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2026 Long Island Retro Gaming Expo recap August 19, 2026

Posted by Mike C. in Animation, Art, Astronomy, Aviation, Books, Computer, Film, Internet, Magazine, Media, Music, Personal, Photography, Podcast, Technology, Travel, Video, Video Games, Weather.
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PART ONE

PART TWO: TOURING THE EXPO

PART THREE

PART ONE

INTRODUCTION
2026 was my eighth year at Long Island Retro Gaming Expo, held at the Cradle of Aviation Museum in Uniondale. This year, LI Retro marked the Nintendo 64‘s 30th anniversary with a dedicated second floor exhibit. Ironically, I didn’t buy any N64 games from vendors, as my focus was on 2024’s lead exhibit, the Sega Dreamcast.

The 2026 expo was dedicated to the memory of longtime staff member Terry Taylor, who died much too soon earlier this year. Several staff members donned caps that read “God Bless Terry Taylor.” Indeed. I don’t recall, but I’m sure I interacted with Terry at least once in all my years at LI Retro. He was memorialized in the Terry Taylor Vectrex Corner on the first floor, as seen via this Facebook post:

My three prior recaps were spread out over three posts per year. (This is post 1 from last year.) I feel I was judicious enough in my photography and culling for a singular, self-contained recap post. To help, for the first time, I’ve utilized page jumps (a.k.a. anchor links) at the top and peppered throughout.

I was quick to buy my weekend pass when tickets went on sale in winter, and I gradually built up my biggest budget ever. (I will not divulge the amount.)

In the days and hours leading up to August 8 (I didn’t go on the 7th), I had the usual performance and social anxiety that comes with being on the autism spectrum. I prayed for the strength and coping skills to get through any and all situations. So, you can understand why I needed many deep breaths as my mom drove me to the Cradle of Aviation Museum parking lot.

SPOILER: All that worrying was for nothing. I had a great time without any hitches.

ARRIVING AT THE MUSEUM
Mom’s car pulled into the lot at 9:29 AM on Saturday, August 8.

Despite the high heat and humidity, I wanted to arrive as early as possible so I wouldn’t have to wait too long on line outside.

There were two lines: one on the left for those retrieving their badges at the box office via QR code, and one on the right for those who already had badges. Of course, the left line was the longer one and my Saturday destination. I’d be on the right line on Sunday.

The museum doors opened at 10AM and I reached the entrance (and air conditioning) at 10:07.

Once I got my badge, I affixed to a lanyard I saved from a year or two before and began walking around the first floor.

PHOTOS WITH GUESTS AND CANDID PHOTOS OF THEIR TABLES

Sean Chiplock

Voice actor Sean Chiplock was the first guest I met. His latest video game voice role is as Bubsy in Bubsy 4D. I brought my Pawsome Edition copy for him to sign. You’ll see this in the pickups segment at the end of the post, but here’s what he wrote:

For Mike!
Sean Chiplock
“What could PAWSibly go wrong?!”
-Bubsy

I see what you did there.

Then, it was photo time. First, a normal photo:

Then, Sean staged a photo where I appear horrified at what I saw:

I loved it. Thank you, Sean.

Nintendo Force Magazine with editor-in-chief Lucas Thomas
I was too shy to approach Lucas but did get a candid photo at his table.

Lucas co-hosted the 2024 panel, Gail Tilden: An Intimate Interview with a Nintendo Legend.

Audacity Games with David Crane, Dan Kitchen, Garry Kitchen, and John Van Ryzin
On the other hand, I overcame last year’s shyness and had a enjoyable interaction with the quartet of game design legends. “We don’t bite,” David Crane reassured me after I introduced myself and gladly bought all four games – new for the Atari VCS/2600 – that each of them developed. David designed Rescue from Poseidon’s Gate, Dan Kitchen’s game was Casey’s Gold, there was Alien Abduction! by John Van Ryzin (the spiritual successor to H.E.R.O.), with Garry Kitchen and David Crane co-designing Circus Convoy. Any or all of the games can be bought online here.

David Crane and Garry Kitchen talk to attendees at the Audacity Games table

You could even try them out on separate Atari 7800+ consoles:

John Van Ryzin was not at the table when Ryan Burger, publisher of Old School Gamer Magazine, took this photo:

David Crane, Mike Chimeri, Garry Kitchen, Dan Kitchen

But John signed my copy of Alien Abduction! after he and his three friends hosted their noon panel.

