The January 13, 2021, Instrumental Invasion on WCWP was recorded one hour per day on December 11 and 12, 2020.
The playlist was created and annotated on December 10 and was the first playlist with 18:40 segments in mind. Hours earlier, after only a few hours of sleep, I edited all but three segments for the previous four shows from 18:45 to 18:40. I hoped that would prevent automation from cutting off the end of the last segment, which happened the night before. And so far, it has. December 9 was the last show to date with that problem.
This was also the first show where I scripted out my talk breaks in Microsoft Word prior to recording, and therefore the first time I saved a script. I tweaked each portion as recording progressed.
Recording the Lisa Hilton liner (after I annotated the playlist) required a Rube Goldberg machine. There was no way for her to record on her own in a home studio or on an iPhone app, so we had to do it over the phone. I connected a Lightning-to-3.5mm adapter to my iPhone 11, attached a male-to-male 3.5mm cable to the adapter, connected the cable to my TASCAM DR-03, plugged in headphones so I could hear Lisa, and hit record. Only Lisa’s side was audible, but that was all I needed. We spoke for nearly ten minutes with a minute or two dedicated to the liner. Afterward, I extracted the raw WAV file from the DR-03 and edited it in Adobe Audition. Once I compiled the best of each take, I hard limited, denoised, and normalized the audio.
With that long explanation out of the way, here’s the final cut:
Recording from my phone is presumably much easier on the Zoom LiveTrak L-8 mixer that I got for Christmas. I presume because I haven’t tried yet.
I like all the show’s running gags: musicians from Illinois, synth instruments on the same song as actual instruments, and the parent-child element. I’m sure Game Dave would appreciate the Ghostbusters reference in the last talk break.
The October 7, 2020, Instrumental Invasion on WCWP was recorded over three days. The first segment was recorded on September 3, the next three on the 4th, and the last two on the 5th. One talk break each in the first and last segments of the show were re-recorded on the 24th. The show intro was redone on the 26th. I originally said Herb Alpert was “the subject of a forthcoming documentary,” which was to premiere October 1, the day after the intended air date. Due to the September 23 programming error, the air date was moved back a week, so I redid the intro with the words “new documentary.” (And that documentary is fantastic!)
The playlist was created on September 3 and annotated on the 4th, hours before recording that first segment.
This show had the most scripted talk breaks to date.
I did mention in the initial recording sessions that The Champs’ song “Tequila” – covered by Larry Carlton – always makes me think of the Pee-wee Dance, which originated in Pee-wee’s Big Adventure:
I like how, in the captions, creator Alec Watson identifies the song as a different adverb of “smooth jazz” in each episode. For the above episode, the caption read “glaringly smooth jazz.”
12:45 PM UPDATE: I don’t know how I missed it, but I misspelled “ones” while referring to Paul Brown’s Ones Upon a Time album. I erroneously spelled it O-E-N-S, not O-N-E-S. The later line about “French Cafe” by David Benoit and Marc Antoine acting as the “second serving” of David is technically correct if you go by lead musicians. I forgot while recording the last two segments that David was also on “Samba del Luna” by Craig Chaquico and Russ Freeman in the show’s first segment that I recorded two days earlier.
The September 30, 2020, Instrumental Invasion on WCWP was recorded on August 28. It was intended to air on September 23, but due to a programming error, the previous week’s show ran again. The error revealed the danger in recording shows so far in advance and immediately submitting them to a shared Google Drive folder. Other hosts record the week their show is to air and then submit it. Last Thursday, I was instructed that going forward, I am to submit the following Wednesday’s show the day after each show airs. That’s what I will do for the October 7 show and so on.
The playlist was created on the afternoon of August 25 with annotations beginning that evening and continuing into the recording session. As you can tell in the PDF, Acoustic Alchemy‘s “Allemande” duet was not my first choice to wrap up hour 2’s first segment, but I’m glad I went with it.
This show was the first to include a liner that Game Dave graciously recorded for me:
This was also the first time I got to use my friend Ryan Grabow‘s liner, which debuted a few weeks ago, coming out of a Rippingtons song:
“A Ripping good time,” indeed.
Musicians recurred more than usual in this show, but I might have overplayed my hand with recurring instruments.
As I back-sold “Juicy” by Brian Simpson, my mouth randomly salivated. I acknowledged that in my talk break, but opted to cut it out as it could be misconstrued as lascivious. Here’s what you would have heard:
I used the correct title on the air, but the track listing for Herb Alpert‘s Come Fly with Me adds “got” to “A Lot of Livin’ to Do.” That led whoever compiled composer credits to confuse it with the unrelated Elvis Presley song, “Got a Lot o’ Livin’ to Do!” Ironically, the song in Bye Bye Birdie is performed by Conrad Birdie, a character inspired by Elvis. (Sounds Like… called it “Gotta Lotta Livin’ to Do,” but correctly credited Lee Adams and Charles Strouse as composers.)
The September 16, 2020, Instrumental Invasion on WCWP is the 25th show overall. It was recorded over two days: the first hour on August 21 and the second on the 22nd.
The playlist was created on August 18 and annotated on the 19th, with additional annotations during each recording session.
I finished recording in the nick of time. After the last talk break, the landscaping crew for the two houses directly behind my bedroom began running their leaf blowers.
I had to work in “Working Girl March” by Dave Grusin from the Tootsiesoundtrack, which I bought immediately after watching the film on Netflix a week before recording. The version on the soundtrack is not the cue used in the film.
The show intro was one of three talk breaks I scripted out in Notepad. Each had a lot of information to share and I didn’t want to get stuck.
