through security, but my search was quick and scold-less. After I was checked, I walked toward the entrance and then zipped my backpack compartments back up.

Once inside, I made my way to the autographing area:

It turns out there were two autographing areas: 1C and 1E. I was looking for Paul Reubens’ table in 1C, but he was actually in 1E. So, I walked toward there and waited in line at his table. Thank you to the staff members who aided me.

Like most 1980s children, I grew up watching Pee-wee’s Playhouse. I didn’t realize Pee-wee Herman was a character created and portrayed by Paul Reubens until the mid ’90s. That was the first time I saw Paul out of that character, on Murphy Brown.

I rediscovered Pee-wee’s Playhouse on Cartoon Network’s Adult Swim in 2006, then rediscovered it again ten years later on Netflix. Watching it there wasn’t enough. I had to buy the series on Blu-ray, especially for the bonus features. I sometimes find myself quoting not just Pee-wee, but other series characters like Globey, Mr. Window (particularly when I see Lynne Marie Stewart [Miss Yvonne] on TV), Jambi, Pterri, Conky, Randy, and occasionally Clocky.

So, it was a thrill to meet Paul, albeit briefly, on Thursday morning. I told him I met Phil LaMarr last year. Phil played Cowboy Curtis in the Broadway run of The Pee-wee Herman Show. I had noticed Paul was making a surprised face while posing with attendees ahead of me, so I tried to do the same:

I look more shocked than surprised, but I still like it.

I returned to 1C to meet four voice actors:

First up was James Arnold Taylor:

I discovered James through Johnny Test, but learned more about his illustrious career through his website, JAT Vlogs on his YouTube channel, and appearance on the podcast Talkin’ Toons with Rob Paulsen. I told him I liked how for his Fred Flintstone voice, he combined Alan Reed’s original portrayal with Henry Corden’s subsequent version. I also expressed my love as the voice of Fox’s Sunday primetime promos, to which he said he recorded the latest set of promos in his hotel room the night before. There was one thing I neglected to discuss. I’ve never played a Final Fantasy game, but I am aware of an infamous cutscene he voiced as Tidus in Final Fantasy X. In the cutscene, Tidus let out a loud, wooden, staccato laugh: “haaaa ha ha ha ha ha ha!” James explained that scene in a March 2016 JAT Vlog:

I chose a character collage at his table to sign, and he wrote:

Mike – You’re awesome!!
James Arnold Taylor

5:05 PM UPDATE: James recorded another promo from his hotel room yesterday, as he shared on Instagram:

After James, I moved one table to the right (his left) and spoke to Laraine Newman:

You may know Laraine from her days on Saturday Night Live, and I’ve seen a handful of sketches from that time, but I’m more familiar with her voice over work. She was Queen Jipjorulac, Mark Chang’s mother on The Fairly OddParents. Mark Chang was voiced by Rob Paulsen as an energetic surfer dude with awkward syntax (pronouncing assistance “ah-sis-TAHN-say,” for example). When Rob interviewed Laraine for Talkin’ Toons, she mentioned Histeria!, the Warner Bros. edutainment animated series they co-starred in. I was not aware of the series when it originally aired, but my curiosity was piqued after that interview. Unfortunately, unlike the other ’90s WB series, Histeria! was not yet on DVD. When it was finally released years later, I bought it, watching for the first time over the 2017 Christmas vacation. I loved it! So, it was that DVD that I brought to NYCC for Laraine to sign. She was thrilled. I told her how much I loved the show and loved her characters: Miss Information, a bubbly Southern tour guide with a penchant for getting things wrong, and Charity Bazaar, a sad girl who frequently lamented, “I’m not happy.” I said I sometimes find myself saying that in certain situations.

Laraine signed the following on my DVD:

To Mike (Heart)
Laraine Newman

Laraine and the aforementioned Paul Reubens, Lynne Stewart, and Phil LaMarr are all alumni of The Groundlings improv and sketch comedy troupe. It’s where Paul created Pee-wee Herman.