Then, David took our picture:

Mike Chimeri and John Ryzin with a signed copy of Alien Abduction

Walter Day, Tristan Ibarra, Ryan Burger, and Old School Gamer Magazine
Walter Day, the father of Esports, founded the Twin Galaxies arcade in Ottumwa, Iowa, on November 10, 1981; one week before I was born! Twin Galaxies, Inc., has outlived the arcade, serving as the official supplier of video game records to the Guinness World Records. Walter has appeared in many video game documentaries, including The King of Kong: A Fistful of Quarters. He made an appearance in the animated feature Wreck-It Ralph. He’s even a singer-songwriter, as chronicled in Arcades & Love Songs: The Ballad of Walter Day. That subtitle also serves as the title of his autobiography, which I bought before Ryan Burger took this photo:

As mentioned earlier, Ryan Burger publishes Old School Gamer, a magazine Tristan Ibarra is now involved in, on top of his author and designer credits. We’ll learn more about them in photos of their Sunday panel.

For now, here are Tristan, Walter, and Ryan:

My Life in Gaming with Coury Carlson and Marc “Try4ce” Duddleson
Coury and Try were a late addition to the 2026 LI Retro guest list, and I’m glad they were booked. They were actually the first people I saw outside the museum Saturday morning before I got in line.

Try and Coury meeting an attendee and his son (out of view) who was cosplaying as Minecraft Steve

I spent a lot of time hanging out at Coury and Try’s table, sharing stories and talking about Game Sack end sketches they appeared in; Coury in particular. (Infiltrating My Life in Gaming, Joe is a Thief???, You Still Don’t Have a Sega CD Commercial)

Then, I figured I should take a photo of them.

Speaking of Game Sack end sketches, the last of Saturday vendor pickups was the PlayStation 2 game Britney’s Dance Beat, a game Joe Redifer purloined from Coury’s game room after posing as Try. (Coury would later get it back.) I decided to bring my copy back on Sunday. Even though it didn’t have a Half Price Books sticker on it, I affixed a Post-It that read “Not Coury’s.” Try took a close-up photo of the game and then of Coury and me.

I love Coury’s accusatory pose.

Oh, and Coury, I now have a Sega CD, finally buying a model 2 version of the add-on within an hour of our photo.

Hours before LI Retro opened on Friday, August 7, Try hosted the latest MLIG video: a follow-up on the Analogue 3D N64 clone console.

The CUPodcast with Pat Contri and Ian Ferguson
Another LI Retro mainstay duo, Pat and Ian had their CUPodcast Live panel on Saturday after the Kitchens, Crane, and Van Ryzin. I didn’t pose with them this year, but in addition to buying a Pixelated Pat pin, I took this photo:

And while not guests per se, I took a selfie with Daniel and Alex Greenberg of Winterion Game Studios after G Gracin‘s Dreaming ‘Bout Dreamcast panel (skip to here):

It was the only photo taken on my iPhone 17 Pro since I wasn’t up to a cumbersome selfie with the Canon EOS R7. (And yes, this is my second straight blog post with a selfie in that U.S. Open polo.)

PANELS
I limited myself to two panels each on Saturday and Sunday. Saturday’s were later and in the Main Theatre; Sunday’s were earlier in Panel Room 2, relocated to the first floor.

Saturday Panel 1, 12PM-1PM
Main Theatre
Garry and Dan Kitchen, John Van Ryzin, David Crane
Learnings from Four Decades of Game Design

Excerpt from LI Retro panel description:

…have worked in the video game industry since the late 1970s. While they are known for their iconic game catalog on the Atari 2600 ([H.E.R.O.,] Pitfall!, Donkey Kong, Ghostbusters, Keystone Kapers, Crackpots…), they also bring a boatload of experience on NES, SNES, Gameboy, C64, Xbox, PlayStation, iPhone/iPad, PC/Mac and online gaming. Everybody knows Pitfall! and Donkey Kong, but did you know they also worked on Bart vs. the Space Mutants (NES), A Boy and His Blob (NES), AddictingGames.com (online), Transformers (C64), Shockwave.com (online), Candystand.com (online), and the infamous Desert Bus game from Penn & Teller?

The last photo perfectly encapsulates the mood of the panel. Garry, Dan, John, and David were full of interesting, engaging, and humorous anecdotes about their time in the gaming industry, working at Activision, and the many games they design and developed. (I especially enjoyed how Garry debunked a myth about Coleco’s Atari 2600 port of Donkey Kong.) They are a winning team.

Now, if only I could find John’s H.E.R.O. at a good price. Otherwise, I’ll play it in an Activision compilation.

Saturday Panel 2, 1:30-2:30 PM
Main Theatre
Pat Contri and Ian Ferguson
CU Podcast Live!

My initial photos were taken on the right side of the first row as I deferred to an LI Retro staff photographer. Then, I went back to the center.

Among the topics for this episode The CUPodcast (Super Show #34) were:

I did not ask a question this year, and told Pat afterward what I would have asked. Part of my annual Christmas special viewing tradition includes watching Pat the NES Punk Christmas episodes, such as It’s a Wonderful Life, Punk. (RIP Billy Chaser.) Will there be a Christmas episode this year? We’ll find out in four months.

Video of the aforementioned podcast topics:

G Gracin and I caught up with each other after the panel and they hand-delivered a Sonic the Hedgehog fanny pack that I won during a recent charity stream on their Twitch channel.

Speaking of G…

Sunday Panel 1, 10:15-11:15 AM
Panel Room 2
G Gracin (G to the Next Level)
Dreaming ‘Bout Dreamcast

I won’t go into detail about G’s panel since they recorded it for a future YouTube video, but I will share it in photo form.

The 2026 Long Island Retro Gaming Expo was where I made my Dreamcast dream a reality. First, I found two controllers and a VMU from one vendor. Then, I found the console by itself (no power adapter or cables) from a second vendor. And from a third, I bought three games, including launch titles NFL 2K (released on launch day) and NBA 2K (two months after launch). You’ll see all of that (and the Sonic fanny pack) in the pickups segment.

As of publication, G’s most recent YouTube video is this one:

Sunday Panel 2, 11:30 AM-12:30 PM
Panel Room 2
Walter Day, Ryan Burger, Tristan Ibarra
Walter Day and His Old School Friends!

Excerpt from LI Retro panel description:

…a discussion on preserving and celebrating the history of video games and the community that built it. Walter Day will share stories from his years at Twin Galaxies, the journey behind his books, film appearances, and trading card series, explaining how the cards were created not just to honor champions, but to recognize the passion and achievements of gamers from every corner of the hobby. Ryan Burger will explore growing up during the rise of competitive gaming, the books, television shows, and media that chronicled gaming culture before it became a global phenomenon, and how Old School Gamer Magazine now works with many of those pioneering voices to introduce their stories to a new generation. Tristan Ibarra will discuss his path from Air Force veteran to gamer, collector, author, graphic designer, and magazine layout artist, sharing his passion for documenting the hobby and organizing its scattered history into accessible resources for fans and researchers alike. Together, the panel will reflect on the people, stories, and communities that shaped gaming culture, while celebrating the generations of enthusiasts whose dedication has helped preserve its legacy for the future.

How does that compare to my description written before thinking of citing the expo description?

For one hour, Panel Room 2 was transported to the state of Iowa. Ryan Burger and Tristan Ibarra were our hosts and they set up Walter Day to share stories galore. Ryan promoted Old School Gamer magazine and an upcoming book. Tristan detailed his The Video Game Collector’s Field Guide and his upcoming …Video Game Dictionary for the Total Noob. To that end, there were ten trivia questions with ten terms in Tristan’s dictionary. (I photographed the answers, but for obvious reasons, I’m keeping them to myself.) After Walter asked trivia questions, it was our turn to ask.

Since I couldn’t link in the captions…

PART TWO: TOURING THE EXPO

This is where I would have gone to a second post. Instead, in this same post, we begin a photographic tour of as much as I could see on each floor of the Cradle of Aviation Museum. I couldn’t get everything, and some photos were too blurry to include. The photos that remain are here.

FIRST FLOOR
Vendor Marketplace:

A view from above:

EON Gaming Zone:

Console History Exhibit:

Retro Gaming Museum:

Vintage Computing Experience:

Moon Room:

Art Gallery:

Hangar Arcade:

Someone please remind a random San Diego swap meet vendor how rare Black Tiger isn’t.

Other first floor sights:

SECOND FLOOR
Vendor Marketplace extension:

Japanese Feature Phones:

For an idea of what Ellen was telling attendees in the above photo, watch the video below.

Retro Imports:

Arcade Commons Showcase:

The Arcade Age Exhibit:

30 Years of the Nintendo 64:

Thank you to Justin, seen in the last photo, for loaning his N64 collection to display at LI Retro.

THIRD FLOOR
The Floor of Oddities:

There was a Gaming Historian video about the first oddity shown below: Sega Pods.

More from the Cradle of Aviation Museum’s Pan Am exhibit:

PART THREE

DEPARTING THE MUSEUM
The commercial aircraft were the last thing I photographed after coming downstairs from the Arcade Age Exhibit. That’s when I went back to searching vendors for a few more purchases, including that model 2 Sega CD. The last game I bought was Castlevania III: Dracula’s Curse. Then, I went in the museum gift shop for three more plane replicas to go with the Pan Am plane I bought last year. And that was it. I took Lyft home to Wantagh with $44 to spare! It’s the first time I’ve ever left under budget!

Requisite exit photos:

PICKUPS
What did Mike get? Well, let’s start with guest merchandise and business cards:

The model planes:

Video games, and video game accessories, console, and add-on:

Dreamcast console, controllers, VMU:

3 Dreamcast games:

Model 2 Sega CD:

4 for NES (Nintendo Entertainment System), and the May/June 1990 Nintendo Power for free:

Super Dodge Ball was also the subject of a Pat the NES Punk episode.

2 Super Nintendo games and an asciiPad turbo controller:

Now, I have a SNES port of Toy Story to go with the Genesis port I bought at Video Game Trading Post in December 2019.

1 PlayStation game: Triple Play 2000:

Of course, Britney’s Dance Beat for PlayStation 2:

And two Xbox 360 games:

This is just what I bought during Long Island Retro Gaming Expo. I also bought many other things online to supplement some of my purchases. I won’t list them all, but they include VGA and power adapters for the Dreamcast and an Atari 7800+ to play those Audacity Games games. Furthermore, a VMUPro that I preordered months ago arrived Monday as I was wrapping up the first draft. (That process took six hours!)

CONCLUSION
I’ve thanked many people throughout this post, but I owe a huge thanks to Ryan Shapiro, Joe Vincent, George Portugal (whom I didn’t get to see), and the rest of the Long Island Retro Gaming Expo staff for your support and accommodation. I am deeply grateful.

I’ll conclude this recap with the front and back of my badge and event program, the latter of which includes a photo of the late Terry Taylor.

And LI Retro’s video tribute:

Instrumental Invasion, 5/24/23 May 25, 2023

Posted by Mike C. in Airchecks, Animation, Astronomy, Audio, City Pop, Comedy, Internet, Jazz, Music, Personal, Photography, Radio, Technology, TV, Video, World Music.
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The May 24 Instrumental Invasion on WCWP was the fourth show in a row with the talk breaks recorded in one day, and second in a row/third out of four to be recorded and mixed in one day. The recording/mixing date was March 22. Pickups were recorded on the night of the 22nd and mid-afternoon on the 24th.

The playlist was created March 18 with annotations on the 20th and the talk break script draft on the 21st.

The scoped aircheck before further details:

After immersing myself in Casiopea music for the first few weeks as a city pop aficionado and Japanophile (my post about the first eight days), I introduced The Square/T-Square into my musical diet. The jumping-off place was “Texas Kid” from their third album, Make Me a Star, thanks to a March 10 post in the Japanese city pop and fusion collectors Facebook group I belong to. The member commented on his post with a link to “Texas Kid” on T-Square’s YouTube topic channel:

The Make Me a Star cover model reminds me of someone I knew in high school.

I listened several times from March 10 to 17 before delving into the T-Square topic channel’s full catalog. As I type this paragraph on the morning March 23, I am up to New-S (1991). (I also have to contend with construction work and chatter in my neighbors’ backyard.) And as I type this before publication on May 25, I skipped from B.C. A.D. to FLY! FLY! FLY! and WISH.

My first impression of “Texas Kid” was that it sounded like an homage to The Crusaders. So, I made the first segment with them and The Square in mind. The song I ultimately chose, “Honky Tonk Struttin’,” tied in with the feel of “Texas Kid.” I extended the Texas theme into the second segment by including “An Evening in Dallas” by Joe McBride and “Houston” by David Benoit (told you he’d be back). All that was preceded by a nod to “The Eyes of Texas.”

“Houston” was recycled from last August 17, nine months and one week ago. It gave me an opportunity (during the talk break afterward) to work in a funny text-to-speech dub from the following Technology Connections video (at the 19:48 mark):

Here is the dub on its own:

The joke about not telling a wizard to “make me a star” lest he zap you to the Milky Way was a nod to a scene in episode 68b of Garfield and Friends:

ORSON (narrating for Booker and Sheldon): The wizard Bo ran a little restaurant at the edge of the forest where he made magic and sandwiches. Occasionally, he got his two skills confused.

(Bo, in wizard garb, stands behind the counter, wiping a glass. Roy walks in and takes a seat.)

ROY: Hiya, Bo. Make me a sandwich.

BO: Okay. You’re a sandwich, man. (Bo transforms Roy into a sandwich.) Oh, like, sorry, dude. I’ll, uh, change you back.

(Roy returns to normal, but with his face covered in mayonnaise. Wade, as The Ugly Duckling, walks in with a bag over his face.)

WADE: Wizard, you must help me. I… (He notices Roy.) Uh, why do you have mayonnaise all over you?

ROY (exasperated): Don’t ask.

U.S. Acres in “The Ugly Duckling” (originally aired October 19, 1991) – written/voice directed by Mark Evanier
Gregg Berger as Orson Pig, Thom Huge (“HUE-ghee”) as Roy Rooster, Frank Welker as Bo Sheep, Howard Morris as Wade Duck

This show also marked the first week with tracks from Les Sabler‘s Flying High CD – thank you, Dave Love (speaking of Joe McBride) – and the debut of world music duo Strunz & Farah via their Syncretic Strings album.

I went 75 seconds over, thanks to a lengthy talk break in the first segment and another 21 in the fourth segment, but with short talk breaks here and omitted tidbits there, I broke even by the last segment. (My “even” is 1:49:00.)

Recording and mixing a full show in one day is as exhausting as running a marathon. Flubs were plentiful and mouth clicks were everywhere. Adobe Audition‘s declicker only goes so far. On the plus side, I finally realized the need to orient the microphone at my second location vertically to match the sound at home.

Second location mic:

It’s unplugged because I was through recording.

Home mic with Kaotica Eyeball attached:

Back next week with more music.

Instrumental Invasion, 4/12/23 April 13, 2023

Posted by Mike C. in Airchecks, Astronomy, Audio, City Pop, Computer, Internet, Jazz, Media, Music, Personal, Radio, Sci-Fi, Technology, Video, Video Games.
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The April 12 Instrumental Invasion on WCWP was recorded entirely on February 22, the day after my city pop journey began.

The playlist was created February 8, except for the last segment on the 10th. Annotations started on February 14 and finished on the 15th. The talk break script was drafted on the 21st.

This is the third week in a row with two Chick Corea songs, and second where the first song was followed by an Earl Klugh song.

I expanded my Maynard Ferguson collection with three of his latest albums, debuting this week. Maynard and Will Donato covered different songs with the same title: “I’ll Be Around.” One was the Alec Wilder standard, the other by The Spinners. Of course, last week, I played two versions of the same song: “Sunrise” by Chet Atkins.

Fourplay‘s “Aniversario” was originally played on December 30, 2020, and Najee‘s “Bounce” was first heard on August 10, 2022.

I had the opposite problem of last week, ending up two minutes and 30 seconds under after five segments! Thus, I filled the void with an extra song and reworked the final talk break. That song was David Murray’s 8-Bit Keys arrangement of “The Unknown Planet” by John Keating (or Johnny Keating), as adapted by Rob Hubbard for the video game Warhawk. In my haste, I forgot I played a Cedar Walton song (“The Early Generation”) in the first segment that featured Freddie Hubbard, so I didn’t emphasize Rob’s first name. Here is the accompanying 8-Bit Keys video:

The plan worked too well and I had to give back five seconds in the fourth segment. Either way, the last segment was the longest I’ve ever produced: 20 minutes and 45 seconds, breaking the old record set on January 4.

Click here to download this week’s scoped aircheck or listen below: