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2022 Long Island Retro Gaming Expo recap August 21, 2022

Posted by Mike C. in Audio, Aviation, Books, Education, History, Internet, Media, Music, Personal, Photography, Podcast, Travel, TV, Video, Video Games, Weather.
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Previous LI Retro recaps: 2017 (Sunday), 2018, 2019
Spinoff recaps: UPLINK (2020), Festival of Games (2021)

Part 1: Introduction

The Long Island Retro Gaming Expo‘s long-awaited return came on Friday, August 12, after a three-year COVID-caused absence. Yes, the expo was expanded to three days starting this year, running from Friday afternoon to Sunday evening. The venue was the same as always: the Cradle of Aviation Museum, situated along Museum Row in East Garden City on the former site of Mitchel Air Force Base.

The purported 2020 edition of LI Retro was announced in February of that year. I immediately bought a weekend pass (still just two days). Little did anyone know that the faraway disease then referred to as the Coronavirus would reach the United States a few weeks later. As COVID-19 spread and a pandemic grew, venues shut down and events were either canceled or postponed. LI Retro’s postponement came that May. 2020 tickets would be honored in ’21. UPLINK, a virtual expo, was scheduled in its place on August 8 and 9. Of course, I attended and wrote a recap.

Even as vaccines were rolled out going into 2021, the organizers felt it was too soon to resume. Thus, they postponed again to ’22; and again, tickets for the postponed years would be honored. Another edition of UPLINK was held virtually in February. I attended, but was overwhelmed by the amount of transcribing and note-taking I’d have to do for the panels I planned on watching. So, I abandoned the recap in favor of continued radio show production.

Last December, LI Retro held its first annual one-day Festival of Games. I was in and out within two hours after a photographic walking tour (similar to the one you’ll see later in this post), arcade game sampling, and buying games from vendors. There was a recap for that.

As August drew closer, a third day of LI Retro was introduced. I considered attending, but opted to stick to the weekend.

With a week to go, I feared I’d compulsively take too many photos, a habit that’s gotten out of hand (i.e. Memorial Day boat ride, June 18 Mets game). I only took 353 photos at another Mets game on August 10, but sure enough, I went overboard at LI Retro. To that end, this is the first post with photo galleries.

The bulk of my photos were shot with my DSLR, but I took supplemental photos with my iPhone.

I arrived at the Cradle of Aviation Museum at 10:06 AM on Saturday:

Within 15 minutes, I was inside. I walked to the box office and handed my ticket to the attendant in exchange for a badge. “Finally,” I told her, “after 2 1/2 years, I get to use this [ticket].” She handed me my badge and my adventure began.

Part 2: Panels

My first panel – after meeting and greeting, and photographing the vendor rooms, was by Brett Weiss. “I Survived the Video Game Crash of 1983” began at 11AM in Panel Room 2. I joined it in progress, grabbing a front row seat, but oddly holding back on photos.

Brett talked about his experiences with arcade games and home video game consoles from the second generation into the third, and how the rise of home computers played a role in the 1983 crash.

During the Q&A session at the end, I relayed (but didn’t ask, so I apologized) my video game experience growing up. I was a home (and school) computer guy, fluent with Apple II, and my sister and I received an NES (Nintendo Entertainment System) in February 1990, as the third home video game console generation gave way to the fourth.

The book in the last photo is the one I bought from Brett afterward.

After snacking on a protein bar, I entered the Main Theatre for Pat Contri and Ian Ferguson’s 12:30 PM panel. I spoke to Pat and Ian during my meet and greet session two hours earlier, reminding them that I met them in 2019 and immersed myself in content from Pat’s YouTube channel after buying (at their merchandise table) the four DVD sets of Pat the NES Punk and the book Ultimate Nintendo: Guide to the NES Library. I subsequently bought the SNES guide. I wrote reviews of each – NES, SNES. (And you can buy the DVDs and books here.) This year, I bought two stickers and a CU Podcast (Completely Unnecessary Podcast) t-shirt. It was the last large size they had. I said I’d probably get along swimmingly with Frank, Pat’s older friend from New Jersey who settled in San Diego before Pat and Ian made their respective moves there.