Jennifer Hale was next:

Jennifer has a wealth of video game credits, but I know her mostly for her work as Ms. Keane on The Powerpuff Girls, various characters on Johnny Bravo, and T.U.F.F. Puppy. Someday, I will play some of the games she appeared in.

As with James, I chose a collage for her to sign:

To Mike!
Jennifer Hale

And finally, Tom Kenny:

Of course, Tom is the titular character on SpongeBob SquarePants. I love that show, but also love Futurama, where Tom’s credits include the all-purpose commissioner Abner Doubledeal and Leela’s bland eye doctor boyfriend Adlai Atkins, and the aforementioned Johnny Bravo, where he played Johnny’s (Jeff Bennett) nerdy friend Carl Chryniszzswics (“cruh-SIN-uh-wits”). He was glad to hear Carl get some love at the convention, as one attendee ahead of me had a drawing of Carl. We talked about his co-star, the late Larry Drake, who voiced Pops. I even imitated Pops (“Hey, Johnny!”). Tom told me about Larry’s horror film background, which I wasn’t aware of but glad to learn. Prior to Johnny Bravo, I only knew him from L.A. Law.

I thanked Tom for taking the time to meet with everyone in line, as the line extended down to one of the panel “chutes,” requiring security to let people know which side was the panel chute and which was the line for Tom (or “SpongeBob,” as the guard said). I brought my copy of the eighth season of SpongeBob SquarePants for him to sign:

10-3-19
Mike Ahoy!
Best fishes from “SpongeBob”
Tom Kenny

Thank you to Paul, James, Laraine, Jennifer, and Tom. It was a pleasure to meet all of you. Thanks, as well, to Anissa and her eldest son James, who I met in Tom’s line. It was nice to meet you, too, and I hope we can stay in touch.

After nearly four hours in autograph land, I was ready to head for home, but not before touring parts of the show floor:

Within 20 minutes of walking the show floor, I exited the Javits Center:

25 minutes after that, I was back in Penn Station where I boarded the 3:03 Babylon-bound train, which was packed with commuters. The crowd thinned a little at Jamaica, then further at Rockville Centre, but a handful of passengers exited with me at Wantagh one hour later. I was once again in the first car, which meant that I was on the east end and exited above Beech Street. (The first car westbound is just west of Wantagh Avenue.) After walking 20 minutes in the mist, I was home.

Once inside, I unpacked and photographed my autographed merchandise and my badge (with the codes blurred out):

I hope to be back at New York Comic Con next year. In the meantime, thank you for viewing this post.

Pat Contri, Ultimate Nintendo: Guide to the NES Library September 13, 2019

Posted by Mike C. in Books, DVD, Internet, Technology, Video, Video Games.
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A cropped photo of my copy after returning from day 1 of this year’s Long Island Retro Gaming Expo

Pat Contri was a name I’d heard of since I started regularly watching YouTube channels a few years ago, but I’d never seen his videos, listened to his podcasts, or bought his merchandise. My only exposure to him was the Angry Video Game Nerd episode he appeared in, which he wrote with series creator and star James Rolfe. My unfamiliarity dissolved after visiting Pat’s table last month at the Long Island Retro Gaming Expo. I got to meet him and his friend and colleague Ian Ferguson…:

…and I bought early episodes of the Pat the NES Punk YouTube series on DVD along with Pat’s comprehensive 2016 book: Ultimate Nintendo: Guide to the NES Library.

As with Leonard Herman’s Phoenix IV last year, I vowed to read the Guide to the NES Library after the expo. After reading a couple of preface pages on the Uber ride home on August 10, I held off on the rest of the book until 12 days later, August 22. I had another day of the expo, photos to edit, a recap to write, cousins to hang out with while they visited for a few days, and a photo editing project for a friend. In my downtime, I worked my way through the three sets of DVDs. As I neared the end of the third set, my photo editing project was complete, which meant I could finally commit to Pat’s guide.