The ends of the talk-ups for “Cruisin'” by Larry Carlton and “Hacienda” by the Jeff Lorber Fusion had to be remixed and precisely spliced over the original mixes. The first talk-up had a glitch between “not” and “Grusin.” The second required me to raise the gain on “this time” because it was too low to hear as I raised the music levels.
I didn’t mention it on the air, but the notes at the end of Larry’s solo on “Cruisin'” always remind me of the pause sound in Konami games for the NES:
Now, here’s the pause sound mixed with the end of the solo:
Long Island Retro Gaming Expo recaps: 2017, 2018, 2019
Since the early days of the COVID-19 pandemic, events have been canceled or postponed. The 2020 Long Island Retro Gaming Expo was no exception. In its place, the team behind the expo announced UPLINK by LI Retro, a convention held entirely online. They also announced that tickets for the 2020 LI Retro will be honored in 2021.
UPLINK ran August 8 and 9, the weekend intended for the expo. In the days leading up to it, I consulted the schedule to determine which panels I would attend remotely. Seven caught my eye.
Saturday, August 8 As UPLINK began, the cable remained out at my house, stemming from an outage that began around 7PM Wednesday, two hours before my radio show was to air. That meant until service was restored, I had to take part via 4G on my iPhone 11.
I only noticed one vendor in the exhibitor hall selling games and none that I was interested in. So, there won’t be any pickups at the end of the post.
Discord chat servers were set up on the right side of the main event page and on all panel pages.
My plan was to take notes during each panel and also take screencaps for private use and, if granted permission, a public blog post. (Obviously, I was permitted or you wouldn’t be reading this.)
Jeremy and Kurt concluded by answering questions from the chat and Twitter, discussing Kurt’s upcoming JRPG book, and opining on the Trials of Mana remake.
I screencapped the panel from the archive video once my cable service was restored.
The 1:45 panel was a My Life in Gaming Q&A with channel creators Coury Carlson & Marc “Try4ce” (“Try” for short) Duddleson:
Minutes into the panel, the 4G service fell to one or two bars, making UPLINK impossible to watch live. I hoped to watch the panel archives once cable was restored, whenever that would be.
Having given up, I turned on my TV to watch a film on Blu-ray. A strange thing greeted me: a message on the top right corner of the screen. Those only come if there’s a Wi-Fi connection. I walked into the guest room to check the cable modem. There were three solid lights! Not one solid and one blinking! The cable was back! My UPLINK weekend was back on!
Here are the notes I compiled while watching the archive:
Coury and Try hope to do a video on OSSC Pro when that comes out. Try doesn’t think the Pro will be what everyone needs. The original is still amazing.
Coury and Try talked about the Analog Frontiers series (part 1, part 2). Their dream schedule is part 3 in September, part 4 in November, and part 5 in January. They hope to do a Blu-ray release, as they did for Night Trap: 25 Years Later. (Full disclosure: My name is in the credits along with other Patreon supporters.)
Will they ever sell their collections? Try said no. It’s hard to commit to game on flash carts like Krikzz’s EverDrive series.
Zach Henson, a.k.a. Voultar, was in the chat. That led to quotes and impressions of him.
They praised the Technology Connections YouTube channel, wondering what creator Alec Watson’s pool of ideas looks like. They said the videos are always such weird things.
What are your predictions for retro gaming in 2030? Try would like to see a nearest neighbor 4K upscaler.
What’s the best way to take still photos off a CRT? Coury said to use synchro scan on the Panasonic GH5.
Due to technical problems, Riggs was a few minutes late.
Dom is on the top left, John Hancock is top center, Jason is top right, Kelsey is on the bottom left, and John Riggs on the bottom right.
Metal Jesus and his friends are based in Washington State. Jason and Kelsey both live in the Seattle area, Riggs is in Yakima, and Hancock is based on Longview.
For this and subsequent panels in the recap, if a remark is not in quotation marks, it is not verbatim.
How has everyone been during the pandemic?
Kelsey noted how game prices were affected by the pandemic
It’s not just archiving games, Jason explained, but also servers.
Riggs bought NES games cheap during liquidation sales in the late 1990s. Examples: Bucky O’Hare for $4 and Contra Force for $6.
Hancock used to get lots of games in a flea market with only $20 to $40 on him. He’s still finding deals at flea markets: a PS3 controller for $3, a Move controller for $5.
Kelsey noted the economy of retro game collecting has changed so much in the last decade.
Ever had to spend more than you wanted? For Jason, it was SSI gold box games and Neverwinter Nights. Kelsey spent more than she’d have wanted on Mama Mitte, a pregnancy tracker for the Bandai WonderSwan: $3,200. John Hancock’s big purchase was Magical Chase for the TurboGrafx-16: about $2,000 on a payment plan. John Riggs found The Flintstones: Surprise at Dinosaur Peak for NES (Nintendo Entertainment System) from Chile for only $200.
The rarest game in Hancock’s collection that he never gets to talk about is the Microsoft BASIC programming cartridge for the Mattel Intellivision. Jason’s rarest game is a DS cartridge for horse race betting.
Kelsey asked if anyone had anything rare outside of games. Jason has CDs that there’s only one copy of, such as a demo tape at a Nevermore signing by an album producer who also produced Queen. Hancock is an all-in guy; just games. Riggs has old cereal boxes. And Kelsey collected Nintendo toys from before they made video games.
Hancock and Riggs listed the games that their children play. Riggs’s 12-year-old son, who is autistic (I’m also on the spectrum), loves Clubhouse Games for the Switch.