Pat and Ian’s panel was a live portion of their next episode of the CU Podcast. Before it started, and while I settled into my front row seat, the volunteer assigned to the theater asked them to “say something into the microphone” as a mic check. Ian jokingly parroted the request: “say something into the microphone.” I amusingly replied, “I knew you were gonna say that.”

Continuing from prior episodes, Pat and Ian criticzed Tommy Tallarico and his vaporware console that would have been (or could still be?) the Intellivision Amico. On display above them was the console’s leaked “fact book.” There will be audio and video, but first, the photos:

You can hear the panel-turned-podcast-episode here. My portion of the Q&A starts at 1:57:08, but I’ve clipped it here:

The word I used to describe Frank was “luddite.” Yes, I stumbled on the title Ancient Aliens, coming out as “ancient alenins.”

And this is a video excerpt from the panel – shot with the iPhone on the table – that was posted to Pat’s YouTube channel:

I was the voice at 16:44 saying that Sean Astin narrated a video game documentary. I was thinking of Video Games: The Movie, but a comment to the video said the fact sheet was referencing the later docuseries called Playing with Power: The Nintendo Story.

I liked Ian’s quaint pronunciation of wanton, “wonton” instead of “wantin’.”

Video of the Q&A portion:

My questions start at 18:26, “Tommy” starts at 25:13.

Theater guests had to exit on the third floor, so I bode my time by taking photos of the few console freeplay tables there. Then, I snapped pics for most of the second floor exhibits prior to the Axinn Air and Space Museum Hall entrance. I saved that for after the 2PM panel back in the theater.

In that 2PM panel, John Blue Riggs performed a live ROM hack of Super Mario Bros. for the NES, the first game I played in February 1990 via the Duck Hunt combo cart. With the right software, John imported tiles from whatever NES game ROMs the audience requested, and he altered the SMB code to altered the colors and text. Let the editing begin!

I spoke to John during the meet and greet, letting him know that like his son, I am on the autism spectrum, specifically with what used to be called Asperger Syndrome. While at his table, I bought a Sega Genesis ROM hack that put Scott Pilgrim from his titular video game in Streets of Rage 2. We posed for a photo, but when I got home, I was dismayed to find that my DSLR’s lens didn’t focus on us when his tablemate Dave took our photo. They graciously allowed a do-over with my iPhone Sunday morning.

Here is John’s aforementioned vlog of his LI Retro experience:

I’m in the vlog at 13:30, going through my DSLR camera roll before John’s panel. At 19:56, he and Dave ate at Friendly’s in nearby East Meadow. I ate there with my girlfriend Kelly during her visit in April.

After the panel, I photographed what I believed to be nearly every other nook and cranny of the freeplay and tournament areas. John saw much more than I did.

The last item on my Saturday agenda was to buy games from vendors. (See the end of part 4.)

The combination of excitement from earlier in the day and a loud block party somewhere south of my house kept me from relaxing and easing into sleep. I probably slept two to four hours, at best.

I arrived at day three of the Long Island Retro Gaming Expo at around 10:30 AM. I met Justin, Marshall, and Kieran from Cinemassacre/Screenwave Media (and bought Angry Video Game Nerd: The Movie), got the second chance photo with Riggs, and hung out at Leonard Herman‘s table. I’ve known Lenny (to his friends and family) since meeting him at the 2018 LI Retro and then reviewing his video game history book, Phoenix IV. In 2019, I met his associate Jeff, and this year, I was honored to meet Patrick Wong and Mark W. Baer, the middle child of Dena and Ralph H. Baer, the inventor of videogames (one word). They’re all nice and friendly, and it was my pleasure buying Ralph’s book Videogames in the Beginning, and Kate Hannigan‘s biographical children’s book, Blips on a Screen. I will definitely read that to Leo F. Giblyn School students next March, another annual tradition of mine.

Lenny and Mark’s panel was at 11:30 AM in Panel Room 2. Again, I sat in the front row. Lenny grew to be like a surrogate son to Ralph, and the brotherly love between he and Mark was on display throughout the panel, especially in the first two pics.