Ultimate Nintendo: Guide to the NES Library is as big as an educational textbook and just as heavy. It’s 437 glossy pages long, but the last five pages are a list of the book’s financial backers. So, I read two more preface pages, then moved on to the main 432.

The book chronicles each and every game released for the Nintendo Entertainment System in North America, from the numbered titles like 1942 and 8 Eyes to Zoda’s Revenge and Zombie Nation.

Pat is not alone in reviewing each game, as he is joined by Ian Ferguson, Asheton “Ashi” Phinney, Brett Weiss, Jim Evans, Joe Pingree, Karen Niemla, and Joey “Roo” DeSena.

Most pages are devoted to two games. An image from one of the two games is in the background while four images from each game are on the bottom. The top of the page shows the games’ cartridge designs and lists their genre, release date, developer, publisher, number of players, special features, whether the game is licensed or unlicensed, availability (from “very common” to “extremely rare”), and star rating. There are 11 ratings ranging from bomb (“awful and/or broken”) to 2 1/2 stars (“average”) to 5 stars (“classic”). Below that is the review, which can be a few short sentences in medium type or several paragraphs in small type. Then the reviewer, identified by their initials (i.e. PC, IF, JD), will add their “reflections.”

The landmark titles get their own pages with additional images. Such titles include the three Super Mario Bros. games, The Legend of Zelda, Zelda II, the unlicensed Tengen version of Tetris, and Tecmo Super Bowl.

Following 387 pages of North American releases, the book concludes with PAL exclusive games, HES (Home Entertainment Suppliers) games, special and promo cartridges (i.e. Nintendo World Championships 1990), test cartridges, label variants, the NES console and its major accessories, supplemental articles, and images of unreleased games.

It took me 21 days to read 432 pages of Ultimate Nintendo: Guide to the NES Library. Along the way, I kept a journal of how many pages I read each day. I started with 12, then 14, 18, 20, 24, and 50 and 53 pages on two of my last three days. For some games, I imagined certain public figures in my head reading in their voice. I thought of Bob Costas for baseball games, Mike “Doc” Emrick for hockey games, Ahmad Rashad for basketball ones, Jim Lampley for boxing, Liev Schreiber for football, David Feherty for golf, and even Matt Ezero for some games he evaluated in his LJN Defender videos. For reflections, in the case of Pat, Ian, and Roo, I imagined them reading for themselves.

When I wasn’t reading on the first 11 days, I finished Pat Contri’s DVDs, watched all ten episodes of The Video Game Years on Amazon Prime, and caught up on most of Pat’s non-podcast videos from 2012 to the present. That included all later Pat the NES Punk and Flea Market Madness episodes.

It was neat to read about games that I previously saw in Punk episodes, like Baseball Stars, Dance Aerobics, Sqoon, and Wall Street Kid. It was also satisfying to know that some games in my collection were uncommon, such as Wario’s Woods.

The tone of the book’s reviews range from clinical to overly critical. I was satisfied with all but three reviews: Tetris 2, Wheel of Fortune: Featuring Vanna White, and Yoshi’s Cookie. I liked those games growing up, getting plenty of mileage out of them. I treated Tetris 2 and Yoshi’s Cookie as endurance tests, playing until a game over. For Wheel of Fortune: Featuring Vanna White, I played solo, hitting select during the puzzle selection each round until I finally got a big one. That meant more money to win on the wheel. In …Guide to the NES Library, Tetris 2 and Yoshi’s Cookie were dismissed as lousy cash-ins. Wheel of Fortune: Featuring Vanna White was considered a step down from the Rare-developed games that preceded it. “Pat Sajak would not be pleased,” wrote Pat Contri in the reflections.

There were sporadic typos or word omissions, and (counting Console Wars author Blake Harris’s foreword) six instances of my pet peeve phrase “at the end of the day” (thank goodness there weren’t more), but ultimately, the book was a great read.