What plans do they have for their collections at end of their lives? Hancock has a non-profit formed and is working on a museum. He never intended to keep his collection. Kelsey’s collection is committed to the Video Game History Foundation, where she is a co-director. (More on that in the VGHF panel later in this post.) Riggs has been piecing out his collection, selling some games at conventions.
What have you given up looking for? John Hancock gave up Neo Geo AES carts, prototypes, signage, and kiosks. Jason’s through looking for arcade machines. For Kelsey, Bandai WonderSwan store displays and WonderSwan “booth babe” outfits. She does have an inflatable WonderSwan balloon. Riggs has given up on the Ultimate Journey NES prototype.
New backyard workshop in backyard to be built over the next 3 to 4 months – will be able to work on projects more efficiently
David keeps retro hardware in his attic. There’s little room for it elsewhere in the house.
He won’t be moving his office into the workshop.
The DFW (Dallas-Fort Worth) retro computer community – used to have regular quarterly meetings – everyone would bring something – active Facebook group
David doesn’t ask for donations anymore because he can just borrow a given item from the community.
The Commander X16 project is 99% complete. He hasn’t been involved much in current development. Everything is working on the board except for the video chip. If it were booting now, he would start the Kickstarter campaign. He needs a functioning prototype first. He expects the Kickstarter to launch in the fall. Some people could have an X16 by Christmas. Christian Simpson, a.k.a. Perifractic, is doing the manual.
David talked about his various series on manufacturers – Commodore, Tandy, Sinclair – and took future episode suggestions.
He reacted in agreement to my Discord chat post: “You can’t please everyone.”
The worst videos to make are the ones that never got finished.
David gave an update on the Commodore series DVD (or Blu-ray). He’s waiting to finish it with a video on the Amiga line. He doesn’t know much about it outside of the 500, and is communicating with experts for help.
He will also need help in scripting the TRS-80 series video.
Are there YouTube channels David enjoys or watches? There are two he subscribes to: LGR (Lazy Game Reviews), run by Clint Basinger, and Techmoan, run by Mat Taylor. He also watches Perifractic and electric car-related channels. He has heard of and talked to the Nostalgia Nerd. He’s seen Technology Connections videos, but hasn’t talked to Alec. He likely won’t meet Mat since he doesn’t travel or do conventions.
David keeps a running list, in spreadsheet form, of topics he wants to cover.
His favorite video is the history of the Commodore VIC-20, which was his first computer. He also likes the two-part VIC-20 restoration video (part 1, part 2), which each got over a million views.
Are you PC or Mac? David is both, but edits on a Mac.
He hardly has time for games unless it’s for the purpose of a video. When there is time, he’ll play StarCraft, Duke Nukem 3D, and his own game, Planet X3.
Will there be a Planet X4? David says maybe. He’s working on something similar that’s closer to SimCity and M.U.L.E.. Whatever the next game is, he wants it to work on all Commodore systems. He’ll code it on the PET.
David went on Richard Garriott‘s property for the Austin episode of Tech from Texas, speaking to Richard about that earlier in the year. Richard was in France at the time, and would have come back, but when the pandemic struck, he stayed in France. Instead, David was shown around the property by former Origin Systems employee Scott Jones and former Portalarium employee Edward Vitralis.
His favorite current computer storage medium is SD card; retro is 3.5″ floppy.
Are UV lights the best approach to retrobriting vs. the sun? David still prefers to use the sun, if available because it’s much faster.
David’s wife and daugther don’t help much with videos. His wife was camera operator in Austin, and his daughter handled that in Houston.
He talked about his appearance in a recent Krazy Ken’s Tech Talk video. It was recorded last year, and he forgot he even said what he did in the video.
David lamented that he couldn’t come to Long Island this year. He had a speech planned on the demo scene, which would have been revamped from a previous speech at Portland Retro Gaming Expo (PRGE), which was also canceled this year. He doesn’t like the IMAX theater in the Cradle of Aviation Museum. You can’t see the audience when the lights are dimmed. The projection on the IMAX screen is curved. Everyone is up above.
Hopefully, in person next year.
That was the last of my Saturday panels. I finished watching a movie on Prime Video and went to sleep.
Sunday, August 9 My first panel of the day wasn’t until 12:15 PM. Of the three panels I planned on watching, two conflicted with each other. So, I opted to watch one live and the other later.
Bob was the only one to wear a t-shirt that says “Bob& Zach& René& Nick& Ste.”
What everyone’s been up to?
Bob, Ste, and Nick’s lives haven’t changed much. Zach’s has due to Kentucky small business regulations and government mandates. He had issues with the shipping system. At one point in the pandemic, items weren’t arriving on time, but “things are much better now.”
René said there was one COVID case in his town. Schools were shut down, and he worked from home for two months. René was eventually allowed back to his office, but with a mask, and he had to wash his hands after entering and before exiting. He quit Twitter about a year ago. René’s house got flooded, and he had to tear out the drywall. He hadn’t worked in the last few months, nor had he played any games during the post-flood restoration. He started playing games again two weeks ago.
Ste learned how to machine aluminum, had a problem with a U.S.-based supplier – Nick clarified it was over Dreamcast cables – and he played Final Fantasy VII Remake.
Nick said it took three months to ship cables to a distributor in Switzerland via USPS.
Bob lamented his shipping woes.
The last game Zach played was also Link’s Awakening. Like Bob, he can look beyond the subtle frame rate issues.