I linked to it in the gallery, but here again is Ralph and Bill Harrison’s 1969 Brown Box demo:

Part 3: Meet and greet photos

Lenny Herman and Mark Baer:

Patrick Wong:

Jeff, in his Pac-Man suit:

Brett Weiss:

Pat Contri and Ian Ferguson:

John Riggs:

The Cinemassacre/Screenwave Media crew, Justin and Marshall:

…and I met Kieran while browsing a vendor’s games:

You’ll see merchandise and games in the pickups portion of this recap.

Part 4: Touring the expo

Musical performance: 88bit (a.k.a. Rob Kovacs):

88bit was featured in John Riggs’s vlog.

The other performers were ConSoul, Retro & Chill, and Super Thrash Bros. (also in John’s vlog).

The line ahead of the cosplay contest, held Saturday at 3:30 PM in the Main Theatre:

High score challenges:

Galaga:

Just Dance 4 (to “Never Gonna Give You Up” by Rick Astley):

Tournaments:

Game Boy Selfie Station with the Game Boy Camera and Printer:

Console freeplay:

Indie and homebrew games:

Arcade freeplay:

PC freeplay:

Before I left for home on Sunday, I tried out some console and arcade freeplay games, but not PC games. Maybe next year. The console games I played were Joust (Atari 7800), Sonic CD (Sega CD), Donkey Kong Country (Super Nintendo), and Virtua Tennis (Sega Dreamcast). The arcade games I attempted were Space Invaders, Arkanoid, NARC, VS. Hogan’s Alley, Ms. Pac-Man, and Mortal Kombat.

I even gave LJN Video Art a try. It was just as finicky as The Angry Video Game Nerd (James Rolfe) made it out to be.

I was pleasantly surprised to see a TV running the WeatherStar 4000 simulator, a tribute to The Weather Channel local forecasts/Local on the 8s in the 1990s (check TWC Classics for examples):

Vendor Room:

Vendor Room annex (“More Vendors”), also home to meet and greets (and the food court):

When I was finished taking photos on Saturday, I began making the rounds in the vendor room to pickup video games. I vowed not to spend more than $25 on a game, and with one exception, I honored my vow. I successfully haggled when necessary, paying $15 for $17 worth of games, $20 for $23 worth, and $30 for $33 worth. Otherwise, one vendor discounted $7 from my $132 total and another had a two for $10 deal if you bought two $6 games. The only game I bought priced above $25 was the Xbox port of The Simpsons: Hit & Run, which was $35. It was my last purchase before leaving on Saturday. My last two purchases on Sunday were Legacy of the Wizard and Rolling Thunder, both for NES.

I was satisfied with my pickups, which brings us to…

Part 5: Pickups

Saturday pickups:

Merchandise:

Non-merchandise in the photo: Leonard Herman and Brett Weiss business cards, Schiffer Publishing and Classic Home Video Games bookmarks

NES (Nintendo Entertainment System):

Sega Master System:

Super NES (Super Nintendo Entertainment System):

Nintendo 64:

Nintendo GameCube:

Microsoft Xbox:

Nintendo Wii:

I’d wanted The Simpsons: Hit & Run ever since it was lauded in the Game Sack video on Simpsons games. (Click here to start at the relevant portion.) Epic Mickey was on my mind after seeing it on Friday in a 2017 Cygnus Destroyer video on his Top 10 Disney Games. I didn’t think to check the condition of the discs before buying, and was disappointed to see their scuffed appearance on Saturday night. You’ll see below that Epic Mickey 2 was one of my Sunday pickups from a vendor that also had the original game. All discs at his booth were in pristine condition. I lamented my mistake from the day before, chalking it up to a lesson learned. This Nintendo link taught me a positive lesson on Sunday night: how to clean discs. Monday night, I took dampened part of a washcloth and wiped Epic Mickey from left to right, line by line, then did the same with a dry part of the washcloth. The game played flawlessly in my Wii U. Tuesday morning, I did the same to Hit & Run and had the same positive result in my Xbox 360. Hit & Run was more fun and intuitive to play than Epic Mickey.