If you grew up with the Nintendo Entertainment System, are collecting for it, or you just want to learn about the console that revived the video game industry, buy this book, available for $59.99. You’ll love it. And when you’re finished with that, be sure to pre-order Pat’s next book, a Guide to the SNES Library, which will focus on the Super Nintendo’s games. It’s also available for $59.99, or you can buy the special edition for $79.99.

Lastly, there’s a $4.99 app called Ultimate Game Guide – on Android and iOS – which contains all NES games from all regions, as well as accessories and console variants. If you select a game, it includes the statistics and review from the book, though not the reflections. You can even keep track of the games you have in your collection, and go to Amazon or eBay to check listings for the ones you don’t.

11/13 UPDATE: The special edition of Pat’s Guide to the SNES Library arrived on my front porch yesterday. I will begin reading today and will dedicate a post to it when I’m finished, likely sometime next month.

12/3 UPDATE: Here is that post.

2019 Long Island Retro Gaming Expo recap August 14, 2019

Posted by Mike C. in Books, Internet, Media, Music, Personal, Photography, Technology, Travel, TV, Video, Video Games, Weather.
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Previous LIRGE recaps: 2017 (Sunday), 2018

This is a long and comprehensive post, so buckle up.

Last weekend, I attended the Long Island Retro Gaming Expo for the third year in a row and my second year for both days.

John Hancock and The 8-Bit Guy weren’t at LIRGE this year, but making return appearances were Bob Neal from RetroRGB, Jeremy Parish of Retronauts and Video Works, Kurt Kalata and Rob Russo of Hardcore Gaming 101, and video game historian and author Leonard Herman.

Among those appearing for the first time were Frank Cifaldi of the Video Game History Foundation, Pat Contri (a.k.a. Pat the NES Punk) and Ian Ferguson of the Completely Unnecessary Podcast and The Video Game Years, and the My Life in Gaming duo of Coury Carlson and Marc “Try4ce” Duddleson (as in the Triforce from The Legend of Zelda).

The Long Island Retro Gaming Expo is held at the Cradle of Aviation Museum along Museum Row in East Garden City, as indicated by these signs I took on the way there Saturday morning:

Based on the “date taken” info of the above pic, I arrived at the museum at 10:09. Before getting in line to get inside, I photographed a historic marker:

The weather outdoors was much better this year: sunny, warm, and comfortable. You could leave the rain gear at home or in your hotel room.

While on line, I passed a trailer with arcade machines inside:

This was the only time I noticed it. I was focused on what was in the museum.

I set foot inside Cradle of Aviation half an hour after arriving:

The rest of this post is divided into four parts:

  1. Panels
  2. Meeting and Greeting
  3. Pictorial Tour
  4. Pickups

Part One: Panels

After walking around the first floor for nearly 15 minutes, I made my way into the theater planetarium for the first panel:

It was Jeremy Parish (center) along with Kurt Kalata (right) and Rob Russo (left):

Titled “Love for the Unloved,” the trio discussed several underappreciated consoles, accompanied by Powerpoint slides.

Before we see the slides, here are close-ups of Jeremy:

Kurt:

…and Rob:

A few wide shots:

The slides of underappreicated consoles:

The slide for the Bandai WonderSwan went up, but they didn’t have time to discuss it:

9/26 UPDATE: The expo’s YouTube channel has posted video of the panel:

Next to speak was…

Frank introduced himself…

…and his work with Digital Eclipse…

…before moving on to the main topic:

Frank is pictured with Kelsey Lewin, who was at Game On Expo in Phoenix, Arizona, that weekend hosting a similar panel:

The last 35 minutes of the panel were Q&A:

10/10 UPDATE: Video of the panel was posted today:

I spent the next two hours touring the exhibits, buying games from vendors, meeting and greeting Frank Cifaldi, Coury and Try, Pat and Ian, and Leonard Herman. You’ll see photographic evidence in parts two and three. I made time in between to eat a few snacks from the Cradle of Aviation Museum’s Red Planet Café.