Zach and Ste rented server space, at $9 a month, for games they love to play, such as Battlefield 2142. They soon hope to invite friends and viewers to play in the server. Ste noted it’s running now via OpenSpy. Zach said all Doom games are on the server.
Bob asked if you can up the frame rate on older PC games. Zach said yes. A game’s vertical refresh rate will sync to the refresh rate of your monitor.
There was talk of two PlayStation ODEs (optical disc emulators): CybDyn’s PSIO and the upcoming xStation by Robert Neumann. (Zach posted a video on the xStation the day before.) ODE loading speeds were compared to loading speeds on disc.
They talked about the MiSTer FPGA (field-programmable gate array).
The subject turned to personal non-retro projects: René built his own amplifier, which he showed off. It’s a 4-channel tube amp that he made back in about 2008. Unfortunately, there’s a pop sound when switching between high and low gain.
The issue of repro (reproduction cart) sellers was debated.
The Video Game History Foundation panel at 2PM was the one I chose not to watch live. I watched on Wednesday, taking the most comprehensive notes out of any panel I watched.
This panel was moderated by Jeremy Parish, co-host of the Retronauts podcast and host of the Video Works series, who I saw on Saturday morning in Origins of the JRPG. His guests where VGHF founder and co-director Frank Cifaldi and co-director Kelsey Lewin, who I saw in the Metal Jesus roundtable on Saturday night.
Jeremy first thought of doing a VGHF update during last year’s Long Island Retro Gaming Expo. He would have had a panel at the GDC (Game Developers Conference) in the spring, but “the whole world got sick.” (The GDC was rescheduled to a few days before UPLINK was also held virtually.) Jeremy was “glad that we can finally make it happen” at UPLINK.
Jeremy spoke to Frank, Steve Lin and Mike Mica about their starting VGHF three years ago during California Extreme.
Frank got into video game history through the video game industry, starting in the late ’90s as a video game journalist. His first entry to preserving video games was seeking out cartridge-based console games that weren’t yet preserved digitally. He was inspired by The Film Foundation, applying that line of thinking to video games. He started a website called Lost Levels, the first to focus on unreleased games. He talked to game developers. He worked Gamasutra and 1UP. Frank is also in game development, working for Digital Eclipse on their game compilations. He was the producer/director of the Mega Man Legacy Collection and SNK 40th Anniversary Collection. He also worked on Street Fighter 30th Anniversary Collection and The Disney Afternoon Collection. The Video Game History Foundation is the culmination of Frank’s preservation on the side. “‘That guy Frank’ should be more than me,” he said.
Kelsey started collecting and playing old games a decade ago. She was working at a retro video game store, Pink Gorilla Games, which she now owns with her husband Cody Spencer. She enjoyed researching old games and reaching out to developers. Like Frank, Kelsey was a frustrated historian. She discovered VGHF shortly about a month after their 2017 launch.
Frank noted that Kelsey pitched the idea of being a public relations representative for the foundation, but he declined. She didn’t go away, though, and started sending him things, showed up to all the meetings, helped organize museum displays at PRGE. Kelsey did a project for Game Informer, organizing volunteers to help digitize a collection of press kits, slides, press releases, and more. She did it for all five weeks. Kelsey’s a co-director because “she’s the real deal and she proved her worth by far.”
Jeremy’s Video Works series was inspired by Chrontendo.
Jeremy lamented the problem with being a completionist is always thinking there’s more to do. (I can attest to that.)
Frank: “The research is never done.”
Frank stumbled across the Video Game Update/Computer Entertainer newsletter and has most of the set scanned. It’s a great resource for Jeremy, proving “you can’t believe everything Nintendo says about its own library.” The newsletter was the only outlet that consistently covered console games from 1985 to 1988 when video game magazines came back or launched. In Frank’s words: “This is the only English-language review of Super Mario Bros. from when it came out. This is it.”
Frank’s passion isn’t completing video games; it’s completing information. He admitted he gets upset if missing an issue of a video game magazine.
VGHF’s focus isn’t on the games, but the context.
Kelsey’s WonderSwan pregnancy tracker, Mama Mitte, caught the attention of Tanita, who manufactured it. (They also manufactured the scale I’ve had since 1999.)
Kelsey said there are still things in Japan that are not well-documented, such as retail releases. She claimed we’re 99% done here, but there are still some holes in Japan.
Frank talked about archiving Where in North Dakota is Carmen Sandiego?, a mainline Carmen Sandiego game that became extremely rare. He interviewed teachers who worked on it and managed to archive a clean copy of the game (unsaved disks) and a game box.
Frank is trying to blanket cover English-language print media and assets that the media had.
Frank said a majority of video games were made by companies that no longer exist.
Speaking of the Nintendo Gigaleak, Jeremy said it showed there’s actually a company that obsessively preserved all the content about a game: betas, development documents, in-house messaging. That doesn’t happen often in Japan. Regardless, the way the leak came out was unfortunate.
Frank believes collecting game development source material is the best way to study a game. You have access to its source, and can tweak and rebuild it.
Frank said source code should be donated to libraries. The code is something that lives in a place where an historian can access it, study it, and start piecing together a narrative.
The thing that drives Jeremy is telling stories and piecing them together: how a game compares to what else was on the market, what it owes to other creations. The more information that VGHF can put out, the easier it becomes to tell those stories, to go beyond review of a game and piece together a timeline of video game history. As someone of his age, who can remember the time of the NES launch (he was 10, at the time), he can fill in gaps from his experience. You need as much raw material to work with as you can.