Sunday pickups:

Merchandise:

Non-merchandise in the photo: signed copy of The Angry Video Game Nerd I & II Deluxe (Nintendo Switch) signed by Justin (brought from home after seeing their booth on Saturday), Ralph Baer commemorative coins (one shown from the front, one from the back), my Game Boy Camera print from the Selfie Station, my weekend badge with Jovia lanyard

I watched the AVGN movie in 2019 on Amazon Prime Video, but it was later delisted. Now, I own a Blu-ray copy. They can’t take that away from me.

NES:

Xbox:

Wii:

It may be a while before I get a Super Scope, but the Saturday after LI Retro, I bought a Wii Balance Board, Wii Fit U, and a Wii Fit U Fit Meter. Now, I can play all the Wii Fit games and track my steps.

Just as AVGN made Ikari Warriors infamous (outtakes), Wii Music’s bad reputation stems from the crazy demo at E3 2008. I almost bought still another infamous NES game, Deadly Towers, on the Saturday of the expo, but relented.

Part 6: Conclusion

All good things must come to an end, and my time at the 2022 Long Island Retro Gaming Expo ended at 2:05 PM on Sunday, August 14. I took two parting shots with my iPhone before riding home:

Thank you for making it to the end of my recap. I know there was a lot to process, and it was a labor of love to draft the post. Patience was required often as WordPress struggled to display the text I typed, presumably because of all the photos and captions.

Thank you to all the guests I met and reacquainted with, to the vendors I bought from, and my fellow attendees, like budding game designer Brandon.

Special thanks to the LI Retro organizers and volunteers, especially Ryan Shapiro. You were all friendly and highly accommodating. I greatly appreciate that.

Until next year, so long.

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Pat Contri, Ultimate Nintendo: Guide to the SNES Library December 2, 2019

Posted by Mike C. in Baseball, Basketball, Books, Education, Football, Internet, Media, Radio, Sports, Technology, TV, Video, Video Games.
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I photographed my copy of Guide to the SNES Library shortly after completing it Sunday

Two months and one day after completing Pat Contri‘s Ultimate Nintendo: Guide to the NES Librarywhich I reviewed here – my pre-order copy of the special edition of his Guide to the SNES Library arrived on my front porch.

Once again, the guide is as big as an educational textbook. Now that I think of it, this book is educational. There’s much to learn about the Super Nintendo Entertainment System within its 445 pages (plus a few pages listing Kickstarter contributors).

When I tweeted on Sunday that I finished reading, Pat wondered what my muscle gains were, considering the book’s heft. I replied thusly:

I was late in boarding the NES bandwagon, not getting a console until February 1990, over four years after its initial release in the New York Metropolitan Area. The Super NES, released on August 23, 1991, is a different story. Besides commercials, my first exposure to the console came at my friend Jessie’s house. I regularly played Super Mario World and F-Zero on her projection TV as 1991 gave way to ’92. After saving up part of the cost, my parents got a console for me and my sister Lauren in late January. In the months that followed, I spent many hours playing games, especially the aforementioned Super Mario World, Super Mario Kart (an 11th birthday present), and Mario Paint. I discovered all of Super Mario World’s exits and repeatedly watched the end credits. I would get emotional at the scene with the Yoshi eggs hatching. I successfully beat all cups in Super Mario Kart in all cc modes, and I loved the Rainbow Road theme. And as a weather buff, I had fun making radar loops with Mario Paint’s animation feature.

In nearly 28 years, I’ve amassed a collection of 46 Super Nintendo games. Reading this guide inspired me to add to that collection, at least somewhat.

Guide to the SNES Library chronicles all games released in North America and PAL territories in alphanumerical order, from 3 Ninjas Kick Back and The 7th Saga to Zool and Zoop. (Yes, those are their names.)

Pat Contri was not alone in reviewing the games. Returning from Guide to the NES Library are Asheton “Ashi” Phinney (I loved his alliteration, puns, and rhymes), Jim Evans, and Karen Niemla. The new recruits are Daniel Anderson, Daniel Greenberg, Dagan Moriarty, Kyh Yang, Alli Flanagan (who, like Pat, appeared in The Video Game Years), Pete Skerritt, and Mike Vito. (12/14 UPDATE: Dagan, Kyh, and Pete also wrote reviews for the third edition of the NES guide.) Visual effects artist Yoshi Vu provided cart and hardware images, and additional cover art. The foreword was written by Jirard Khalil, a.k.a. The Completionist.