Pat and Ian had a panel after Frank’s, which you can hear in part in the latest Completely Unnecessary Podcast, starting 17 minutes in.

Then, it was on to Leonard’s panel, which was in Panel Room 2:

Leonard talked about the late Ralph Baer and Ted Dabney, and the friendships he developed with them.

After arriving on Sunday, I tried out Ralph Baer’s Brown Box with a man named Jeff:

I played poorly, but had a good time.

There were two panels that I attended on Sunday. First, the My Life in Gaming RGB Master Class:

As noted earlier, My Life in Gaming is run by Coury Carlson:

…and Marc Duddleson, better known as Try:

Coury and Try periodically ran excerpts from upcoming episodes profiling figures in the fields of video game modding, repair, and history:

Bob from RetroRGB, who was seated next to me, was included, but I kept his screenshot out of this post since he told me he didn’t like how he looked.

I found those excerpts enlightening. It put faces and voices to names I’d heard of in previous episodes. I was already familiar with Bob, Kevin, Frank, Ste, and Dan.

The excerpts can be seen in this unlisted link.

Time for Q&A:

I asked what it was like shooting the M2 documentary, seen here:

(NOTE: Unless you’re fluent in Japanese, I suggest selecting “English – Japanese Translation” in the CC [closed captioning] settings.)

More Q&A shots:

Coury made the panel available for listening here. (My attempts to embed it failed.)

After exiting the theater, Bob talked shop with fans:

10/30 UPDATE: Video of most of the panel (ending abruptly after 57 minutes) was posted today:

The second panel I went to on Sunday, my last of the weekend, was Jeremy Parish, Frank Cifaldi, and Coury Carlson:

It was like the finale of a revue where all the acts return to play together.

After introducing themselves for those that hadn’t seen their other panels, Jeremy, Frank, and Coury talked about what avenues are available for playing old video games.

Close-ups of Jeremy:

Frank:

…and Coury:

Wide shots:

Part Two: Meeting and Greeting

I caught up with Frank Cifaldi after his Saturday panel. I told him I was in a similar situation preserving photos, videos, and documents digitally. Then, Try took our picture:

After that, Frank took a picture of me with Coury and Try:

I caught up with Leonard Herman his table before his panel:

I was finally introduced to Pat Contri:

…and his colleague Ian Ferguson:

I spent a lot of time at the table shared by Coury, Try, Pat, and Ian, along with Ian’s wife Vani. I watched as fans came by to meet them and had in-depth conversations with them. The topics ranged from games to travel to video production to my running. Coury was surprised that I had run 8.8 miles early Sunday morning.

I briefly spoke to Bob Neal from RetroRGB once I got back to the table after the RGB Master Class and Try took our picture:

Following my last panel, I briefly spoke to Jeremy Parish, complimenting him on his recently-wrapped Virtual Boy Works series. After 21 proper episodes on the 22 releases (13 in North American and Japan, 9 exclusive to Japan), he posted this retrospective:

Ryan, a staff member I grew accustomed to in the theater planetarium, took a picture of me and Jeremy before I left for the weekend:

Part Three: Pictorial Tour

This is a pictorial tour through all three floors of the expo, starting on the first floor:

This game is actually part of the museum, unaffiliated with the expo:

The second floor:

Among the musical performers were the band Consoul, who played music from several video games:

At the time, they were playing the main theme from Super Mario 64. For reference, here is the original music:

…and the third floor:

Meanwhile, the Long Island Tabletop Gaming Expo was occurring on the other side of the museum:

Next year, the Tabletop Gaming Expo will be held separately on April 18.