Kelsey noted you get little info from a game itself. One magazine doesn’t paint the entire story. She analogized handing someone Pokémon Red and thinking that’s the entire story, ignoring three to four years of PokéMania, as chronicled in a TIME cover story. (Here’s the cover.) You don’t get that from just handing someone a copy of game.
Frank helped on an EarthBound documentary with VGHF resources. He noticed patterns: almost every reviewer thought the graphics were objectively bad. “8-bit” came up a lot. The game was compared to Chrono Trigger. Reviewers were in a 3D reality at the time. Jeremy added that American console gamers didn’t have nostalgia for RPGs back then. Frank concluded there was no scenario where better marketing would have saved EarthBound.
Projecting the thoughts of the reviewers, Jeremy quipped: “[Battle Arena] Toshinden looks so much better than EarthBound. I bet it’s a much better game. It’s gonna be a timeless classic that people are still talking about in 20 years, and EarthBound, no one’s gonna remember that.”
How has the VGHF mission has evolved in three years?
In the early days, Frank envisioned the foundation as a vetted, digital repository of information. There’s a lot of work to be done to get there, though. The foundation still doesn’t have good intake system. The biggest change since founding is recognizing things only they can do and what others can do. They will use resources to go out and seek things like video game source code from developers that trust them. They will not turn source material into gossip. Most resources are spent communicating, building bridges and organizing as opposed to actual archival work. Kelsey said it’s a matter of resources and dealing with volatile media. They’re currently focused on advocacy, building a premise of a world where people can study video games more easily. She talked to someone who came into Pink Gorilla that worked in the video game industry. The person had old builds that he considered “microwav[ing],” wondering “who’s gonna care about this game?” Kelsey concluded, “we don’t get to decide what becomes historically important later.”
Jeremy has found through hunting down Japanese game developers that worked on classic games 30 years ago that “people are often a very poor judge of the merit of their own work.” Some overvalue their work, others work for hire. It never occurs to them that the games mean something to people on the other side of the planet who will want to learn more about them. He continued you have to get over the barrier of humility, establish a sense of trust. It’s hard to get across, but essential if you can.
Frank recalled how in 2017, VGHF published an article breaking down Disney’s Aladdin on Sega Genesis: how it was made, the tools that was used, the animation process, and cut content. It was a very respectful long article. Thanks to the article, Disney and Digital Eclipse made Disney Classic Games: Aladdin and The Lion King. They used source code from the archives to make a new version of the Genesis Aladdin game that’s on the compilation. Speaking of advocacy, Frank said “if we’re able to demonstrate our vision in a respectable way, … we start working with companies and archiving this stuff more often.”
What would you most like to accomplish five years from now? Speaking “for both of us,” Kelsey replied getting the source code initiative off the ground. There are legal hurdles. They don’t have legal precedent for putting source code online unless it’s open source. The first step is to be able to have that accessible in the library.
Before formalizing VGHF, Frank visited the Library of Congress’s film archives, which is also where video game archives are. He spent time with librarians who run that, and came to understand the function they serve. LOC has master film reels; companies get prints for remasters. “This should exist for video games.” He wants it to become commonplace where source code is accessible to people, especially abandoned source code. It should be normal, in the archives of any kind, and accessible to people.
Kelsey said it’s great to have original art and development documents archived in a way that’s accessible to people.
Frank lamented that no video game publisher can justify any labor for allowing access. Time is money. It doesn’t make sense for a for-profit company. Jeremy added that profit motivation is the biggest challenge to preserving video game history. Games that are safe bets are republished constantly – such as Super Mario World – while esoteric games are in rights limbo.
How does the foundation’s work apply to MMOs (massively multiplayer online games)? Frank said they can’t do anything about that right now, but on the bright side, companies have gotten significantly better about archiving their material. They’ve figured out how to have secondary market for their product with HD remasters. Kelsey said there’s no way to make an MMO feel the same way it did when it was active, even if you’ve saved everything. What’s useful to historians is many video experiences, oral histories, and blog posts. Frank’s wife is currently playing World of Warcraft Classic, which is not the same as the original. He said people are playing it in a different way.
“You can only go so far with anecdotal commentaries,” Jeremy said. “Having the hard copy there as proof is invaluable.”
Someone in the chat asked about getting involved in VGHF. Kelsey said there will soon be a need for people who understand library systems, like cataloging and sorting things. The website is going through remodeling. Reach out to VGHF on Twitter. Frank acknowledged the Patreon page with Discord access. “Hang out with historians like us,” he pitched, adding that “it’s nice to have this tight-knit group that we can have conversations with so that we’re not feeling like we’re on our own with this stuff, and you could help us solve problems that way.”
This was John’s first U.S. convention appearance. He’s an American expatriate based in Germany, and previously France.
The main topic for the panel was gaming technology.
October marks seven years since MLiG debuted.
John joined Digital Foundry in 2013, as well.
Frame rate graphs
Video creation process
Preferring retro games to modern games
Coury praised John’s wealth of knowledge.
John said he can look at a game and immediately know how it’ll play.
John pretends he’s giving an E3 demo when capturing modern games. Try called it a “cinematic approach.”
Gaming technology originated for Coury with Quake II with its Voodoo graphics accelerator by 3dfx Interactive. He didn’t think much about it again until seeing John’s videos, as did Try.
Try lamented that people will fight over frame rate, saying 60 FPS (frames per second) retro games are impossible. Coury said that’s likely due to early 30 FPS YouTube videos.
John is a self-taught video editor. Coury and Try come from video editing backgrounds.