As with Guide to the NES Library, most pages in Guide to the SNES Library are devoted to two games. An image from one of the games is blurred in the background with two images from each game appearing above and below the review. The top of the page shows the games’ cartridge designs and lists their genre, release date, developer, publisher, number of players, special features, availability during the SNES’s life (from “very common” to “extremely rare”), and star rating. There are 10 ratings that range from half a star (one small star, “poor”) to 2 1/2 stars (two big stars and one small star, “average”) to 5 stars (five big stars, “classic”). Reviews can take up anywhere from a fifth of the page to a third of it, followed by the reviewers’ “reflections.” Reviewers are identified by their initials (i.e. PC, PS, AP, DG).

Eleven landmark titles with five-star ratings got full page reviews, including EarthBound, The Legend of Zelda: A Link to the Past, Super Mario World and its sequel, and Super Metroid. Those reviews take up more space on the page than regular half-page reviews. I only own four of the games out of those eleven, and only two that I listed here. Some five-star games only got half a page, such as Donkey Kong Country 2: Diddy’s Kong Quest, Super Street Fighter II, and Teenage Mutant Ninja Turtles IV: Turtles in Time. I have two of those, along with one that I didn’t mention. You’ll have to buy the book to find out which other five-star games were only on half a page and which got the full page treatment.

The tone of game reviews ranged from clinical to critical, but not in your face or obnoxious. I’m just glad the SNES versions of Tetris 2 and Yoshi’s Cookie weren’t treated as harshly. As I mentioned earlier, I currently have 46 SNES games, and I plan on buying some of the easier-to-obtain games in the book with ratings of 4, 4 1/2, or 5 stars to add to the collection. If they cost over $100, forget it. No Pocky & Rocky for me.

There were plenty of sports games released for the Super Nintendo that I read about. At the moment, I only have four: NBA Hangtime (which I also have on the Genesis and Nintendo 64), NBA Jam: Tournament Edition, True Golf Classics: Pebble Beach Golf Links and Super Bases Loaded. While reading about Midway games like NBA Jam, I learned who that the voice of most of those games was Tim Kitzrow. Besides NBA Jam, Tim also voiced the NFL Blitz series, which I enjoyed on the N64. He included video of an appearance on FOX Sports West on his website:

NBA Hangtime, Midway’s successor to NBA Jam, was voiced by longtime Bulls TV play-by-play announcer Neil Funk, who is retiring at the end of this season. Other TV announcers and analysts to lend their voices to sports games on the Super Nintendo are Al Michaels, Jack Buck, Pat Summerall, and of course, John Madden, to name a few.

After 400 pages of North American and PAL releases, there are chapters on special and promo cartridges, test cartridges, select games from the Japanese Super Famicom library, a look at some unreleased games (by Evan Gowan of SNES Central), and the SNES console and its accessories.

Guide to the SNES Library concludes with supplemental articles. Three of the articles were based on the authors’ YouTube videos. James Rolfe‘s “The Console Wars: SNES vs. Sega Genesis” was taken from a two-part video in 2012, which was combined into one part on the Cinemassacre Plays subchannel:

James and Pat Contri’s friendship dates back to their early days on YouTube. They’ve occasionally collaborated on videos. In fact, their latest went up on Saturday night:

Kelsey Lewin‘s supplemental article was on the Life Fitness LifeCycle Exertainment Bike, based on her video from last year:

In addition to her YouTube channel, Kelsey is the co-owner with her husband Cody of Pink Gorilla Games and co-director with Frank Cifaldi of The Video Game History Foundation. For you sports fans, Kelsey’s father is play-by-play announcer Josh Lewin. You may know him from his stints with the Detroit Tigers and Texas Rangers on TV, and the New York Mets, Boston Red Sox, San Diego Chargers, and UCLA Bruins football and men’s basketball on radio. Those and other credits can be found here.