Time to go:

A parting shot:

Part Four: Pickups

Saturday’s pickups:

Sunday’s pickups:

Yes, even these count as pickups:

Summing up in writing, the pickups were:

Nintendo Entertainment System:

  • The Adventures of Bayou Billy
  • American Gladitators
  • Blades of Steel
  • The Bugs Bunny Birthday Blowout
  • Golf
  • Gyromite
  • Gradius (“GRAHDius”)
  • The Legend of Kage (“KAH-ghay”)
  • Lee Trevino’s Fighting Golf
  • Mike Tyson’s Punch-Out!!
  • R.C. Pro-Am
  • Super C
  • Track & Field
  • Track & Field II

I played Mike Tyson’s Punch-Out!! at friends’ houses, but never had that version. I only had plain Punch-Out!! with Mr. Dream replacing Tyson after the licensing agreement wasn’t renewed. Now, I have the original. I don’t have R.O.B. (Robotic Operating Buddy), but that won’t stop from using two controllers to play Gyromite. I already do it with sports games.

Super Nintendo Entertainment System:

  • Gradius III
  • Paperboy 2
  • Pilotwings
  • Pitfall: The Mayan Adventure
  • Saturday Night Slammasters
  • Wario’s Woods
  • Zoop

I had Pilotwings 64 for the Nintendo 64, but never the original for Super NES. My sister took Wario’s Woods to her new apartment a couple of months ago, so I bought a new copy to replace it. Paperboy 2 is worth getting for the music alone, as seen in Jeremy Parish’s review last June:

Sega Genesis:

  • Columns
  • Dynamite Headdy
  • Michael Jackson’s Moonwalker
  • Paperboy
  • Road Rash
  • Shaq-Fu
  • Super Monaco GP
  • WWF Super WrestleMania

Michael Jackson’s Moonwalker was my most expensive pickup; more than Teenage Mutant Ninja Turtles: The Hyperstone Heist last year. I remember Super Monaco GP in the arcade room at Baldwin Lanes. According to Joe Redifer of Game Sack, the Genesis port is better than the original. (Since I cued the video to the relevant portion, I can’t embed it.) I bought a loose cart on eBay in 2016, but I now prefer to have Genesis games in their original boxes. So, I bought one in its box on Sunday. The same goes for Columns. I bought Super WrestleMania to complement the Super NES port I’ve had since childhood. Coincidentally, today marks 30 years since the Genesis was released in North America. Last October 29 was the 30th anniversary of the initial Japanese release as the Mega Drive. And last Tuesday marked 25 years since I purchased a Genesis of my own. It was the Sega Sports bundle with a seat cushion and NFL Football ’94 Starring Joe Montana.

Microsoft Xbox:

  • Tetris Worlds

I played the Game Boy Advance version a lot in the mid 2000s. I never knew it was ported to other consoles. I like to collect Tetris games for as many consoles as I can. I even bought the unlicensed Tengen arcade port for NES that predated Nintendo’s official version. It reminded me of playing the arcade machine at Kutscher’s Resort and Country Club in March 1995.

Non-games:

  • The Legend of Zelda official keychain
  • My Life in Gaming pin
  • My Life in Gaming sticker
  • Night Trap: 25 Years Later (Blu-ray) (signed by Coury and Try)
  • Pat the NES Punk, Volumes 1 to 4 (DVDs) (all signed by Pat)
  • Ultimate Nintendo: Guide to the NES Library: 1985-1995 (signed by Pat, Ian, and Frank)
  • The Video Game History Foundation sticker
  • Phoenix IV bookmark

Pat’s merchandise is available here. As with Phoenix IV last year, I will review Ultimate Nintendo when I finish reading it. And I’m enjoying Pat’s DVDs. (8/31/19 UPDATE: I enjoyed them. I watched later videos on Pat’s YouTube channel, as well as all ten episodes of The Video Game Years on Amazon Prime Video.)

This was another successful and enjoyable year at the Long Island Retro Gaming Expo. Thank you to everyone I met, met again, and bought from. Until next year.