John’s first video in 2015 took a long time to put together
John and Try exchanged profundities: John’s pearl was “nobody will ever see the video you didn’t make,” while Try recalled his grandfather’s words of wisdom: “good enough never is.”
The trio went over their video editing techniques.
Try believes editing more fun when you’re providing each other material. He also used the term “G-roll,” which G to the Next Level liked in the chat.
John said “it’s more fun to work with a group now, when it’s possible.”
What’s the toughest part about making a video? For Coury, it’s writing. Try is better at that, saying he enjoys it, though he said he gets wordy at times. Coury leans more into editing, which is toughest for Try. The toughest part for John is stress. He feels a sense of accomplishment after finishing a video’s introduction. Then, the writing becomes easier. He writes in chunks.
Coury has been experimenting with writing outlines, taking bullet points (like the ones in this post) and turning them into paragraphs.
John uses Notepad.
Try writes notes so he doesn’t forget.
John on editing: “What could look cool here?”
Try: Slider shots
Coury: Comparison shots
Coury cautioned that “you don’t want to repeat shot ideas from episode to episode.”
They spoke of the Analog Frontiers series (part 1, part 2).
Try’s dog Sandy made a couple of cameos in the panel.
John’s PC gameplay capture was used by Try in a video via PC monitor.
Why does John say “Mega Drive” instead of “Genesis“? He loves the name, and has more Japanese Mega Drive games than Genesis games.
Try believes the PC Engine scene is bigger than TurboGrafx-16 scene. That means there’s more interest in the PC Engine than for its North American counterpart, which released two years after Japan.
What were their first experiences seeing RGB on a PVM? John’s came circa 2004. Coury’s first experience was seeing Dreamcast in composite on a CRT. For Try, it was S-Video in college in 2002 and then RGB explanations on Hazard-City.
Voiceover techniques
Capture techniques
Storyboarding and animation
John: “I just envision it in my head.”
Coury suggests that if you get stuck, step away and try again the next day.
Two of Try’s creative locations are in the shower and on the toilet.
John is most proud of the video he did on the making of Onrush. He filmed it all in a day and edited over three days. It’s not the best, but he’s proud nonetheless. It didn’t get many views because the game didn’t get much attention.
What are your dream documentary subjects? Coury’s is Working Designs. Try would like to profile the original Final Fantasy staff, including creator Hironobu Sakaguchi. John’s dream subject is the original creators of the Sega Saturn. He’d like to understand the entire process, from initial thought to release, and its legacy.
What videos would they like to do over or differently? Try would like to redo most older videos. The voiceover has improved so much over the years. He would redo the Myst series video. He wouldn’t have written his opinions into the script or use first- or second-person terms.
Has John gotten pushback from a company? Once. Most are happy. On his Redout video, he made a small error regarding the Xbox One X version. He received threats. (A retest video followed.)
John tries to be positive and documentary-like in videos, helping people understand things. He’s not a raging critic, referring to “angry videos,” though he can’t fault them.
There was a question in the chat about Analog Frontiers with Saturday’s information reiterated. New to this panel was Try considering a spinoff called Analog Frontiers Gaiden. John offered to do a Gaiden video about The CRT Wizard in Germany (referenced in this tweet). Try also noted Artemio Urbina and Tim Worthington will appear briefly in part 5. (Artemio previously appeared in part 2.)
They all prefer open world over simulation in contemporary games.
Try believes the generic AAA game formula has become tiresome.
John said it was good to see G To the Next Level in the chat. He feels like he’s competing with him on Genesis videos. (Here’s one such video.)
Thanks to John for staying up late, as it was 10PM local time.
The panel ran 45 minutes over its intended 3:15 end time. Like the Saturday panel, this one is available to watch on the MLiG YouTube channel:
I don’t think I’ve ever taken this many notes for a blog post. It was a worthwhile endeavor to archive the discussions I witnessed. I hope to be back at the Cradle of Aviation Museum next August to take many photos of panels and exhibits, meet and greet the panelists, and pickup retro games from vendors. Stay safe and healthy, and thank you for reading.
In light of my practically apolitical audiobook streak since I impulsively quit the “Audiobooking” series, save for the right end of the spectrum, I chose to bring it back. Here’s what I’ve been listening to while exercising since September 2018:
My Days: Happy and Otherwise by Marion Ross with David Laurell (read by Marion with David and guest voices; foreword written and read by Ron Howard)
2018 humbled me with the unexpected political turns in the memoirs I listened to, not to mention Kevin Hart’s endless tangents. It taught me to choose the audiobooks I buy carefully. If the author is politically active from the left on social media, chances are it will come up in their book. Eric Idle was the last mistake in that respect, which is why I haven’t bought John Cleese’s memoir. Thankfully, Neil Ross only had one political sentence in his book: deriding right-to-work states. I wonder what Goldie Hawn’s memoir, released in 2005, would have been like if it came out today. Never Play Dead and The United States of Trump weren’t exactly choir music, either. The books reminded me of the political stories I missed while avoiding current events. Nevertheless, they were worth listening to, as were the rest of the audiobooks listed above.
Whenever Andrea Barber mentioned her son Tate in Full Circle, I thought of a running gag on the Game Sack YouTube channel involving TATE Mode, the vertical screen orientation for arcade games. It’s generally pronounced “tah-tay,” but host Joe Redifer pronounces it phonetically, an acceptable alternate pronunciation. Whenever a game is featured with TATE Mode, he’ll get facetiously hyperbolic.
I have three more audiobooks to listen to in my Audible app after I finish Full Circle, and you’ll see what those were in the next “Audiobooking” post. Until then, happy listening.
After I wrote my previous post, I decided to at least list the audiobooks that didn’t let me down.
Rather than wait until December and recall all I’d listened to in the past year, I made a Microsoft Word document in January, adding to the document after completing each audiobook. Putting aside Carrie Keagan and Joely Fisher, here’s what I chronicled in that document:
My Story by Elizabeth Smart with Chris Stewart (read by Elizabeth) – This was an intense book. I felt Elizabeth’s pain during her nine-month abduction. I understood just how sick and deranged Brian David Mitchell was. I cheered at the point when the police found her and apprehended Mitchell and Wanda Barzee.
Born Standing Up: A Comic’s Life by Steve Martin – Steve recalls his youth and entire stand-up career, which he ceased in 1981. He has occasionally returned to stand-up since, including for a Netflix special with Martin Short.
Leonard: My Fifty-Year Relationship with a Remarkable Man by William Shatner with David Fisher (read by Bill) – William Shatner details his 50-year relationship with Leonard Nimoy, along with their lives prior to meeting. Shatner briefly detailed Nimoy’s left-wing political activism, but it’s in the past and didn’t sting as much as Carrie Keagan’s contemporary politics in the previous audiobook. It was interesting to listen to. Shatner’s read sounded extemporaneous rather than scripted.
Boys in the Trees: A Memoir by Carly Simon – In this memoir that bears the same name as her platinum 1978 album (minus the “A Memoir” part), Carly Simon focuses mostly on the first 40 years of her life. It starts with the dysfunctional upbringing, moves on to touring and recording as The Simon Sisters with her sister Lucy, details her early hits, and chronicles her marriage to James Taylor from its fairy tale beginning to its bitter end.
Not Dead Yet: The Memoir by Phil Collins – This is a complete autobiography, from birth to publication in 2016. There was a passing positive reference to Harvey Weinstein, anachronistic considering what’s been reported since this book came out.
If you’d like to know what I’m listening to after this post, ask me.
Whisperin’ Bill Anderson: An Unprecedented Life in Country Music by Bill Anderson with Peter Cooper (chapters read by Bill, chapter intros read by Peter) – ends with new recordings of “Bright Lights and Country Music,” “Whiskey Lullaby,” “Po’ Folks,” “I’ll Wait for You,” “City Lights,” “Still,” “Give It Away,” “The Tip of My Fingers,” “A Lot of Things Different,” and “Which Bridge to Cross” – worth getting on CD if you want to rip the tracks for listening outside of the audiobook
These audiobooks got me through workouts, bedtime, long walks, and boredom.
In the case of Ron Perlman’s book, I found out after the “Legacy” chapter that Ron is politically active on social media. But I digress.
While I was obsessed with Game Show Network (now GSN) in the early 2000s, I saw plenty of Bill Anderson on Goodson-Todman game shows like Match Game and Password Plus. So, it was nice to be reacquainted with him and introduced to his music.
When you read a book, you don’t hear the tone and inflection that the author had in mind. Listening to Shelly Peiken read Confessions of a Serial Songwriter put what her words I read 16 months earlier into perspective.
Next year’s post will be #5, but will not mark five years of regularly listening to audiobooks. That milestone comes in a year and a half. In the meantime, I hope I’ve inspired you to give the above audiobooks a chance. Happy listening.
It took an hour and a half to get to our first stop due to heavy traffic on the Long Island Expressway (I-495) and Grand Central Parkway, and limited parking spots near the house. We parked a block away on 108th Street.
It would be 20 minutes until the next tour, so we walked through the garden…
…and looked at the pre-tour exhibits:
Photography was not allowed during the tour, but was allowed everywhere else.
I’m familiar with “What a Wonderful World,” but not enough to know it was recorded in 1967. That means this year marks its 50th anniversary:
The gift shop at the entrance:
The tour began just after noon. Our guide was Elaine, a museum docent that lives only 12 blocks away. She brought us back to the exhibit room for a short introductory DVD. It was then that I learned his name is pronounced phonetically, as in “Lewis,” not “Louie.” After the DVD, Elaine guided us to the house.
Everything in the house is nearly as it was when Louis’s wife Lucille died in 1983, 12 years after his passing. Even the doorbell, which Elaine rang before we walked in, was original.
After walking in, Elaine guided us to the living room, which included portraits of Louis and Lucille, lavish furnishings, and a Spinet piano (which he didn’t play).
Louis and I have something in common: home speech recordings. His medium was reel-to-reel tape; my media were cassette and microcassette. When I was younger, I would record myself, either talking about what I’d been up to recently, interviewing family members, or co-hosting a “radio show” with my cousin Chris. That last one was also recorded on video. While we were in the den, Elaine played a few examples of Louis’s speech recordings. As we learned later in the tour, he also recorded singing and trumpet improvisation from home.
The next stop was the downstairs bathroom with bathtub. The wall and ceiling were all mirrors. After that, it was on to the dining room, which led into the kitchen. Floral wallpaper adorned the walls and part of the ceiling. The cabinets and dishwasher were blue while the counter, sink, and dual oven (with six gas burners) was white. A can opener was built into the wall along with a compartment with paper towels, foil, and plastic wrap. Adjacent to the kitchen was a smaller dining room, which served as Louis and Lucille’s bedroom while Lucille’s mother lived with them and stayed in their bedroom.
The tour headed upstairs where the aforementioned bedroom and recording room were located. The bedroom had a double-size bed with drawers on either side, paintings of scenery hanging on the walls, Mylar wallpaper, a lamp, and a chandelier. The Mylar wallpaper carried into the spacious bathroom and closet. The recording room had reel-to-reel tape decks, amps, a record player, radio, shelves of records and tapes, a desk, and a portrait of Louis painted by his friend Tony Bennett. Bennett signed it with his real surname: Benedetto. Actually, the tapes and records are housed at Queens College, but will move to the Education Center that is going to be constructed across the street from Louis’s house.
That concluded the tour. I didn’t list everything that Lori and I saw and were told by Elaine, but I feel I’ve shared enough. I highly recommend taking the tour. Plan your visit here.
When we got back outside, Elaine suggested we pose with Louis’s cutout. She said it was necessary to gesture as he did:
Lori suggested taking one with Elaine:
In the gift shop, I bought a sticker, pin, picture postcards, and a DVD of an American Masters documentary from 1989: Satchmo: The Life of Louis Armstrong. Some of the interviews were filmed in the living room.
As I noted at the top, we walked through the park first. On our way to the Unisphere, I got a great view of the New York State Pavilion:
The Unisphere:
Lori walked toward the fountains, but I stayed behind; I didn’t want to get wet:
A different angle:
A closer look at the New York State Pavilion:
I even caught a quick glimpse inside the pavilion right before the gates were closed:
They were open because New York City Mayor Bill de Blasio toured the interior earlier in the afternoon.
Lori was fortunate enough to attend the 1964 New York World’s Fair, as did my grandparents, parents, and my parents’ siblings. My maternal grandfather, Arthur Rose, brought his movie camera to the fair and captured what he saw. The film, along with all of his home movies, was transferred to VHS 30 years ago. Six years ago, I transferred the VHS tapes to an external hard drive and then to DVDs.
Here is what my grandfather captured:
I also posted the film to Facebook, which garnered nothing but positive feedback and memories. My aunt Randy Stephen (née Rose), who was in the film, had this to say:
That was really wonderful, Mike (although I can just imagine how many times grandma must have yelled at grandpa for his camera work 😝)! I do remember going to the World’s Fair a few times, although I was only 6 or 7 at the time. The kid going crazy in the beginning must have been Bruce Goldberger, since I saw his mom, Ann, in the movie, as well. They were our neighbors in [the] Colony Park [section of Freeport].
Hank Neimark – a fellow alumnus of LIU Post and its radio station, WCWP – was there, too:
Michael Kosmin (Charter WCWP-FM guy) and I, claiming that we were doing radio reports on the ’64 World’s Fair, managed to get rides on the Goodyear Blimp. We contacted Goodyear PR, got permission over the phone, and with Nagra in hand headed out to the now abandoned Flushing airport. Of course we weren’t on the air yet, butcha know…. What a thrill. Over Manhattan, over the bridges, and over the Fair. We hitched on to the blimp twice.
Thank you to Hank and Aunt Randy for your stories.
Before heading into the Queens Museum, I heard a plane flying overhead – likely approaching nearby LaGuardia Airport – and quickly photographed it:
Founded in 1972, the Queens Museum is housed in the New York City Building, a pavilion built for the 1939 New York World’s Fair and used again for the 1964 fair. In between the fairs, it was the home of the United Nations General Assembly for the U.N.’s first few years of existence. (Sources: Building History | Queens Museum, Queens Museum Wikipedia entry)
Lori and I looked at a few exhibits in the museum, starting with another relic of the 1964 World’s Fair: the Panorama of the City of New York:
I had to sharpen the pictures below since they came out blurry.
After I bought a book of World’s Fair postcards in the gift shop, Lori and I returned to the car and she drove me home. There was heavy traffic going back, too, so it took another hour and a half to get home. The traffic gave us plenty of time to talk and listen to the jazz CDs I brought with me.
I had a wonderful time at the museums and in Flushing Meadows-Corona Park. Thanks again, Lori. Until next year.
Audiobooking 5 April 1, 2020
Posted by Mike C. in Animation, Audio, Audiobooks, Comedy, Commentary, Film, History, Media, Military, News, Personal, Politics, TV, Video.add a comment
In light of my practically apolitical audiobook streak since I impulsively quit the “Audiobooking” series, save for the right end of the spectrum, I chose to bring it back. Here’s what I’ve been listening to while exercising since September 2018:
2018 humbled me with the unexpected political turns in the memoirs I listened to, not to mention Kevin Hart’s endless tangents. It taught me to choose the audiobooks I buy carefully. If the author is politically active from the left on social media, chances are it will come up in their book. Eric Idle was the last mistake in that respect, which is why I haven’t bought John Cleese’s memoir. Thankfully, Neil Ross only had one political sentence in his book: deriding right-to-work states. I wonder what Goldie Hawn’s memoir, released in 2005, would have been like if it came out today. Never Play Dead and The United States of Trump weren’t exactly choir music, either. The books reminded me of the political stories I missed while avoiding current events. Nevertheless, they were worth listening to, as were the rest of the audiobooks listed above.
Whenever Andrea Barber mentioned her son Tate in Full Circle, I thought of a running gag on the Game Sack YouTube channel involving TATE Mode, the vertical screen orientation for arcade games. It’s generally pronounced “tah-tay,” but host Joe Redifer pronounces it phonetically, an acceptable alternate pronunciation. Whenever a game is featured with TATE Mode, he’ll get facetiously hyperbolic.
I have three more audiobooks to listen to in my Audible app after I finish Full Circle, and you’ll see what those were in the next “Audiobooking” post. Until then, happy listening.