And speaking of sports, the third article based on a video was Norman Caruso‘s Gaming Historian 2016 episode on Nintendo‘s ownership of the Seattle Mariners, which he posted as Nintendo was selling most of their shares. The episode had periodic quote readings by YouTubers, and Pat read a quote – in a sinister tone – from Fay Vincent, commissioner of Major League Baseball at the time of Nintendo’s purchase. Unfortunately, MLB forced the removal of the video, so I can’t embed it here.

As for the rest of the supplemental articles, Chris Kohler’s entry on the SNES CD-ROM originally appeared on Kotaku last September. Roger Barr, Andre Meadows, and Karen Niemla supplied original articles. It’s worth reading each article, especially the ones based on videos so you can see differences in text.

It took 19 days to read 445 pages of Ultimate Nintendo: Guide to the SNES Library. Once again, I kept a journal of how many pages I read per day. Dividing 445 by 19, I averaged about 24 pages a day. I mostly imagined my own voice in my head as I read the reviews, but I occasionally thought of certain public figures narrating them. I had Pat’s voice in mind when I read his reviews.

Guide to the SNES Library was another great read! Thanks to Pat Contri and his fellow reviewers Ashi Phinney, Daniel Anderson, Daniel Greenberg, Kyh Yang, Karen Niemla, Alli Flanagan, Jim Evans, Dagan Moriarty, Pete Skerritt, and Mike Vito.

For those that grew up with the Super Nintendo Entertainment System, are collecting for it, or just want to learn about it, this book is a must. There are eight versions available for purchase ranging from $59.99 to $99.99, or $29.99 for just the digital download. I have the $79.99 special edition, but I recommend the physical/digital combo at $99.99. I should have bought that in the first place, but I didn’t mind paying an extra $10 yesterday for the digital download and paying the same price to download the NES guide. Having the books physically and digitally is the ultimate experience.

There will eventually be an Ultimate SNES Game Guide Collecting app for iOS and Android. I will update this post when it’s available.

12/12/20 UPDATE: A year has passed and there’s no app. Forget what I said.

Pat Contri, Ultimate Nintendo: Guide to the NES Library September 13, 2019

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A cropped photo of my copy after returning from day 1 of this year’s Long Island Retro Gaming Expo

Pat Contri was a name I’d heard of since I started regularly watching YouTube channels a few years ago, but I’d never seen his videos, listened to his podcasts, or bought his merchandise. My only exposure to him was the Angry Video Game Nerd episode he appeared in, which he wrote with series creator and star James Rolfe. My unfamiliarity dissolved after visiting Pat’s table last month at the Long Island Retro Gaming Expo. I got to meet him and his friend and colleague Ian Ferguson…:

…and I bought early episodes of the Pat the NES Punk YouTube series on DVD along with Pat’s comprehensive 2016 book: Ultimate Nintendo: Guide to the NES Library.

As with Leonard Herman’s Phoenix IV last year, I vowed to read the Guide to the NES Library after the expo. After reading a couple of preface pages on the Uber ride home on August 10, I held off on the rest of the book until 12 days later, August 22. I had another day of the expo, photos to edit, a recap to write, cousins to hang out with while they visited for a few days, and a photo editing project for a friend. In my downtime, I worked my way through the three sets of DVDs. As I neared the end of the third set, my photo editing project was complete, which meant I could finally commit to Pat’s guide.

Ultimate Nintendo: Guide to the NES Library is as big as an educational textbook and just as heavy. It’s 437 glossy pages long, but the last five pages are a list of the book’s financial backers. So, I read two more preface pages, then moved on to the main 432.

The book chronicles each and every game released for the Nintendo Entertainment System in North America, from the numbered titles like 1942 and 8 Eyes to Zoda’s Revenge and Zombie Nation.

Pat is not alone in reviewing each game, as he is joined by Ian Ferguson, Asheton “Ashi” Phinney, Brett Weiss, Jim Evans, Joe Pingree, Karen Niemla, and Joey “Roo” DeSena.

Most pages are devoted to two games. An image from one of the two games is in the background while four images from each game are on the bottom. The top of the page shows the games’ cartridge designs and lists their genre, release date, developer, publisher, number of players, special features, whether the game is licensed or unlicensed, availability (from “very common” to “extremely rare”), and star rating. There are 11 ratings ranging from bomb (“awful and/or broken”) to 2 1/2 stars (“average”) to 5 stars (“classic”). Below that is the review, which can be a few short sentences in medium type or several paragraphs in small type. Then the reviewer, identified by their initials (i.e. PC, IF, JD), will add their “reflections.”

The landmark titles get their own pages with additional images. Such titles include the three Super Mario Bros. games, The Legend of Zelda, Zelda II, the unlicensed Tengen version of Tetris, and Tecmo Super Bowl.

Following 387 pages of North American releases, the book concludes with PAL exclusive games, HES (Home Entertainment Suppliers) games, special and promo cartridges (i.e. Nintendo World Championships 1990), test cartridges, label variants, the NES console and its major accessories, supplemental articles, and images of unreleased games.

It took me 21 days to read 432 pages of Ultimate Nintendo: Guide to the NES Library. Along the way, I kept a journal of how many pages I read each day. I started with 12, then 14, 18, 20, 24, and 50 and 53 pages on two of my last three days. For some games, I imagined certain public figures in my head reading in their voice. I thought of Bob Costas for baseball games, Mike “Doc” Emrick for hockey games, Ahmad Rashad for basketball ones, Jim Lampley for boxing, Liev Schreiber for football, David Feherty for golf, and even Matt Ezero for some games he evaluated in his LJN Defender videos. For reflections, in the case of Pat, Ian, and Roo, I imagined them reading for themselves.

When I wasn’t reading on the first 11 days, I finished Pat Contri’s DVDs, watched all ten episodes of The Video Game Years on Amazon Prime, and caught up on most of Pat’s non-podcast videos from 2012 to the present. That included all later Pat the NES Punk and Flea Market Madness episodes.

It was neat to read about games that I previously saw in Punk episodes, like Baseball Stars, Dance Aerobics, Sqoon, and Wall Street Kid. It was also satisfying to know that some games in my collection were uncommon, such as Wario’s Woods.

The tone of the book’s reviews range from clinical to overly critical. I was satisfied with all but three reviews: Tetris 2, Wheel of Fortune: Featuring Vanna White, and Yoshi’s Cookie. I liked those games growing up, getting plenty of mileage out of them. I treated Tetris 2 and Yoshi’s Cookie as endurance tests, playing until a game over. For Wheel of Fortune: Featuring Vanna White, I played solo, hitting select during the puzzle selection each round until I finally got a big one. That meant more money to win on the wheel. In …Guide to the NES Library, Tetris 2 and Yoshi’s Cookie were dismissed as lousy cash-ins. Wheel of Fortune: Featuring Vanna White was considered a step down from the Rare-developed games that preceded it. “Pat Sajak would not be pleased,” wrote Pat Contri in the reflections.

There were sporadic typos or word omissions, and (counting Console Wars author Blake Harris’s foreword) six instances of my pet peeve phrase “at the end of the day” (thank goodness there weren’t more), but ultimately, the book was a great read.

If you grew up with the Nintendo Entertainment System, are collecting for it, or you just want to learn about the console that revived the video game industry, buy this book, available for $59.99. You’ll love it. And when you’re finished with that, be sure to pre-order Pat’s next book, a Guide to the SNES Library, which will focus on the Super Nintendo’s games. It’s also available for $59.99, or you can buy the special edition for $79.99.

Lastly, there’s a $4.99 app called Ultimate Game Guide – on Android and iOS – which contains all NES games from all regions, as well as accessories and console variants. If you select a game, it includes the statistics and review from the book, though not the reflections. You can even keep track of the games you have in your collection, and go to Amazon or eBay to check listings for the ones you don’t.

11/13 UPDATE: The special edition of Pat’s Guide to the SNES Library arrived on my front porch yesterday. I will begin reading today and will dedicate a post to it when I’m finished, likely sometime next month.

12/3 UPDATE: Here is that post.

2019 Long Island Retro Gaming Expo recap August 14, 2019

Posted by Mike C. in Books, Internet, Media, Music, Personal, Photography, Technology, Travel, TV, Video, Video Games, Weather.
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Other LIRGE LI Retro recaps: 2017 (Sunday), 2018, 2022
Spinoff recaps: UPLINK (2020), Festival of Games (2021)

This is a long and comprehensive post, so buckle up.

Last weekend, I attended the Long Island Retro Gaming Expo for the third year in a row and my second year for both days.

John Hancock and The 8-Bit Guy weren’t at LIRGE this year, but making return appearances were Bob Neal from RetroRGB, Jeremy Parish of Retronauts and Video Works, Kurt Kalata and Rob Russo of Hardcore Gaming 101, and video game historian and author Leonard Herman.

Among those appearing for the first time were Frank Cifaldi of the Video Game History Foundation, Pat Contri (a.k.a. Pat the NES Punk) and Ian Ferguson of the Completely Unnecessary Podcast and The Video Game Years, and the My Life in Gaming duo of Coury Carlson and Marc “Try4ce” Duddleson (as in the Triforce from The Legend of Zelda).

The Long Island Retro Gaming Expo is held at the Cradle of Aviation Museum along Museum Row in East Garden City, as indicated by these signs I took on the way there Saturday morning:

Based on the “date taken” info of the above pic, I arrived at the museum at 10:09. Before getting in line to get inside, I photographed a historic marker:

The weather outdoors was much better this year: sunny, warm, and comfortable. You could leave the rain gear at home or in your hotel room.

While on line, I passed a trailer with arcade machines inside:

This was the only time I noticed it. I was focused on what was in the museum.

I set foot inside Cradle of Aviation half an hour after arriving:

The rest of this post is divided into four parts:

  1. Panels
  2. Meeting and Greeting
  3. Pictorial Tour
  4. Pickups

Part One: Panels

After walking around the first floor for nearly 15 minutes, I made my way into the theater planetarium for the first panel:

It was Jeremy Parish (center) along with Kurt Kalata (right) and Rob Russo (left):

Titled “Love for the Unloved,” the trio discussed several underappreciated consoles, accompanied by Powerpoint slides.

Before we see the slides, here are close-ups of Jeremy:

Kurt:

…and Rob:

A few wide shots:

The slides of underappreicated consoles:

The slide for the Bandai WonderSwan went up, but they didn’t have time to discuss it:

9/26 UPDATE: The expo’s YouTube channel has posted video of the panel:

Next to speak was…

Frank introduced himself…

…and his work with Digital Eclipse…

…before moving on to the main topic:

Frank is pictured with Kelsey Lewin, who was at Game On Expo in Phoenix, Arizona, that weekend hosting a similar panel:

The last 35 minutes of the panel were Q&A:

10/10 UPDATE: Video of the panel was posted today:

I spent the next two hours touring the exhibits, buying games from vendors, meeting and greeting Frank Cifaldi, Coury and Try, Pat and Ian, and Leonard Herman. You’ll see photographic evidence in parts two and three. I made time in between to eat a few snacks from the Cradle of Aviation Museum’s Red Planet Café.

Pat and Ian had a panel after Frank’s, which you can hear in part in the latest Completely Unnecessary Podcast, starting 17 minutes in.

Then, it was on to Leonard’s panel, which was in Panel Room 2:

Leonard talked about the late Ralph Baer and Ted Dabney, and the friendships he developed with them.

After arriving on Sunday, I tried out Ralph Baer’s Brown Box with a man named Jeff:

I played poorly, but had a good time.

There were two panels that I attended on Sunday. First, the My Life in Gaming RGB Master Class:

As noted earlier, My Life in Gaming is run by Coury Carlson:

…and Marc Duddleson, better known as Try:

Coury and Try periodically ran excerpts from upcoming episodes profiling figures in the fields of video game modding, repair, and history:

Bob from RetroRGB, who was seated next to me, was included, but I kept his screenshot out of this post since he told me he didn’t like how he looked.

I found those excerpts enlightening. It put faces and voices to names I’d heard of in previous episodes. I was already familiar with Bob, Kevin, Frank, Ste, and Dan.

The excerpts can be seen in this unlisted link.

Time for Q&A: